Maps in the mod
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Close Combat Series -> CC5 Kharkov

#1: Maps in the mod Author: Drizzt PostPosted: Thu Nov 08, 2007 1:09 pm
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Hi to all, 2nd Battle of Khakov mod use cc3 custom maps: I have renamed them when I have started to work on the mod cause do it has helped me in index-btd-stratmap checking and testing work (also in relation to new graphic).
In the readme file there will be the real names of the maps used in the mod and the authors of them, but just because I have renamed them, seems to me right give also here credits before release the mod.
The maps are:

0 izyum2, old cc3 map
1 yelnia1, Frontsoldat
2 izyum3, old cc3 map
3 Ukr2, Unknown
4 ouzon, Unknown
5 Lapland, Southern Land
6 Izyum1, old cc3 map
7 lvov1, old cc3 map
8 Vistula3, old cc3 map
9 ukr1, Unknown
10 stmartin, Unknown
11 meuse2, Unknown
12 ramelle, George Thanos
13 bug, Southern Land
14 ktwsp2, ironcross1
15 tws, ironcross1
16 Belarus, Southern Land
17 Yelnia2, Frontsoldat
18 izyum4, SNH
19 Dneipr, Southern Land
20 Vistula1, old cc3 map
21 caen, Atilla
22 villq, Unknown
23 cpqt, Cathartes
24 Meja1, SG_c4nslo
25 Elnya, Southern Land
26 Lbnraum, Southern Land
27 croatia2, Cro_Duke
28 ostmap2, CSO Jaywol4
29 salonika, Unknown
30 perekop, Southern Land
31 yelnia3, Frontsoldat
32 Izyum9, Southern Land
33 izyum7, Cro_Duke
34 lvov3, old cc3 map
35 ukraine, Southern Land
36 crs, CplFilth
37 Lvov2, old cc3 map
38 yugo, Southern Land
39 ouzona, Unknown
40 chateau, George Thanos
41 sthwrsw, Southern Land
42 Kolkhoz, Southern Land
43 rural, Unknown

Many thanks to all the mapmakers for their great work!! Without their maps, my mod simply doesn't exist.
About unknown authors if someone know them I will be very glad to update credits.

Txt and Btd map files are all news.
For two maps the .mmm and .ovm map files have been changed to run better in the mod.
4 bgm map files have been modified to pull off writes/marks when you play these maps in the mod.

List updated: 3 maps changed.

Regards, Drizzt


Last edited by Drizzt on Sun Nov 11, 2007 11:25 am; edited 1 time in total

#2:  Author: squadman45 PostPosted: Thu Nov 08, 2007 7:59 pm
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cheers for all the work, everybody put a little piece in these great mod, its a Comunist Mod Very Happy

Waiting the mod to test it Wink

#3:  Author: Drizzt PostPosted: Sun Nov 11, 2007 1:41 pm
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Hi Squadman45 and Hi to all, the op. izyum salient tests are finished and all is ok!
I have found the time to improve the mod with 3 maps more adpted to the style of the mod. I have pull off caumt1, caumt4 and caucas maps: for their style they are more adapted in a mod like kursk.
Now I'm testing a small custom scenario operation with the custom maps changed: I think to finish it in 4-5 days. The wait is almost finished.

Regards, Drizzt

#4:  Author: squadman45 PostPosted: Sun Nov 11, 2007 8:20 pm
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Well, take your time, one week more isnĀ“t important.

Play as german, rumanian, italian, soviet or soviet guard Rolling Eyes

#5:  Author: Drizzt PostPosted: Sun Nov 11, 2007 9:22 pm
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Hi, it's not important which faction play (in the main tests yes, but now not). It's only important verify new btd maps connections and reach the end of three days operation without crash: in past I have had unexpected crash problems in advanced phase of the campaigns/operations.
I can understand that many await the mod from a long time: don't worry, this time will be released.

Regards, Drizzt

P.S. There aren't italians in the mod.

#6:  Author: squadman45 PostPosted: Thu Nov 15, 2007 1:36 pm
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I read the notice, great!!! all good things make you waiting hehehe.

Ufff Studies, Books, your mod.... a hard weekend Rolling Eyes



Close Combat Series -> CC5 Kharkov


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