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You cannot view details of teams. For example in CC5 you can view rank and all attributes like morale, exp etc etc. This does not exist in CCMT. |
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Old CC maps are not compatible. To make them compatible you must increase thier size (if smaller than the CCMT standard) by either adding a large dark area out of bounds or repainting the outside edges to make it fit. |
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All pre-made scenario descriptions say both 6 player and 10 player. |
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The maps... Many of the maps are from the original CCM, large open maps meant for long distance engagement. The new maps Simtek have put are great, some are just huge expanses but overall they are good. Map "TheBase" is a horrble checker board of tiny buildings and impassable walls with thin roads between them. Its is also lacking a ton of detail, very plain looking. |
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During deployment phase you cannot see where your opponents deploy boxes. Some may think this is a good thing, but usually you know which direction the enemy is. |
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Firewall issue, still present! |
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Nomada_Firefox wrote: | ||||||||||||
I have the CCM and now CCMT and I think that you are wrong with it.
It exist on CCMT if I have not understanded bad, on team screen look for army icon.
As on all CC games you can not open a CC3 map on CC4 without edit it.
What did you want? some as "hello, I´m a new map"?
I found them correct.
But you can make custom scenario where you can delete the fog of war.
It happens with all computer games. I think that the best are this things: -More of 5vs5 on multiplayer games. -Correct movement from infantry and vehicles. -Correct sounds and weapon icons and graphics. -Air plane, helicopter and two different artillery attacks on support. -A fully complete game editor. -You can make games from Americans vs Americans or Opposing Force vs Opposing Force. -You can play with opposing force. -Realism from weapons. -You can transport infantry on vehicles. -Infantry can dig in. And the money, 30 dollars on USA, about 20 euros on Europe, I like the american economy! |
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not to be compatible with the rest of the versions, is what I do not understand |
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The best use from this game would be to insert the very largest maps from CCV and play multiplayer. |
Nomada_Firefox wrote: | ||||
Can you use a CC4 map on CC5 without edit or add something? the answer is not. We never could use a map from a previous version on a new version of Close Combat. Yes we wait three years but we can not accuse to this new creators from all this years without nothing because the guilty is from Atomic games and their internal problems. And I think that it is better than nothing. Do you want nothing new again? By it I recomend buy it and probably on a future we will can some better as a Close Combat 6.
I have thought that on CCMT we can join all the GJS beach maps on one map. I think that on few time we will see a new tool to add new maps. About the rest of the game, all graphics and sounds can be open with CC5 tools and the base files with only a notepad you can edit them, on CCM some so simple as edit a team name was some very difficult, here on CCMT is very easy, I have tested it on game and changes are possible and data is the same from all CC games with few changes. On few words, by few more of 20 euros I like it. |
mooxe wrote: |
- You cannot view details of teams. For example in CC5 you can view rank and all attributes like morale, exp etc etc. This does not exist in CCMT. - Premade scenarios do not have fixed forcepools. You take take 15 M1A1 Abrams every mission. - Recycled Sounds - Games can be recorded, but for some reason while playing them you can still give orders - Old CC maps are not compatible. To make them compatible you must increase thier size (if smaller than the CCMT standard) by either adding a large dark area out of bounds or repainting the outside edges to make it fit. - The maps... Many of the maps are from the original CCM, large open maps meant for long distance engagement. The new maps Simtek have put are great, some are just huge expanses but overall they are good. Map "TheBase" is a horrble checker board of tiny buildings and impassable walls with thin roads between them. Its is also lacking a ton of detail, very plain looking. |
CSO_Linebacker wrote: |
Not necessarily...the AI works to obtain the victory locations much better than CC5 did. |
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