GJS 4.4 TRSM
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Close Combat Series -> Total Realism Sub Mod

#61:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Sun Aug 26, 2007 11:44 pm
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Great work Dima. Excellent as allways...

See you on the beaches...

#62:  Author: tigercubLocation: charters towers PostPosted: Mon Aug 27, 2007 12:17 am
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looks very much like the mp40s don`t fire and the lemg42 have trouble as well to much gun jamming weapons little things but the mod is some thing to be proud of !

Tiger!

#63:  Author: Dima PostPosted: Mon Aug 27, 2007 7:58 am
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Quote:
looks very much like the mp40s don`t fire

as other SMGs it does fire at infantry (helps to save ammo Wink)

#64:  Author: squadman45 PostPosted: Mon Aug 27, 2007 12:56 pm
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A little question, when i try to download it say Login incorrect..... i use de login and password for the page..... it´s correct?

#65:  Author: Dima PostPosted: Mon Aug 27, 2007 12:57 pm
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Quote:
A little question, when i try to download it say Login incorrect..... i use de login and password for the page..... it´s correct?

login - UPLOADS
no password

#66:  Author: squadman45 PostPosted: Mon Aug 27, 2007 2:11 pm
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No, the same problem, use UPLOADS, no pass but when i push ok i need the pass.......

#67:  Author: mooxe PostPosted: Mon Aug 27, 2007 6:14 pm
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It will be up for normal download tonite. (Im at work)

#68:  Author: Dima PostPosted: Mon Aug 27, 2007 6:17 pm
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mooxe, would u plz establish sub-forum for TRSM in GJS forum?

#69:  Author: Dima PostPosted: Mon Aug 27, 2007 6:56 pm
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fixed several mistakes:

AC Assault Group - had 50cal.
AC Assault Group - had Sten.
AC Sniper Group - had 2exp.
EY Rifle had wrong weapon icon.

mooxe, would u mind to add these files before adding PLN to dld section?



add_to_data_base.rar
 Description:

Download
 Filename:  add_to_data_base.rar
 Filesize:  14.47 KB
 Downloaded:  338 Time(s)


#70:  Author: mooxe PostPosted: Tue Aug 28, 2007 1:57 am
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All done and download/forum added.

#71:  Author: squadman45 PostPosted: Tue Aug 28, 2007 8:48 am
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Downloading the submod..... i dont have time but i try to play it.....

Thanks for your Hard Job Wink

#72:  Author: squadman45 PostPosted: Tue Aug 28, 2007 9:02 am
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I cant wait hehehehe i install it.... and i find the 2 first bugs.

The Sdkfz 222 and 221 have wrong pictures they use the Sdkfz 232 photo.

The same vehicles have the same weapons than the Sdkfz 232 BUT Sdkfz 221 only has a MG34.

The vehicle grapic for the Sdkfz 221 its grong a 221 is a 222 but whit the simple turret whit only a mg34.

#73:  Author: Guest PostPosted: Tue Aug 28, 2007 12:41 pm
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mg's in 12 SS always has out of range when targeting oponents.

#74:  Author: Dima PostPosted: Tue Aug 28, 2007 4:56 pm
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report bugs:

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=24228#24228

#75:  Author: Buck_ComptonLocation: Netherlands PostPosted: Sat Sep 15, 2007 9:08 am
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Hey dima,

I've Been playing your mod these last 2 weeks for as much as i could. The data is great and i did find out that the german at guns arn't as easy to beat as they where in original gjs Wink Keep up the good work.

Cheers Buck

Ps Could you email me or come online on msn you promised me my stuff this weekend Wink

#76:  Author: 7A_Bjorn PostPosted: Tue Oct 02, 2007 4:16 pm
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Thanks for this mod Dima and for fixing bugs so rapidly (an amazing pace I think!)

Bjorn



Close Combat Series -> Total Realism Sub Mod


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