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I didn't really like the Stuart because when he fired, not one round exploded between my men, but allmost 20 rounds exploded!! real massacre... |
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But is should fire 1 round and not 20... |
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like the ambush wasn't working...maybe you can do something about... |
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Any idea why this should happen? |
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also, as you can see at long range this gun is barely an improvement on the conventional Shermans 75mm. |
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penetration figures are I feel somewhat a statisticians dream and a laymans nightmare, however to pick for example a comparison at 500yds for the sake of arguement....the 75/L48 of the MkIV will penetrate approx 106mm, the 88/L56 of the Tiger 120mm. While both the 75/L70 and the 17pdr will achieve 140mm. |
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It seems that the fly at present is significantly performing below par in comparison with regular GJS, where you can be reasonably confident of hurting most German tanks up to medium range (700 mtres), |
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and the German MkIV's and below out to long range (3000 metres). |
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I visited a few Bars I atempted to get all Good teams so as to compare with previous Fly ones |
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Yes I've tried to engage at different ranges, even coming in close under 150m, but the result usually is a dead fly, and if lucky a damaged Panther. |
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I can only remember one occasion actually killing a Panther and escaping with the Fly. |
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Have a play around with these tanks yourself, and also lets see what other people think........don't think this a complaint about your mod which I find very good, |
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I have use over 15 in a GC and any one have destroyed an AT, using both planes, spitfire and typhon, only several kills. I think it is useless... or i'm doing something wrong. |
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And in Courseulles i move my ally bg to another map, the next bg in the beach next day, 8 June, appear inland, while the german should deploy in beach. Bug! |
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A few points, not strictly bugs |
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These seem to be harder to hit with tanks/guns than tanks are. Is this something to do with their size and speed? |
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If so maybe its something that can be expanded on with regard to light tanks etc. |
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Would it be possible to limit this agression to when the vehicle gets within grenade range? |
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not likely, for the most they would be very lightly armed, if at all. Most surviving crew members would generally surrender to a determined attack by enemy infantry. |
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Note - Inf assaults and piat attacks had no effect. |
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So my suggestion would be to lighten the armor a little so that it is not quite so impossible to kill a panther |
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I believe Tigers fall into the same category though I have not had the pleasure of fighting them. |
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And in Courseulles i move my ally bg to another map, the next bg in the beach next day, 8 June, appear inland, while the german should deploy in beach. Bug! yes but not TRSM bug. that's CC5 bug. as when u moved BG inland and took ground AI thinks that the next BG landing on the beach should come from friendly area thus comes from inland instead of sea. nothing to do with that (at least i dunno how to fix that). |
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I've continue the GC against one friend, Erwin, using the allies. I destroyed my first cat today, first 6 Pounds shot inmobilized it, the third destroy it, always shooting from the side. |
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I´have tested Panthers agains Shermans, Firefly and 6 Pounds, only these last can do something at long o medium range, at shot range de 6 Pounds do it greatly but Shermans continue very bad. |
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Panther needs between 8 to 10 shots to be damaged, with one shot it destroy any allied tank... |
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to my experience, Shermans and Fireflys have an amazingly high survival rate against them, |
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especially the Shermans II's and the Firefly. |
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2 on 1 with a Tiger and command Mark IV vs Fly at about 430m Result |
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Panthers seem fine even if they appear to have bad performances at close range (around 100-150 m.). |
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I remember you saying you were working on a new version? any idea about the release date? |
Dima wrote: | ||
hi,
dehm
felt heppy ? i was v happy when i killed first Tiger . |
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from my exp Panther needs from 1 to 3 shots to be killed from side and from 1 to 10 shots to be killed from front . |
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to my experience, Shermans and Fireflys have an amazingly high survival rate against them, |
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Sherman IIs are the most armored Sherman version in TRSM . Firefly has better armor for turret than Shermans. |
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Panthers seem fine even if they appear to have bad performances at close range (around 100-150 m.). |
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I remember you saying you were working on a new version? any idea about the release date? |
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I'll try to give you some feedback next week. |
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So the problem seems more to be about the hedge than the Tiger's gun |
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Also, regarding tanks/atg crews, is it possible to make it so they leave the map like routed soldiers? |
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It was funny to watch a gun crew charge an armored car passing nearby and immobilizing it |
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1] the piat is now the super shreak. rate of fire is good but its a too powerfull. |
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2] the BR 3 inch motars min range is too long. 230m is not historical or even practical in CC. the german 80 mm mortar has the same problem. |
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any chance you can change these in the next patch? |
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the 3 inch mortar is almost useless as it is on most maps. |
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i havent seen how the shreak and faust work yet but i have heard that they have been made unrealistic |
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the shrak wont penetrate allied front tank armour? |
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it explains that in most cases EXPERIENCED CREWS AND OR COMMANDERS were put into the Fireflys for exactly the reason of the threat of the tigers and panthers and the allied needed to have an edge..... |
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it also points out that the mk 4 had no problem killing the Fly or the regular marks of the sherman tank. |
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wittmanns tiger was knocked out and desroyed from the 1st shot of an experienced Fly at 800m aprox.....a side shot. |
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because at 800m the commander thought he had a resonable CHANCE of penetrateing the side armour of the tiger. |
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i think the Fly's crews should be given greater experience in your mod. |
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what do you think Dima? |
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thats not TRSM??? |
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that minimum effective range is 200-400m, spreading is too wide at 100m.
In CC it's different, the closer yer mortar is the more accurate it is. So IMO that balance mortars pretty well. and btw, 3inch mortar had caliber of 81mm, initially 3.2inches but cut 0.2" to be more convinient |
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have heard that there is life on Venus .
check it out yerself first than tell yer own opinion. |
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but most of the cases commanders wanted to be in regular Sherman as it had more space for big radio and powerfull HE shell .
tho thats true for experienced crews and that's why it is so in TRSM. |
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(IIRC), |
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on July 6 (IIRC), 1943 Wittmans Tiger was KO from the hit of 45mm M-42 at 400m....a side shot |
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i think the Fly's crews should be given greater experience in your mod. "greater" in comparison to what |
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1] the piat is now the super shreak. rate of fire is good but its a too powerfull. too powerfull in comparison to what? |
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i dont agree with you IMHO the mortar balance is no good. |
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whats the caliber got to do with it in this particular case btw? were talking min ranges and usefullness in the mod. |
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you also said i thought ,that in the mod that the FF crews didnt have anymore experince than any of the other crews? |
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if not then i think they should have more experince...vet crews. |
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whats IIRC ???? |
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what are you talking about? |
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every other gun in the mod..... |
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players now take 6 or 7 piat teams and wipe out inf teams and all german AFV's on the map and still have ammo to spare. |
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you dont think its too powefull......IMHO i disagree.....its unrealistic. |
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you want constructive feed back but it seems like you dont really believe what we have to say |
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players now take 6 or 7 piat teams and wipe out inf teams and all german AFV's on the map and still have ammo to spare. |
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snif snif... have use and i have destroyed several tanks with them thought it's min range have some effect in deploy! and use! |
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the flame vehiculo is quite uselles once one man is dead... the another one dont use the flame never... it only drive. Historical ? i dont know |
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II.22/21 in Cristot, my oponnent used a Tank whitout cannon... i dont know it would be a shot cannon tank... but it seems without it. |
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Mortar shots in bunkers in map... er... the north to merville, in beach... sound as water shots. |
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Er... so... new path allow to play the old 0.96 gc? |
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pd: Air attack agaains AT useless... |
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