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Close Combat Series -> CC5 Gold, Juno, Sword

#1: ? for L4W. Author: MarkM PostPosted: Sat Apr 28, 2007 11:02 am
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Hi L4w,

I am using your patch for GJS, and I like it connectivity etc. I noticed that the German Panther units get extra Panthers (approx 4 each group) over the standard game. Are there any other changes to the battle group compositions for either side you made?

thanks,

Mark

#2: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sat Apr 28, 2007 11:12 am
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can u post the files?
i will look at them for you.

#3: L4W Author: MarkM PostPosted: Sat Apr 28, 2007 3:54 pm
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Hi L4W,

HHHMMM,

Well we are well into the campaign now, 8 days to go. Not sure what files u mean. I was playing regular version against Stumpy ages ago and he said when facing my Panther group for the first time that it has 11 Panthers in total, and I checked he was correct. He also stated it was my strongest Panther group, I guess in conjunction with its inf support.

However when playing your version, PBEM as well (line setting, same as VS Stumpy) I noticed the same group had 15 Panthers and the next group 17 Panthers. I assumed it was a change u had had made.

But I am not sure which file you are after and besides those BG's have seen battle already and are fairly beaten up. In each mirror GC the first Panther BG has only 1 Panther left for both of us.

As my opponent and I are doing a reverse mirror GC at the same time we agreed not to use the 3rd Panther group coming on as the Germans are really strong without it both GC's.

Pleaselet me know exactly what u would like me to send u.

We will be doing SAS next but I really like GJS (except I can't stand German snipers on beachheads) and your connectivity version except the extra Panthers (and maybe other unknown additions, intentional or otherwise).

Thanks.

Mark

#4: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sat Apr 28, 2007 4:02 pm
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fpool .adb
it doesnt matter how far thru ur gc u r.
it will read the same to me.
u need name of the german bg as well ur refering to.

#5:  Author: MarkM PostPosted: Sun Apr 29, 2007 5:51 am
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Howdy,

Got it.

#6:  Author: MarkM PostPosted: Sun Apr 29, 2007 5:53 am
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Ooops attachment didn't attach!

#7:  Author: MarkM PostPosted: Sun Apr 29, 2007 6:03 am
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Third time lucky! Oh I see the prob, will not allow.abd as attachment. Changed its extension to allow attaching.

HHHMMM, okay, no matter what I change the ext to it will not allow attaching.

My email is holeydooley at hotmail dot com, drop me a line and I'll send it to you

Mark

#8: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Sun Apr 29, 2007 1:50 pm
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just winzip the file than attach it.

#9:  Author: MarkM PostPosted: Mon Apr 30, 2007 11:21 am
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Ahhh here you go.

Mark



FPools.zip
 Description:

Download
 Filename:  FPools.zip
 Filesize:  11.79 KB
 Downloaded:  462 Time(s)


#10: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 12:29 pm
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the date on that fpool
is before gjs was released.
i only had access to gjs after the release, and I used the std fpool.

#11:  Author: MarkM PostPosted: Mon Apr 30, 2007 1:22 pm
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Hi L4w,

I uninstalled GJS completely and reinstalled and it comes up with that same dated fpool. If it is incorrect as you say any thoughts on why its appearing in this mod for me? Can you post you fpool for me to download and replace it with please.

Many thanks.

Mark

#12:  Author: MarkM PostPosted: Mon Apr 30, 2007 1:40 pm
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I checked all my mods fpools files for dates. Mostly they are 2006 or more, Stalingrad is late 2005. SAS is however a very old file, 2004, so it may also be wrong. Not sure why I am getting these files incorrectly installed in some mods but not in others.

Mark

#13: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Mon Apr 30, 2007 11:52 pm
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ye added the fpool from my original patch which dead stock GJS.
u can open and compare it to ur fpools.
u can see urs has been modified after the date and re saved.
basically most people would just say u gave them to urself.
which would be believeable if u always ask to play as germans.



FPoolsgjs orig.zip
 Description:

Download
 Filename:  FPoolsgjs orig.zip
 Filesize:  11.66 KB
 Downloaded:  482 Time(s)


#14:  Author: MarkM PostPosted: Tue May 01, 2007 2:35 am
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Hi L4W,

Thanks for help here. Having a few probs downloading yours, but will get it eventually.

I didnt do any adjustments to any force pools, and I prefer to play the allies actually.

Once again thanks. I note that a few other people have downloaded this as well. Cant understand after reinstalling mod I get the same fpool as before.

Mark

#15: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue May 01, 2007 2:42 am
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might be a setting thing ie line recruit
some people look at fpool in create a scenario
which only shows fpools for green setting
if u end up playing on recruit this maybe the cause
cant check coz u didnt nominate the said BG.

#16: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue May 01, 2007 4:20 am
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p.s also u wont be able to drop that fpool into game
well u can and it will work
but it wont work on a already started GC
its the fpool u have in there when u start the gc.
u can start a new gc thou.
need name of bg to make any comparison

#17:  Author: MarkM PostPosted: Tue May 01, 2007 6:29 am
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Hi,
The BG is 1/12 12th SS. It should have only 11panthers at regular or line, but it had 15 in my game.

Thanks.

Also 1/6 Panzer lehr had 17 panthers, and it shouldbe less.

Mark

#18: mmm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue May 01, 2007 9:21 am
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ye ur fpool.adb is not the stock date.
so no need to check anything
how u got it seems a mystery
maybe better idea u re-d/l plugin



Close Combat Series -> CC5 Gold, Juno, Sword


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