WARHAMMER 40k mod ready.
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: WARHAMMER 40k mod ready. Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Sun Dec 09, 2007 9:45 am
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Warammer 40.000 is ready for blood. The boss is now testing it, and if it's all ok, he'll put it ont the site. 4 years of hard work. 40.000 years of war.
Enjoy, hope yuo'll like it.

#2: ? Author: ANZAC_TackLocation: Australia PostPosted: Sun Dec 09, 2007 10:06 am
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what sorry?
is this the right forum, right site?

little more info for those not familuar please!

im confused as all shit, i been doin this series since 97',tried just about every mod for the whole series,and i have no idea!

#3:  Author: ZAPPI4Location: Belgium Liege PostPosted: Sun Dec 09, 2007 1:11 pm
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Hehe ...

It's a mod made for CC on Warhammer style ...

Futurist, spatial, with Ork, elf troll and heroic fantasy soldier equiped with lazer gun...

Warhammer 40000K is a board war game originally. Then he jump in Role playing board game .

#4:  Author: Pzt_dragoon47Location: Hayward, CA, USA PostPosted: Wed Dec 12, 2007 4:15 am
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I LOVE WARHAMMER!

Used to play that a lot a few years ago. wonder how it's made and how the melee unit will survive lol.

GO IMPERIAL GUARD!

#5:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Wed Dec 12, 2007 11:52 am
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MAlee units are very cool!
They work well only if not PINNED, but if they strike, they kill everyone in 2 seconds. Vehicles too, with power fists and energy swords.
you can download the beta at:
www.dio.altervista.org
but i suggest to wait some days for the complete mod with maps in this site.
HI!

#6:  Author: mooxe PostPosted: Thu Dec 13, 2007 2:01 am
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zCharles,

I have to ask you to please fix the map situation. I cannot adds this mod to the site untill these bugs are worked out by you. You have included files for 45 maps, which one should not be there? The maps from other mods you included, what has changed?

It would be wise to rename all your maps, possibly leaving them the same but with "wh" preceding each file name. As it stands now, there are too many modified maps that have kept thier original names. This will corrupt other mods and only lead to problems.

If possible, please include a readme.txt with the plugin.

#7:  Author: DarkScipio PostPosted: Thu Dec 13, 2007 3:18 pm
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Great news, this is what I am have been waiting for a long time.

Can you give us an overview of the features (races, weapons, vehicles ...)?

I will try it out today.

If you are interested, I am building an 40k-Module for Vassal, wich is also a top view, and we have a good amount of sprites.

Perhaps you want to take a look:

http://www.advancedtautactica.com/viewtopic.php?t=6360

or the main topic but server down:
http://www.librarium-online.com/forums/showthread.php?t=91765&page=29&highlight=Vassal

Glad if we can help you.

#8:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Fri Dec 14, 2007 5:41 pm
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hi darkshipio.
I've some problem with maps; mooxe wants me to change some name, but actually i don't remember how to do it and i really don't have time to work again on it. I'm asking him to put my mod even with this little problem. The solution is to keem a directoty /maps only for my wh mod. we well see... i hope...
features?
there is a word doc too, but shortly:
all infantry has strong body armor (for space marines it saver 2 times on 3!!, medium infantry 2 on 4, normal 1 on 3. but there are armors of 1 on 6 too... like Space marines terminators)
lot of weapons, improver sounds with in-game musics, effects, exiting screaming, true sound of future-war and so on. A very cool sound.
NEw grafics for a lot of vehicles, walkers too.
Malee fight with powerful malee weapons.
Devastating supports.
Some new map (few of them...)
A COMPLETLY NEW WAY TO PLAY CC, thanks to body armors and malee fight. Completly different, 10 times more fast. And I think, some more tactical.
Armies?
for Imperium:
Imperial guard (infantry div, mechanized div, armored div, airborne div, rebels div)
Space marines

USCM marines (those of the film ALIEN 2, or thoseof the game Alien vs Predator 2)
for Opfor:
eldar (ground div, air div, rec div, ritual div)
dark ekdar
tau
Weiland yutani (the enemies of the USCM in AVP2 game; humen mercenaries)
ENJOY!
Hope they'll put the mod on the site... lets' prey the emperor together...
...OMMMMMM
...OMMMMM
...HOLY EMPERORR...
:::OMMMMMMMM
....HOLY MOOXE... PUT THE MOD ONTHE SITE...
.....OMMMMMM...


....AAAAAAAAAAAAAAA---AAAAA---AAAMEEEEEEEEEENNNNN!!!!

#9:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Dec 14, 2007 7:05 pm
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zcharles, just curious...have you played the Dawn of War series?
I know the gameplay is standard childish RTS...but it can be fun to play around with if you're a WH40K fan...and the graphics are awesome.

Looking forward to try the CC5 version though...

#10:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Sun Dec 16, 2007 5:20 pm
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i'd like to play with you suqdleader but... i don't have an internet connnection at home!
I used some DOW buldings in my few new maps.

#11:  Author: DarkScipio PostPosted: Tue Dec 18, 2007 8:36 am
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Unforunally I had no time to try it yet. The download link does not work (over quota I think).

Do you have some screenshots?

#12:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Tue Dec 18, 2007 8:06 pm
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some very old screenshots in this site; look at "Combat camera".

#13:  Author: DarkScipio PostPosted: Tue Dec 25, 2007 5:21 pm
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Have you considered asking the people form the Stalingrad mod to use their map or campain? It would fit very good (better than Normandy).

#14:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Tue Dec 25, 2007 5:45 pm
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Already used.
Many stalingrad maps

#15:  Author: DarkScipio PostPosted: Wed Dec 26, 2007 12:17 pm
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Cant wait to have the time to try it out.

Can I install it and still use the Stalingrad mod, or are there any conflicts?
Can I use the Config Manager?

#16:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Thu Dec 27, 2007 12:55 pm
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you can use the mod installer, of course. But for the maps there is a problem; some maps have the stalingrad and cc5 normandy name, so to play wh40k you should have a original cc5 normandy map folder and unpack inside my maps.zip. This means that to play stalingrad ypu should move away the \maps of stalingrad elsewere, and in it's place put my \map folder.
I'm sorry.... i'm not a god programmer.

#17:  Author: DarkScipio PostPosted: Thu Dec 27, 2007 2:22 pm
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From what I see, you have done an amazing work.
Is there anything I can help you?

I dont think you can need graphics like that, otherwise let me know.


#18:  Author: zcharlesLocation: Italy-Forum Iulii PostPosted: Fri Dec 28, 2007 6:09 pm
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WOW!
HEI!
........
think i'll have a look to your game...

#19:  Author: DarkScipio PostPosted: Fri Dec 28, 2007 7:59 pm
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I would be glad to be a help.

Its a module for the Java engine Vassal to play Warhammer 40k online on a virtual table. We have some more sprites (other chapters also).

Am I asuming right, that you can simulate Antigrav vehicles or Jumptroops or squads of a size of 10+ people with Close Combat 5?

#20:  Author: Wanlorn PostPosted: Fri Jan 04, 2008 5:44 am
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How close is this to being posted for a download?
Also, is the version on your website a newer version?



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