ANZAC_Tack wrote: |
yes zapping infantry prone is not fun, but we are talking about a 500 grain .5 inch lead slug that goes through 1/2 inch steel like butter, with ranges of kilometers. being prone just makes u a smaller target, not invisible.it should penetrate 3/5 ppl easily,taking nice chunks as it goes.
the morters i have issue with, but i think there are AP rounds for light veicles, and top down cn penetrate 1" steel+. FUN? i found it a massecure compared to CC or any series,apart from maybe RSR. it was close. need tweaking for 'fun' yes, im sure it will be coming in ANY mod. |
ANZAC_Tack wrote: |
ammo, i had to laugh at ammo used in iraq, how many would use for suppression? of combat ammo, my guess 99%, aimed shots at combatants, what 1%, hits from aimed shots...less again. training comes into this also.
agreed, not every shot kills, but a five ho,shes a bitch. i bet her hit rate is lower still, as she is primarily used for suppression. |
ANZAC_Tack wrote: |
I agree, the weapons make CCMT not 'fun' for CC grognads, of course i agree.
but are we after fun all the time? as long as its realistic,and both sides can inflict as they should, isnt that the point? a 'simulator' need to 'simulate' real weapons.. ammo, i had to laugh at ammo used in iraq, how many would use for suppression? of combat ammo, my guess 99%, aimed shots at combatants, what 1%, hits from aimed shots...less again. training comes into this also. |
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So the burst shot in MT is only ones that is aimed and possible hit then??? What super elite veteran sodiers are MT representing then? |
AT_Stalky wrote: |
And the rest ammo thats fired that make up the bulk of rnds fired as "pointed" or suppression is not fired or representted at all in MT??
Or Silent? Whats realistic with that? |
Dima wrote: | ||
Nah Stalk, they r just rookie T100 machines... ...hmm no, even Terminators and Robocop missed . So they cheat us for sure that's not Close Combat any more - that's Warhammer 40K clone on outdated engine and with bad graphics/sounds . |
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As far as the mg effectiveness, I guess it is a factor of a lot of things. |
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I will say that I think this version does a much better job simulating the lethality of explosions. |
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There is a lot of shrapnel and debris that can cause serious injury when a vehicle explodes |
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or a mortar round goes off etc. |
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Unlike other versions of CC, you troops feel the effects of that. |
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Being near an explosion can be very deadly in CCMT. |
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In an article describing the newest vehicle headed to the front lines, the army said that approximately 80% of casualties and battle wounds were caused be shrapnel and explosive debris. |
Dima wrote: | ||
in reality soldiers under fire begin to dig in, thus even tarmack road would have fox holes in 10-15mins. |
Dima wrote: |
MG is suppression weapon not really the weapon tto hit. |
Dima wrote: |
Still for yer consideration, LMG can't hit targets beyond 200-250m, assault rifles can't hit targets at ranges beyond 100-150m. MGs(7,62)can theoretically engage targets at 400-600m but how could MGunner c if he hits or no at such distance?
and let's take M16, it's accurate but with single shot, with burst i'd put my money on AK74. Anyway soldier with M16 should not be able to hit enemy at >100m. At least it should be v rare case. |
CSO_Linebacker wrote: |
Then of course, death by explosive concussion. Overpressure caused by an explosion attacks any air-filled organ in your body...like ears, lungs, bowels...as well as the brain. Normal air pressure is about 15 psi. At the point of detonation, 1 block of C4 (approximately 8 pounds), the pressure is around 30,000,000 psi. At 50 feet away, the pressure is still more than 500,000 psi...way more than enough to kill you without leaving a mark. 200 psi is enough to cause traumatic internal injuries. And then there is the fire and heat... |
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