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1] the piat is now the super shreak. rate of fire is good but its a too powerfull. |
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2] the BR 3 inch motars min range is too long. 230m is not historical or even practical in CC. the german 80 mm mortar has the same problem. |
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any chance you can change these in the next patch? |
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the 3 inch mortar is almost useless as it is on most maps. |
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i havent seen how the shreak and faust work yet but i have heard that they have been made unrealistic |
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the shrak wont penetrate allied front tank armour? |
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it explains that in most cases EXPERIENCED CREWS AND OR COMMANDERS were put into the Fireflys for exactly the reason of the threat of the tigers and panthers and the allied needed to have an edge..... |
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it also points out that the mk 4 had no problem killing the Fly or the regular marks of the sherman tank. |
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wittmanns tiger was knocked out and desroyed from the 1st shot of an experienced Fly at 800m aprox.....a side shot. |
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because at 800m the commander thought he had a resonable CHANCE of penetrateing the side armour of the tiger. |
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i think the Fly's crews should be given greater experience in your mod. |
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what do you think Dima? |
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thats not TRSM??? |
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that minimum effective range is 200-400m, spreading is too wide at 100m.
In CC it's different, the closer yer mortar is the more accurate it is. So IMO that balance mortars pretty well. and btw, 3inch mortar had caliber of 81mm, initially 3.2inches but cut 0.2" to be more convinient |
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have heard that there is life on Venus .
check it out yerself first than tell yer own opinion. |
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but most of the cases commanders wanted to be in regular Sherman as it had more space for big radio and powerfull HE shell .
tho thats true for experienced crews and that's why it is so in TRSM. |
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(IIRC), |
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on July 6 (IIRC), 1943 Wittmans Tiger was KO from the hit of 45mm M-42 at 400m....a side shot |
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i think the Fly's crews should be given greater experience in your mod. "greater" in comparison to what |
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1] the piat is now the super shreak. rate of fire is good but its a too powerfull. too powerfull in comparison to what? |
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i dont agree with you IMHO the mortar balance is no good. |
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whats the caliber got to do with it in this particular case btw? were talking min ranges and usefullness in the mod. |
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you also said i thought ,that in the mod that the FF crews didnt have anymore experince than any of the other crews? |
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if not then i think they should have more experince...vet crews. |
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whats IIRC ???? |
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what are you talking about? |
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every other gun in the mod..... |
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players now take 6 or 7 piat teams and wipe out inf teams and all german AFV's on the map and still have ammo to spare. |
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you dont think its too powefull......IMHO i disagree.....its unrealistic. |
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you want constructive feed back but it seems like you dont really believe what we have to say |
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players now take 6 or 7 piat teams and wipe out inf teams and all german AFV's on the map and still have ammo to spare. |
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snif snif... have use and i have destroyed several tanks with them thought it's min range have some effect in deploy! and use! |
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the flame vehiculo is quite uselles once one man is dead... the another one dont use the flame never... it only drive. Historical ? i dont know |
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II.22/21 in Cristot, my oponnent used a Tank whitout cannon... i dont know it would be a shot cannon tank... but it seems without it. |
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Mortar shots in bunkers in map... er... the north to merville, in beach... sound as water shots. |
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Er... so... new path allow to play the old 0.96 gc? |
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pd: Air attack agaains AT useless... |
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