Wien1938 wrote: |
Playing as the Germans (elite) against the Russians (recruit) on the Grand Campaign. Oh my god! Fantastic game! So much blood!
Just discoved that 12cm mortars can knock out INVULNERABLE KV-1 on the ice! Already been slaughtering red infantry with my mortars as they cross the ice... Pity the AI is so crap because I lose 2-4 objectives against Ivan if his attack goes well. "Hmm, drive my KV-1 forward... and back." Ivan's foot goes forward and I try to wipe them out with mortars, rockets, artillery barrage. Huge slaughter when the tanks stay back. Usual CC5 faults: 1. AT guns are extremely vulnerable. 2. Pak-40 rather ineffective, even the Flak-36 took 5 hits! to kill a T-34 crippled on the first shot... Gah! 3. Occasional tendency for one's machinegunners to go BLIND! "Can't See", you've in direct line of sight and everyone else can see them, you stupid little f*****g m****n!!! Apart from those (I suspect unfixable) faults, I love this mod. Would suggest for 1.3 that the infantry be 'tidied up': that is light-machinegun teams incorportated into the rifle sections, so a 7-man rifle section would have a machinegunner and loader and the other normal characters. Gets annoying running out of machinegun teams when the small force gets blown apart by mortars... Stupid thought but... is there any way to deal with the AI tanks being able to shoot round corners at your AT guns or tanks? Very, very annoying... Thanks All! Richard |
Wien1938 wrote: |
I've had more tank kills from suicidal infantry attacks than from the AT guns. Something is wrong here. Richard |
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Wien1938 wrote: |
Ok, I may need to apologise. I've just run several tests on custom scenarios and the guns have worked fine - I cannot imagine why it went wrong before. It might be something to do with difficulty levels which I imagined only affected force pool allocations but may reduce weapon effect or something.
Anyhow, back to the game. Thanks for your replies, PzJaeger and patience... It was really frustrating before hand trying to get my ATG to KO enemy tanks... Must be the Elite setting. Richard |
Wien1938 wrote: |
The Ju-87D strike is VERY useful in both splattering the infantry and stopping the tanks, but because German forces have not recieved the faustpatrone they are reliant on the AT guns. Which as I have just pointed out, bang away at a tank - with little to no effect - and get swatted aside like an insect. Even the 88 has this problem. |
Pzt Hornet wrote: |
I am in a H2H GC and right now we are midway through the third round with me playing as the Germans and after seeing the numbers you posted in you campaign I am a little worried after seeing that 1072 Russians tanks killed.I am playing the regular GC and if those are the kind of numbers of tanks I'll be facing I think I can rule out any type of major or decisive victory on my part.
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