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75mm cant sit in bloody bunkers there MADE FOR, 88's should fit in those big barstards in gold! |
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the 37mm and even 20mm flax i have taken down shermans, i mean is it tin foil? surely a 37mm at 200m+ front on shouldent be able to take em out with a lucky shot. |
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76mm russian guns, what in the load, soft lead? 7 guns on gold beach, 2 side shot on sherman killed, 3 immobles...7 flaming ATGs...WTF? |
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the shadow on the mg42 half truck, its like its 10M high. |
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AC heavy inf run like tanks, why? |
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I bounced 6 shrecks rounds of a techrah! it was 120M side on, whats with shrecks, like a RG in CCIV r better. |
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why put mg34's with 8 man inf teams, there spotted in seconds, and blasted to kingdom cum! nead some german mg34 teams with ost to keep em in line... |
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what happened to trenches? gun trenches? |
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some unit comes in day 2 for allies, who is it, armed something, was like june 23/24th deployment date. |
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hmg 42's are lacking on almost every beach,reason? |
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basically, i played as germans and allies, and i just roll on inland, its seeming impossiable to stop allies, dam the counter attackin tanks better kick fuckin ass to balance it |
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45 and 76mm guns just dont stop em, there spotted so fast, and killed so quick, it blows me away, UNlike utah 1.1(0?) uber 88! |
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good luck anybody stoppin those flame tanks, immob and run! |
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notice its the 10 th and the allies started from the West, messed up entering path they got all bunker in the west to start whit. |
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the Sdkfz 222 have miss placed turret |
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however the cromwlles get easily imob by mortar and small atg like 37mm HT and an SDkfz 222 armored car put up to fight an Cromwell at 70m in ranville it imobillising the crom and sustained 5-8 shots from the crom before bursting to flames |
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well dima its quite repeating but dont change anything i like it as it is nice to stop thoose tanks on their way to the front so the enemy losses a great portion of firepower in his attack. |
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if theres any 12cm mortar are thewy also paired in groups of two? if it is it would be good news for the allies |
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.....waiting for all the bugs to be fixed |
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ut from what i have read the allies still dont have a bren that works |
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and the shreaks and fausts got dumbed down to unrealistic. |
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1. German kar98/rifles most have 40/30 rounds but 1 in 4/5 have like 20 rounds a bit low don't you think? |
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2.min mortars ranges yes i know you are setting to there historical ranges but in a lot of cases the maps are to small to use them with any effect maybe a 25% drop in min range? |
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3. A small point had a HT get knocked out with 2 bursts from one MG killing the 2 crew like ta see a little bit more protection for them, i know MG can take them out but not with so much ease (8 rounds in this case). |
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it is the best mod going suck suck! |
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Also in the above games with Tiger, his 8/3 Canadian disappeared twice after contesting a map. |
Dima wrote: | ||||||||||
the one with 20rnds has schiessbecher with alot of ammo. think 40rnds is to few. not sure how many the standard solddat carried with him but i do think 40 is to few!
will think about it.
fixed. cool
? so i get what i want.
need to know what units it had in roster before it dissapeared. ill ask markm if we have info sill. btw do u play elite vs elite? yes bugfixer will be uploaded tomorrow. |
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