DDay in Utah
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Close Combat Series -> H2H Multiplayer

#1: DDay in Utah Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:21 pm
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ANZAC_Blackstump VS ANZAC_Lord4war
on veteran setting 15 minute battles.

1st battle is the AB in the Mederet


Making sure i get a firm hold on the Montbourg VL for further options


Stumpy finds out open ground is deadly,i harrass his arm car with sniper fire.


trying to escape the heat


it gets worse



a sound first up effort the AB securing the Montbourg exit VL was a big gain

#2: Azeville Coup Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:38 pm
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2nd battle was Azeville meet eng for AB


Stumpy had plans to kick me off this map,fortunately for me they went all against him Smile











halftrack takes rifle fire from distance and tries to respond

recon team finish it off at close range after rushing it



and sweeping up the last vls


a really good unexpected result,germans wiped from map



Last edited by ANZAC_Lord4war on Mon Apr 23, 2007 2:39 pm; edited 1 time in total

#3: Chef Du Pont 3rd battle on DDay Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:45 pm
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left a sniper to harrass a MG htrack with sporadic firing


command squad ambushes an inf team sent forth.


same command team taken action to avoid 105mm


an average result survived

gc result to date

#4: Veirville 4th battle on DDay Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:58 pm
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My AB wait for the enemy to mass at a point then release there naval barrage


airstrike only injures 2 crew in 3.7cm Pz3


Zook gets his 2nd Pz3 within minutes



assault team cleans up any remaining crew/inf


Stumpy just keeps seeing AB appear out of the hedges destroying Htracks




a good result but could off possibly forced him off map in 1 go here

and gc results after 4 battles

#5: St Come Du Mont 5th battle 1st morning 6th June Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Apr 24, 2007 10:56 am
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every gap is quickly closed


after having a zook shot glance off front of stug at close range,Stumpy quickly backs up to a safer distance then starts spraying the area where he thinks it is backed up by 12cm mortar.the sturmhaubtze wrecked in the trees just above
was taken out with 2 81mm mortar shots with direct los Smile.


stumpy gets his man


hanged on and nearly destroyed a 2nd tank


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#6: Uncle Red beach Invasion begins Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Apr 24, 2007 11:07 am
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The Paras have done all the hard work so far,hanging onto every map they have landed on.Now the pressure is on for the beach landing bgs to do their share.


The push on uncle red is sailing along nicely around the 5 minute mark.


then in last minute things start to go wrong taking last vl
flamerthrower team ambushes DD


all the hard ground work on Uncle Red undone in a last careless minute
mStumpy survives another turn on 1 vl ruining supply to the AB on Veirville,St Come. Sad


GC results with Tare Green battle remaining till afternoon movements

#7:  Author: Tacloban PostPosted: Thu Apr 26, 2007 4:14 pm
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Excuse me, but what mod is this? Are these the Regxtra maps?

Thanks,

Tacloban

#8: Tare Green Invasion underway Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Fri Apr 27, 2007 8:18 am
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The DD tanks lead the way.


trying to kill cursed atg which took out 2 DDs before timer runs out.


A good result for Stumpy with only 13 units defending
damned lone ATG ruined my DDay.

now thats 2 beaches im not getting supply off for the first afternoon battles.Sad

GC result at end of morning on first day.

#9: Ya Author: AT_Stalky PostPosted: Fri Apr 27, 2007 10:39 am
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Selection of maps is awsome.

This is combat!
The only problem, WHEN WILL U POST THE NEXT AAR. I want more!

Stalky

#10: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sat Apr 28, 2007 1:21 am
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continuation will be when i run into Stumpy next.
the maps r DDay RX.
during the aars u can see me going on about supply a lot on first morning.
this because the AB BGs no longer get 5 days of supplies.
so by afternoon of first day ur out of supply.
i needed to wipe Stumpy off of Tare Green,Uncle Red & Vierville on the first morning.
this would allow me to get supply to all AB units maybe exception of 1 at St Come Du Mont.
this failed to happen at any of the 3 mentioned maps with Stumpy stubbornly holding onto 1 vl at all of them.
U may of also noticed the order in which the battles unfold.
AB fighting their battles first be4 the beach landing bgs get chance to fight theirs.
this also makes supply more painful problem as the beach battles are last
so i have to fight my AB battles without fuel and ammo.

#11: Afternoon movements & Mederet Battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:14 am
    —

i moved my AB from Azeville to Montbourg to probe the defences there,and my AB from St Mere to Azeville.
Mederet next battle


Zook lines up arm car with 2 shots


A26 airstrike fails to do any damage to Pz3


here comes the assault.


2nd story guys were getting shot up by a vehicle in open field and were playing a game of rush in and shoot and rush out




done well holding both vls,destroyed an arm car.and made some inroads into his inf,must clear the beaches this round to get supply thru.

#12: Chef Du Pont afternoon battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:33 am
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i get an ambush on some Fj Aukflarer


than he comes at me on other side


doing best to slow stumpys advance whilst avoiding los with Sturmhaubtze


and i manage to do it long enuff to hold on


pretty even event here,thou i got really squeezed for ground


#13: Taking over of Veirville in the afternoon. Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:25 pm
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Stumpy starts hard wanting to gain extra exit vl,i have more than enough crack AB troops to stop his Ostruppen


and the Ost were quickly overpowered


This didnt leave Stumpy with much further area to hide in.I wanted him gone from this map,and allocated my single naval barrage for the afternoon battles to this map


seeing his morale dip i start the riot


swooping down and killing his last men


another map cleared of the enemy


and gc result to date

#14: St Come Du Mont battle afternoon Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:37 pm
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bad deployment at start of game by me exposes a garand team to MG fire at start of game


Stumpy brings his Stug into game,Heavy recon team already used their zook ammo (1 shot ) on a missed shot on the stug,now just sitting tight hoping he doesnt have infantry to find them for his stug.


Stumpy trys to push hard for the Carentan VL as i can run behind his lines,even thou i know he has FJ sitting in Carentan,im without fuel and ammo and an attack would be fruitless.
Instead a waiting assault team attacks STumpys Stug as it tries to plough thru stone fence,and successfully destroys it.No more tanks here!


Boy dunno what im gonna do here next.


#15:  Author: Qracle PostPosted: Wed May 02, 2007 5:57 pm
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Stupid question, but how do you take your in-battle pics?

#16: Up to Montbourg Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 02, 2007 11:41 pm
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i use 20/20 image capturing.
Ok i got no pictures for the Uncle Red & Tare Green battles.
Coz in 3rd game @ Montbourg i hit the sleep button instead of print button taking a pic Smile
Stumpy had 6 teams remaining on Uncle Red and a single team on Tare Green.
On Tare Green i took more losses from the damned minepoles and minefields.
Now that the beaches have been freed up on the afternoon of the first day,that is good going for me.With supply getting thru to all but 1 AB bg.

#17: Last Battle of 6th June Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 03, 2007 9:25 am
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My command team and recon inf take out one of Stumpys forward scouting inf.

CharBis escapes an attempted ambush by recon inf

Garand rifles take action against tank,Stumpy rushes inf to stop the ambush



Heavy recon team take out charbis with a zook.

Recon Inf ambush 2 german teams as they come forward,which earns them the attention of the Sturmhaubtze

But stumpy sends one the other way to get recon inf

Meanwhile Stumpy rushes my supply VL and a lone mort team slow them down long enuff for reinforcements to rush at them from flank.

In stumpys desperation to cut me from supply again,he tries to steal my supply vl with a tank charge in last minute,but a Bar rifle team successfully immobilise him.and the tank gets captured in game results Smile

Stumpys attack run out of steam early and i was able to run 2 units for important vls in last minutes of game.

GC result at the end of first days battle.All beaches cleared !!!

#18: Movement into 2nd day Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 03, 2007 9:44 am
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Moved the 8/4th off tare Green to Quinville,the 22/4 to Veirville
506th from Veirville to St Come Du Mont,502nd (2nd battle out of ammo)from St Come Du Mont to Carentan

#19: Mederet battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 03, 2007 9:59 am
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i send an artillery barrage into suspected area of his troops,i soon hear a htrack explode.

Stumpy tries to reinforce the buildings,but i have an inf gun about 250metres down the road hammering any enemy troops that enter that 2 story house or go to the corner of road.

another stuff up not paying attention to what my airstrike was,i end us using a p51 strike on tank,to my surprise one of the 50 cals injures a crew member.

Bar rifles rush in and lob explosives at arm car,but overthrow them only injuring some crew,but they finish him off a moment later with grenades.


sense a moment to steal some easy ground

a zook gets 2 shots off at a Pz3,one has no affect the other splashes harmlessly in water

Mederet Result

GC result to date

#20: Chef Du Pont survival Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 4:53 am
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at start of game Stumpy decides to have a BBQ without officially inviting my assault team.


Inf gun helps hold flank

Artillery barrage destroys halftrack and some inf units

Then USAF attempt to go after stug without success

i try to launch counter in the confusion

fire fights breakout elsewhere

rushing in some reinforcements to hold

recon inf do some heavy hitting


Chef Du Pont battle result


#21: St Come Du Mont Rout Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 5:03 am
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htrack and troops spotted,naval designated.


ambush in open field

but positions revealed

things not looking good for battle

i can survive!


Excellent battle result for Stumpy,terrible game by me


#22: Quinville Resistance Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 5:14 am
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at game start i run into a panzer2 which hacks into my troops

a 75mm DD remedies that problem

2nd time this game a DD tank has wandered forward into a flamethrower trap
stumpy making good use of his flamers

german arty does some damage

stumpys troops do a hero effort and charge and ambush my DD



and if thats not enuff he sets his eyes on my minesweeper



Luftwaffe airstrike

Quinville battle result got slowed down here


#23: Montbourg Counter Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 5:27 am
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an early attempt by stumpy to retake an exit vl leads to a tank ambush


Recon team hanging solo at other end of map

attacks start to come from everywhere


a halftrack sticks its nose where it is not welcome


damn stukas


attempted zook shot on Charbis doesnt do enuff damage

the rumble for my rear vl


Montbourg battle result,cut out of supply!


#24: Carentan Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 5:39 am
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Naval dropped on Inf gun at start of game


getting set for firefight






Carentan battle result,just hang on still cut from fuel/ammo

GC results to the afternoon of 7th June (movement due)

#25: Afternoon movement 7th June & Mederet battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 10:01 am
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My only movement was to move the 22/4th from Veirville into St Com Du mont to plug the hole left by the disbanded AB.

Mederet next battle

Battle erupts at start of game


airstrike called in for Pz3,misses Sad

Panzers try to clear a path

Mederet battle result,wearing the german BG down thou both Pz3 survive


#26: Chef Du Pont battle rages on for AB Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 10:13 am
    —

Engagements happen in many places at same time

Maybe the smoke will save me

Stumpy tries to push

Stumpy goes after inf first ignoring inf gun or he may not have seen it?
Stug survives one side shot from it,but a 2nd in rear immobs him and a 3rd destroys it.

i try to gain some extra gound on other side of map

running into last line of defence

Glad to have destroyed another tank


#27: Surviving heroes so far Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 1:59 pm
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#28: Allied armour hits St Come Du Mont Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue May 08, 2007 12:36 pm
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My command team creeping into 2 story building briefly spot a pak88 where i laid the mortar dot.which killed it with a direct shot after 8 shots.distance was 275metres.

before i know it im under attack on other side of map

1 and a half rifle squads get shot up quick smart,only some mortar support preventing his inf overrunning me,maybe also the stuart and grant as well

i moved grant forward to tackle stug with bar rifles to support,badly timed by me bar rifle get there late,tree blocked los to stug,and had grant had to move,stug got rdy first.i send tank crew to scavenge some weapons

as tank crew scavenge,my inf start to counter back and stumpy pulls his stug back sensing the danger


bring DD in to help mop up resistance

stumpys stug panics,spins sneaking stuart sees a chance lets one off into the rear of the stug at about 80-90metres,no damage,stug spins and stuart backs up

while all this is going on an ambush is set off on the other side of the map

whilst i sorted out the incursion,i return to see the stug pulled right back,and start planning its downfall

airstrike is usually a good way to deal with one,if it hits..and doesnt kill ur own men in the process

Smile Stuart crew scavenging after running into rdy stug,then my grand plan of sherman getting sideshot on stug while he is trying to get stuart is up in smoke,and of course he manages to turn and face my sherman before i can get a shot off Sad



inf take out stug with a scavenge pzfaust or faustpatrone,good he owes me 3 tanks.

Stumpy pulls out his ace a fresh inf squad and quickly cleans up my nervous troops who decide surrendering is better.and keeps a exit vl

the reality of german AT capabilities is rammed home to the allied tank crews


#29: Qunville street to street fighting breaks out. Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue May 08, 2007 1:02 pm
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an MG welcoming squad gives me a rude shock,i throw my nades and explosives into wrong room,and squad gets wiped out

forward recon team is fighting a 2nd team in next building,mg still not spotted

a fresh rifle group charge in and find mg in the middle of setting up again

rifle and recon team both turn their attention to remaining team


K next ambush!

didnt take long


well my goal was to not lose a tank Smile big single VL gain


#30: Reinforcement dates for allies Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 09, 2007 2:04 am
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Below r the recommended reinforcements dates for the american bgs,reinforcing before the said dates will disadvantage you by bypassing the upgrade path to better units.Their is no disadvantage in reinforcing on or after the said date.
apart from maybe not using up all of ur previous fpools.

An example is to take an AB unit from the 82nd which can reinforce on the 10th June.If u wait till the 10th June the AB will be propped up with a small armour attachment.
Or take the 8/4th if u reinforce on the 9th june or later,all the DD tanks will be replaced by normal shermans.if u reinforce on the 6th,7th or 8th u will only get DD tanks again.
If u r on the 9th June and still have a DD tank in ur first 15 teams,and reinforce
there will be no position in fpool to click DD tank off and u will lose it.But if u keep it in the first 15 teams he can play on as long as he survives and also with the new tanks beside him on battlefield.
BG reinforcement dates
8/4th 9th - 22/4th 9th
505/82nd 10th - 507/82nd 10th - 508/82nd 10th
501/101st 11th - 502/101st 11th - 506/101st 11th
12/4th 12th - 359/90th 12th
327/101st 13th
4/VIIcorp 14th - 49engineer 14th
325/82nd 16th
357/90th 17th - 358/90th 17th
39/9th 18th - 47/9th 18th - 60/9th 18th
313/79th 21st - 314/79th 21st - 315/79th 21st
49/VIIcorp 25th
329/83rd 27th - 330/83rd 27th - 331/83rd 27th

#31: Mountberg Fiasco Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 09, 2007 11:28 am
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Knowing the size of my deployment in advance,and being out of supply.I decided to bail out.And choose 2 teams instead of 15teams to get slaughtered.

My rifle squad get fried in opening seconds of game from hedgerow,never saw them!And sniper gets taken out 20 seconds into game,Maybe 2 records Smile

Mountberg is temporarily returned to German Hands,but not for long.


#32: Movement and holding out in the Mederet Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 09, 2007 12:13 pm
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Movement was pretty straight forward,I was just hoping Stumpy wasnt thinking of moving his FJ from Chef Du Pont to Veirville.Which would of jeopardised that BG and temp delay supply to St Come.Luckily for me he didnt.


From start of game my rifle group has to retreat from a gun and a halftrack,laid mortar fire onto suspected spot at 225metres with no result from about 15shells

my first team on hedge ambushes stumpies men as he charges into building,he in return ambushes them from hedges,and i have a 2 squads respond to that ambush Smile

Stumpy uses an artillery barrage to take out inf gun,as it was able to pound both 2 story buildings from there.

Fuck a Pz3,time to leave!

then he finds another group to slap about

forgot to check airstrike again,I was desperate..heard a man or 2 die in the house at least,and only just missed my own men

The 50cal is all i got now to surpress men in 2 story house,keeping it on single bursts and flicking back to ambush,it goes undetected.Stumpy ur not allowed to target this spot next game!!!

Bar rifles having retreated from the Pz3 open up on some germ troops trying to gain ground,killing half of them forcing other half to retreat back.

Just as i tell myself im going ok.

Pz ventures forward to sort out the rifle group

Feels like Panzers everywhere

Oh Yea watch this


I had to show some emotion...Notice in the previous shot,When command team tossed explosives,they didnt just take the Pz3 out,but their own Commander as well...any theories?

Then same command team comes charging down the hedge kicking the crap out of some out stumpies men.

Another tuff battle at the Mederet


#33: Cut off AB in Carentan Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 09, 2007 12:47 pm
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Fighting breaks out straight away






when the dust settles i got men there and stumpy doesnt


got 2 halftracks and an inf gun closing in on me



Starting to get overun



Finally a Htrack comes into my 30 cals los supported by bar rifles

whilst another 30cal takes care of an attempted rush on flank

Stumpy takes exit vl,but i rush it and contest it at game end

Another tuff battle


#34: Deadlock at Chef Du Pont Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 10, 2007 9:36 am
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Spotted a target for the mortar at close range

Stumpy hits back with an artillery barrage,which by the way he aimed it he thought my forces were further forward than they were.Im sure it killed a few of his guys as well.

i rushed my bar rifles forward to the hedge to help a team which had fire opened on them and with mortar help,finally got over top of them.Stumpy then rushed a squad over to get the bar rifles,they ran into a support section and got ambushed.


I get mg fire in return from 2 story building

time to run and hope arty an air get lucky

Stumpy charges them forward to get me and away from arty



in last minutes i focus on defence of my rear vl


im happy i wore his bg down more,he will be weak here soon


#35: St Come Du Mont Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 10, 2007 11:14 am
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spotted a pak40 & 88,and planted a naval barrage in the centre of them,which got both guns and some inf




i lay my arty next

Bar support team in field,picks the 88 crew off one by one with sniping bursts of fire

i briefly spotted a pak40 and lay a an airstrike on position


a tit for tat airstrike,which damages Stuart and kills 3 inf

Gained F-all ground,but wore this FJ unit out just a bit further.


#36:  Author: kwenistonLocation: Netherlands PostPosted: Fri May 11, 2007 9:29 am
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Thanks for this AAR topic, fun to watch and read... Smile
Keep em coming.

#37: Situation In Quinville. Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 13, 2007 12:42 am
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Naval barrage and an airstrike assigned to Quinville.After 2 battles here i havent gained any exit vls.I need the Azeville exit to stop him cutting off my fresh AB bg in Montberg,and so i can confidently attack with my 12/4th with supply guaranteed.
In Quinvile im down to my last 4 tanks (3xDDs & a minesweeper)which need to be around a further 2 battles to get me to my reinforcing point on the 9th June.

Stumpy is sitting on 3 short barrel Pz4 and 2 long barrel Pz3,why i have to advance carefully.

#38: Quinville Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 13, 2007 5:28 am
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As soon as i venture forward i have a Pz4 open fire on my men,i call a DD forward.


i come under shrek attack at same time as i destroy pz4

got lucky against air strike

I send a minesweeper one way to get pz3,stumpy sees me coming and tries to meet me near building where he has troops to help him assist in the assault,i had a similar plan




the tanks performed when i needed them to



great going,secured needed vl,and destroyed 3 tanks and a atg for no loss of armour.


#39: AB surge into Mountbourg Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 13, 2007 5:59 am
    —

Vicious firefight breaks out for building in the south-west



Stumpy tries to attack from other direction,i lay an artillery barrage

Stumpy pulls his Charbis back from house,leaving remaining troops to fight for themselves,i sense a chance.



I start to chase his troops off in the north

Securing the Mederet Exit VL,whilst Charbis turns up its last road


Taking easy ground

i beat off some resistance for Mederet VL

Got to be happy with this result.Smile


#40: Carentan battle rages Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 13, 2007 7:07 am
    —

I knew Stumpy was wanting me gone from this map,but i had no such plans.



Rifle team get slaughtered after taking 2 story building



30 cal MG gets opportunity with Halftrack


he sends it around the other way

he tries to assault me from the left


another 30 cal mg opens up on htrack,destroying it.

i send i man off to get vl.

rest of my focus goes into keeping st com exit vl,im not getting supply thru it,but its the principle.





Costly for the Allies but gained some ground


German Sniper i could hear during battle

German Mg

AB 30 cals stout defence



Close Combat Series -> H2H Multiplayer


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