TRSM v09/091 Bug thread.
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Close Combat Series -> Total Realism Sub Mod

#1: TRSM v09/091 Bug thread. Author: Dima PostPosted: Tue Aug 28, 2007 4:47 pm
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Report all the bugs/flaws here

provide screenshot plz.

1)Install GJS 4.4.
2)Install TRSM.
3)Extract bugfixer content in your CC5 folder.


Last edited by Dima on Wed Oct 31, 2007 9:40 pm; edited 9 times in total

#2:  Author: karlmortarLocation: Falköping,Sweden PostPosted: Wed Aug 29, 2007 9:33 am
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Sorry to do this, but its needed

Have found a couple of bugs in the first 20mins.

NR1. AA Crusader
the grafic in game. It just looks like a square of blue static.
Also in the Battlegroup screen, it says it has a 57mm gun!?

NR2. The game crashes when exiting a battle with the new vehicles.

Nr3. The 22nd Brigade
7th Armd Div has no classification. (mechanized and so on..)
It just a green box with the text: Invalid

Is it major bugs or download error?



Error0004.jpg
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the battle group screen error
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Error0004.jpg



Error0002.jpg
 Description:
the error report when exiting a battle with the new vehicles...
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Error0002.jpg



Error0001.jpg
 Description:
The crusader....a box of blue static...
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Error0001.jpg



#3:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Fri Aug 31, 2007 1:31 pm
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I found a picture bug.

101. Schwere Panzer Abteilung Befehlspanzer IIIM - The Picture shows a Panther (probably Panther A) - in game graphics are correct and depict PzIIIM

#4:  Author: Dima PostPosted: Fri Aug 31, 2007 3:34 pm
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Quote:
NR2. The game crashes when exiting a battle with the new vehicles

not confirmed bug (me doesn't have that).

other mentioned were fixed (as some other). get bugfixer(31/0Cool from the top of the thread.

#5:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Aug 31, 2007 8:41 pm
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ok installed the BugFixer 31/8.

Verified that the graphic was fixed for the AA Tank


Two new bugs.
1. The British 9/3 fighting in Ouistreham has 2 units titled "AC Assault Group" and they have a flame thrower. Previously the unit icon in the FP showed a Bren Carrier and a .50 cal MG as part of the weapons. That has been fixed with the proper icon and weapons. What is still wrong though is the unit still acts like a vehcile. It refuses to enter buildings and will not traverse a tank trap like Dragoons teeth. I did note that the unit would start its deploy in a building but will not enter one if deployed outside.

2. The German 125/21 that starts in Colombelles has an MG 2 man unit titled "PG leMG Trupp" and it carries an MG42. It will NOT fire its MG 42 other than for area fire. Any target regardless of range gives a black target circle and the unit states "out of range" and shows "no target" when an enemy unit has been targeted. That's a BIG bug since the MG 42 is so pivitol to the German defense.


Note this was while playing the TRSM GC set on Elite Elite.

#6:  Author: HistoryTeachesLocation: Germany PostPosted: Fri Aug 31, 2007 10:00 pm
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Pzt_Kevin_dtn wrote:


The German 125/21 that starts in Colombelles has an MG 2 man unit titled "PG leMG Trupp" and it carries an MG42. It will NOT fire its MG 42 other than for area fire. Any target regardless of range gives a black target circle and the unit states "out of range" and shows "no target" when an enemy unit has been targeted. That's a BIG bug since the MG 42 is so pivitol to the German defense.


Note this was while playing the TRSM GC set on Elite Elite.


have the same issue,but had it even before the bugfix. i even think that every light MG has that issue for the germans, not sure about the allies

#7:  Author: Dima PostPosted: Sat Sep 01, 2007 9:53 am
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Quote:
1. What is still wrong though is the unit still acts like a vehcile.
2. That's a BIG bug since the MG 42 is so pivitol to the German defense.


verified - fixed, grab bugfixer(01/09) from the first post.

#8:  Author: HistoryTeachesLocation: Germany PostPosted: Sat Sep 01, 2007 11:09 am
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man your a workhorse Very Happy

#9:  Author: Buck_ComptonLocation: Netherlands PostPosted: Sat Sep 01, 2007 11:05 pm
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Hey Dima,

I found a minor error. But i'm not sure if this is the same problem wich appears in the stock cc5 game. But when i start to move around with the churchill crocodile. It tends to "dance" around or wait very long to make movements.... I remember someone telling me this is a cc5 issue but i'm not sure..

Cheers Buck

#10:  Author: 7A_WeeFunkLocation: Sweden West Coast PostPosted: Sun Sep 02, 2007 11:51 pm
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really nice mod Dima but theres some issues i want to check up

after the sept 1 bugfix is the LeMG 42 two man team going to work? u see i dl the files and put tehm in my cc5 folder, then i play ghoa and they wont fire even though theres inf crawling 30 m in front of them, shall the pln file be installed when i transfer the files to cc5 folder? And must be Installed on both players comp?

over and out


Last edited by 7A_WeeFunk on Mon Sep 03, 2007 1:44 am; edited 1 time in total

#11:  Author: 7A_WeeFunkLocation: Sweden West Coast PostPosted: Mon Sep 03, 2007 1:43 am
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a minor error i think is in the 21st panzer bg, those Sdkfz 222,231 and 221 have the same picture

Sdkfz 231 in the middle as i see

http://www.theeasternfront.co.uk/Vehicles/german/germanarmoredcars.htm

In game

http://img521.imageshack.us/img521/9396/closecombat070903025955qq0.jpg

Sdkfz 221:

http://www.achtungpanzer.com/votw/sdkfz221.htm

in game:

http://img204.imageshack.us/img204/9776/closecombat070903025946uu1.jpg

Sdkfz 222 the first one:

http://www.theeasternfront.co.uk/Vehicles/german/germanarmoredcars.htm

in game:

http://img162.imageshack.us/img162/8/closecombat070903025951nl1.jpg

and all in BG screen

http://img207.imageshack.us/img207/9150/closecombat070903025810hh1.jpg

certainly not the first to spot it but anyway.

Over and out WeeFunk

#12:  Author: Guest PostPosted: Mon Sep 03, 2007 5:38 am
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Quote:
shall the pln file be installed when i transfer the files to cc5 folder? And must be Installed on both players comp?

yes, report if it doesn't work plz.

thnx for reporting SdKfz 221/2 issue but from readme:
-SdKfz 222 has misplaced turret.
-SdKfz 221 has wrong and misplaced turret.
-many new teams have 'old' pics.
-most of new vehicles have shared wrecks with 'old' vehicles.

so it's not a bug actually Smile.

hmm somehow posted as guest...it was dima

#13:  Author: 7A_WeeFunkLocation: Sweden West Coast PostPosted: Tue Sep 04, 2007 12:46 pm
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np dima glad to help

btw will the updates turned in to the pln later on?

:sweede

#14:  Author: Dima PostPosted: Tue Sep 04, 2007 7:02 pm
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dld v091 and report bugs Smile
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=4059

#15:  Author: HistoryTeachesLocation: Germany PostPosted: Thu Sep 06, 2007 2:24 pm
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the GJS Rank Submod disables the new weapon pictures of the germans, is there a way to get it fixed without taking the rank submod down ?

also some icons on the strategic map need to be revised
the 352 Inf-Div. (i think it´s the 935) which comes later on the strategic board has an 12.SS icon , one regiment of the 347 is twice now, also the naming of the 716 needs to be revised too, one icon is missing the Zug (Platoon) number as the rest has

#16:  Author: Dima PostPosted: Thu Sep 06, 2007 3:57 pm
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Quote:
the GJS Rank Submod disables the new weapon pictures of the germans, is there a way to get it fixed without taking the rank submod down ?

either to include rank submod in TRSM (which i won't do) or make TRSM rank mod.

Quote:
the 352 Inf-Div. (i think it´s the 935) which comes later on the strategic board has an 12.SS icon

icon is correct, name is wrong(thnx, will be fixed) that's I.25/12.SS-PzD.

Quote:
one regiment of the 347 is twice now

346.ID u mean, they r diferent battalions of same regiment, 2 for 858. and 2 for 857.IR.

Quote:
also the naming of the 716 needs to be revised too

why?

Quote:
one icon is missing the Zug (Platoon) number as the rest has

what do u mean? could u plz post a pic?

#17:  Author: HistoryTeachesLocation: Germany PostPosted: Thu Sep 06, 2007 5:17 pm
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Quote:

346.ID u mean, they r diferent battalions of same regiment, 2 for 858. and 2 for 857.IR.


can you make the difference of them more specific ?

Quote:

why?

nevermind looked at the wrong icon Embarassed

Quote:

what do u mean? could u plz post a pic?

see above

#18:  Author: Dima PostPosted: Thu Sep 06, 2007 6:39 pm
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Quote:
can you make the difference of them more specific ?

the icons r soo small Smile. well will check what i can do.

#19:  Author: Glote PostPosted: Fri Sep 07, 2007 11:56 am
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You didn't edit the map editor, will you do it one day ?

#20:  Author: Dima PostPosted: Fri Sep 07, 2007 11:58 am
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Quote:
You didn't edit the map editor, will you do it one day ?

scenario editor? all icons r correct in v091...or u mean something else?



Close Combat Series -> Total Realism Sub Mod


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