DDay in Utah
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Close Combat Series -> H2H Multiplayer

#1: DDay in Utah Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:21 pm
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ANZAC_Blackstump VS ANZAC_Lord4war
on veteran setting 15 minute battles.

1st battle is the AB in the Mederet


Making sure i get a firm hold on the Montbourg VL for further options


Stumpy finds out open ground is deadly,i harrass his arm car with sniper fire.


trying to escape the heat


it gets worse



a sound first up effort the AB securing the Montbourg exit VL was a big gain

#2: Azeville Coup Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:38 pm
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2nd battle was Azeville meet eng for AB


Stumpy had plans to kick me off this map,fortunately for me they went all against him Smile











halftrack takes rifle fire from distance and tries to respond

recon team finish it off at close range after rushing it



and sweeping up the last vls


a really good unexpected result,germans wiped from map



Last edited by ANZAC_Lord4war on Mon Apr 23, 2007 2:39 pm; edited 1 time in total

#3: Chef Du Pont 3rd battle on DDay Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:45 pm
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left a sniper to harrass a MG htrack with sporadic firing


command squad ambushes an inf team sent forth.


same command team taken action to avoid 105mm


an average result survived

gc result to date

#4: Veirville 4th battle on DDay Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 23, 2007 1:58 pm
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My AB wait for the enemy to mass at a point then release there naval barrage


airstrike only injures 2 crew in 3.7cm Pz3


Zook gets his 2nd Pz3 within minutes



assault team cleans up any remaining crew/inf


Stumpy just keeps seeing AB appear out of the hedges destroying Htracks




a good result but could off possibly forced him off map in 1 go here

and gc results after 4 battles

#5: St Come Du Mont 5th battle 1st morning 6th June Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Apr 24, 2007 10:56 am
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every gap is quickly closed


after having a zook shot glance off front of stug at close range,Stumpy quickly backs up to a safer distance then starts spraying the area where he thinks it is backed up by 12cm mortar.the sturmhaubtze wrecked in the trees just above
was taken out with 2 81mm mortar shots with direct los Smile.


stumpy gets his man


hanged on and nearly destroyed a 2nd tank


[/url]

#6: Uncle Red beach Invasion begins Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Apr 24, 2007 11:07 am
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The Paras have done all the hard work so far,hanging onto every map they have landed on.Now the pressure is on for the beach landing bgs to do their share.


The push on uncle red is sailing along nicely around the 5 minute mark.


then in last minute things start to go wrong taking last vl
flamerthrower team ambushes DD


all the hard ground work on Uncle Red undone in a last careless minute
mStumpy survives another turn on 1 vl ruining supply to the AB on Veirville,St Come. Sad


GC results with Tare Green battle remaining till afternoon movements

#7:  Author: Tacloban PostPosted: Thu Apr 26, 2007 4:14 pm
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Excuse me, but what mod is this? Are these the Regxtra maps?

Thanks,

Tacloban

#8: Tare Green Invasion underway Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Fri Apr 27, 2007 8:18 am
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The DD tanks lead the way.


trying to kill cursed atg which took out 2 DDs before timer runs out.


A good result for Stumpy with only 13 units defending
damned lone ATG ruined my DDay.

now thats 2 beaches im not getting supply off for the first afternoon battles.Sad

GC result at end of morning on first day.

#9: Ya Author: AT_Stalky PostPosted: Fri Apr 27, 2007 10:39 am
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Selection of maps is awsome.

This is combat!
The only problem, WHEN WILL U POST THE NEXT AAR. I want more!

Stalky

#10: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sat Apr 28, 2007 1:21 am
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continuation will be when i run into Stumpy next.
the maps r DDay RX.
during the aars u can see me going on about supply a lot on first morning.
this because the AB BGs no longer get 5 days of supplies.
so by afternoon of first day ur out of supply.
i needed to wipe Stumpy off of Tare Green,Uncle Red & Vierville on the first morning.
this would allow me to get supply to all AB units maybe exception of 1 at St Come Du Mont.
this failed to happen at any of the 3 mentioned maps with Stumpy stubbornly holding onto 1 vl at all of them.
U may of also noticed the order in which the battles unfold.
AB fighting their battles first be4 the beach landing bgs get chance to fight theirs.
this also makes supply more painful problem as the beach battles are last
so i have to fight my AB battles without fuel and ammo.

#11: Afternoon movements & Mederet Battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:14 am
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i moved my AB from Azeville to Montbourg to probe the defences there,and my AB from St Mere to Azeville.
Mederet next battle


Zook lines up arm car with 2 shots


A26 airstrike fails to do any damage to Pz3


here comes the assault.


2nd story guys were getting shot up by a vehicle in open field and were playing a game of rush in and shoot and rush out




done well holding both vls,destroyed an arm car.and made some inroads into his inf,must clear the beaches this round to get supply thru.

#12: Chef Du Pont afternoon battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:33 am
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i get an ambush on some Fj Aukflarer


than he comes at me on other side


doing best to slow stumpys advance whilst avoiding los with Sturmhaubtze


and i manage to do it long enuff to hold on


pretty even event here,thou i got really squeezed for ground


#13: Taking over of Veirville in the afternoon. Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:25 pm
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Stumpy starts hard wanting to gain extra exit vl,i have more than enough crack AB troops to stop his Ostruppen


and the Ost were quickly overpowered


This didnt leave Stumpy with much further area to hide in.I wanted him gone from this map,and allocated my single naval barrage for the afternoon battles to this map


seeing his morale dip i start the riot


swooping down and killing his last men


another map cleared of the enemy


and gc result to date

#14: St Come Du Mont battle afternoon Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:37 pm
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bad deployment at start of game by me exposes a garand team to MG fire at start of game


Stumpy brings his Stug into game,Heavy recon team already used their zook ammo (1 shot ) on a missed shot on the stug,now just sitting tight hoping he doesnt have infantry to find them for his stug.


Stumpy trys to push hard for the Carentan VL as i can run behind his lines,even thou i know he has FJ sitting in Carentan,im without fuel and ammo and an attack would be fruitless.
Instead a waiting assault team attacks STumpys Stug as it tries to plough thru stone fence,and successfully destroys it.No more tanks here!


Boy dunno what im gonna do here next.


#15:  Author: Qracle PostPosted: Wed May 02, 2007 5:57 pm
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Stupid question, but how do you take your in-battle pics?

#16: Up to Montbourg Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Wed May 02, 2007 11:41 pm
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i use 20/20 image capturing.
Ok i got no pictures for the Uncle Red & Tare Green battles.
Coz in 3rd game @ Montbourg i hit the sleep button instead of print button taking a pic Smile
Stumpy had 6 teams remaining on Uncle Red and a single team on Tare Green.
On Tare Green i took more losses from the damned minepoles and minefields.
Now that the beaches have been freed up on the afternoon of the first day,that is good going for me.With supply getting thru to all but 1 AB bg.

#17: Last Battle of 6th June Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 03, 2007 9:25 am
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My command team and recon inf take out one of Stumpys forward scouting inf.

CharBis escapes an attempted ambush by recon inf

Garand rifles take action against tank,Stumpy rushes inf to stop the ambush



Heavy recon team take out charbis with a zook.

Recon Inf ambush 2 german teams as they come forward,which earns them the attention of the Sturmhaubtze

But stumpy sends one the other way to get recon inf

Meanwhile Stumpy rushes my supply VL and a lone mort team slow them down long enuff for reinforcements to rush at them from flank.

In stumpys desperation to cut me from supply again,he tries to steal my supply vl with a tank charge in last minute,but a Bar rifle team successfully immobilise him.and the tank gets captured in game results Smile

Stumpys attack run out of steam early and i was able to run 2 units for important vls in last minutes of game.

GC result at the end of first days battle.All beaches cleared !!!

#18: Movement into 2nd day Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 03, 2007 9:44 am
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Moved the 8/4th off tare Green to Quinville,the 22/4 to Veirville
506th from Veirville to St Come Du Mont,502nd (2nd battle out of ammo)from St Come Du Mont to Carentan

#19: Mederet battle Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Thu May 03, 2007 9:59 am
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i send an artillery barrage into suspected area of his troops,i soon hear a htrack explode.

Stumpy tries to reinforce the buildings,but i have an inf gun about 250metres down the road hammering any enemy troops that enter that 2 story house or go to the corner of road.

another stuff up not paying attention to what my airstrike was,i end us using a p51 strike on tank,to my surprise one of the 50 cals injures a crew member.

Bar rifles rush in and lob explosives at arm car,but overthrow them only injuring some crew,but they finish him off a moment later with grenades.


sense a moment to steal some easy ground

a zook gets 2 shots off at a Pz3,one has no affect the other splashes harmlessly in water

Mederet Result

GC result to date

#20: Chef Du Pont survival Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun May 06, 2007 4:53 am
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at start of game Stumpy decides to have a BBQ without officially inviting my assault team.


Inf gun helps hold flank

Artillery barrage destroys halftrack and some inf units

Then USAF attempt to go after stug without success

i try to launch counter in the confusion

fire fights breakout elsewhere

rushing in some reinforcements to hold

recon inf do some heavy hitting


Chef Du Pont battle result




Close Combat Series -> H2H Multiplayer


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