Whats wrong with AI controlled tanks?
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Close Combat Series -> CC5 Bloody Omaha

#1: Whats wrong with AI controlled tanks? Author: Grenadier PostPosted: Sun Sep 23, 2007 5:23 pm
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Hello,

First THX for this very detail loving Mod... (Sonds are best i ever heard in a CC5 mod, Background and especally the MG 42).

But it is impossible for me to play this Mod as Germans vs. Allied AI!

Problem is that the Ai tanks are dececting anything, even entrenchend and ambushing Infantry which never open fire or has moved!
But the biggest problem is that my Antitank Guns have a Lifetime of 1-3 Secons after start the Game!
I tried it over 20 Times on Fox Green East Sector with a 88mm Flak 36, no matter where i placed it,no matter or ambush or defend, in a Bunker or dug in in the open, they can fire 1 round, than they get hit wth 100% chance.
Probably from the enemy Railgun wth radar detection Rolling Eyes .
Even when i hold my fire! I mean this is very unrealistic that a ATG hiding in a Bunker getting detected after 0,5 sec because only the barrel looks out.

So whats wrong? That canĀ“t be normal, have i do something wrong?

I play 1.3, no vetmod, normal/normal, and NOT always see Enemy for opponent!


Greets, Stefan

PLZ help me out, so i get a chanche to play this wonderful mod. Smile



Close Combat Series -> CC5 Bloody Omaha


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