Status report 2007 - Battle of the Scheldt
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Close Combat Series -> CC5 Battle of the Scheldt

#1: Status report 2007 - Battle of the Scheldt Author: Buck_ComptonLocation: Netherlands PostPosted: Mon Dec 31, 2007 2:38 am
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Hey Guys,

Here is a detailed status update concerning my mod. I have had ups and downs concerning this mod hee i'll try to picture the results so far:

Maps:

Vrouwenpolder - Stp Emmerich (Being Updated)
Oostkapelle - W19 (Being Updated)
Domburg - W17 (Being Updated)
Westkapelle - Red Beach (Finished)
Westkapelle - White Beach (Being Updated)
Zoutelande - Stp Meistersinger (Being Updated)
Dishoek - MKB (Being Updated)
Vlissingen (Being Updated)
Middelburg (Needs to be Updated)
Veere (Needs to be Updated)
Sloedam West (Finished)
Groenenburg (Finished)
Collijnsplaat (Finished)
Sloedam East (Finished)
Baarland - 52div (Finished)
Wemeldinge (Finished)
Vlake (Finished)
Yerseke (Finished)
Krabbendijke (Finished)
Rilland (Finished)
Obj Angus (Finished)
Woensdrecht (Finished)
Bergen op Zoom (Finished)
Hoogerheide (Finished)
Ossendrecht (Finished)
Wouwse Plantage (Finished)
Wildert (Finished)
Putte (Finished)
Antwerp (Not yet in Progress)
Terneuzen (Finished)
Amber Beach - Braakman (Finished)
Green Beach- Braakman (Finished)
Hoofplaat (Finished)
Breskens (Needs to be Updated)
Cadzand (In Progress)
Knokke (Not yet in Progress)
Biervliet (Finished)
Ijzendijke (Finished)
Waterlandkerkje (Finished)
Oostburg (Finished)
Aardenburg (In Progress)
Retranchement (Finished)
Phillipine - Issabella Polder (Finished)
Eede (Finished)

Adittional info on the maps: Due to some major problems with my HD i lost most of my scheldt files. wich seemed to set me back in time for a few months i guess. but i was lucky to have some backups on a ftp. As you will notice there are 30 maps "done" but most a part of them are older version with outdated texture's. Wich will have to be redone in the future. but as they are allready playable i chose to focus on the maps wich still have to be done.

Data:
As you will know i chose to go with dima's type of data. at the moment we have a playable version but there are to many errors in the files to be able to call that a beta. Recently i spoke Dima, as he is a very busy man in his family company, after not having seen him for a month. He told me he almost had a playable beta ready and was guessing to be completly done around the 2nd week of january. So i'm keeping my fingers crossed on that one.
Also i have been busy redoing the elements adb as it lacked some elements due to the fact that Norden Made me a whole new set of Texture's. Following a list of new elements: (this list also contains those made by Manoi of course great thanks to his work, also PT11070 Gave me some advice on some elements.

Bridge Explosives
Fordable Water
Church Tower Floor L6
Church Tower Floor L6
Church Tower Floor L6
Church Tower Floor L6
Muddy Field
Sandbags
Forrest ground
Stream
Gun pit Floor
Gun pit Wall
Gun pit Door
Steel Debris
Wood Rubble L2
Wood Rubble L3
Wood Rubble L4
Stone Rubble L2
Stone Rubble L3
Stone Rubble L4
Stone Rubble L5
Brick Rubble L2
Brick Rubble L3
Brick Rubble L4
Roofless Floor L2
Roofless Floor L3
Roofless Floor L4
Roofless Floor L5
Stone Floor L5
Stone Wall L5
Stone Door L5
Stone Window L5
Interior Door L5
Interior Wall L5
Heathland
Dunery
Bunker Floor L2
Bunker Wall L2
Bunker Door L2
Bunker Window L2
AA MG Bunker
AA MG Bunker L2
Tower Door L8
Tower Floor L8
Tower Wall L8
Tower Window L8

Menu Graphs:
Nothing Special to report on the graphs there's only some polishing to do when the data and maps are done.

Music:
Dima Has made a sound package along with his data set using matching sounds it also includes soundes matching to the weather in the periode of the mod and terrain.

Texture's:
You can find some info on this subject further on in this forum http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=2614

INtro Movie:
At the moment i have found 2 short movies about the battle online. I will, as soon as all the maps are done, try to make a nice movie using those 2 movies thogether.

I Hope to have informed you guys well enough on the status of my Mod

Cheers Buck


Last edited by Buck_Compton on Mon Dec 31, 2007 11:45 am; edited 1 time in total

#2:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Mon Dec 31, 2007 2:59 am
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Thanks for the Update Buck. I've been keeping an eye on the progress of this mod for some time now. Thanks to you and your team for all the work you're putting into this.

#3:  Author: karlmortarLocation: Falköping,Sweden PostPosted: Mon Dec 31, 2007 10:50 am
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Can't wait until the mod is ready for download Very Happy

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Dec 31, 2007 12:29 pm
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Sounds great!
Can't wait for this one...and OMG.
Keep it up, Buck!

BTW, always periodically backup your data ppl...especially your work on CC mods Wink
I burn backups on DVDRW, also keeping a copy on my office PC, wife's PC and laptop Very Happy

#5:  Author: tripwireLocation: Florida - USA PostPosted: Mon Dec 31, 2007 10:54 pm
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Bravo, Buck!!! Keep up the good work. I am in great anticipation of doing battle with this mod.... should be some interesting and unique battles & certainly the campaign.

Thanks to you and all your "aids" for all of your efforts.

#6:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Thu Jan 03, 2008 3:52 pm
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Hey Buck

Is it safe to assume that you are developing this mod to support both single and multiplayer modes? I have come across a few mods that were created for single player mode and either don't work or are buggy when an h2h game is attempted.

PLEASE PLEASE PLEASE make the necessary adjustments to support multiplayer mode as well. I am really looking forward to playing this mod and am hoping to play it against some of CC friends as well.

Thanks for all your hard work on this.

Pzt_Kevin_dtn
Hauptmann
Pzt CC Gruppe

http://www.geocities.com/panzertruppen1/PztCCGruppe2.html


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#7:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Jan 03, 2008 10:59 pm
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I know I speak for everyone over at Pzt when I say - great job!

We are all very much looking forward to this mod!!

#8:  Author: Buck_ComptonLocation: Netherlands PostPosted: Thu Jan 03, 2008 11:34 pm
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Hey PZT's

The data within Scheldt mod is very well capable to work with mulitplayer Wink

Cheers Buck

#9:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Fri Jan 04, 2008 2:28 am
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Buck_Compton wrote:
Hey PZT's

The data within Scheldt mod is very well capable to work with mulitplayer Wink

Cheers Buck


Excellent. I figured as much but wanted to check to be sure.

Thanks,

K



Close Combat Series -> CC5 Battle of the Scheldt


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