Stalingrad: Operation Circle is released!
Select messages from
# through # Forum FAQ
[/[Print]\]
Goto page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next  :| |:
Close Combat Series -> CC5 Stalingrad Operation Circle

#21:  Author: Rek PostPosted: Fri Jan 11, 2008 12:30 am
    —
Thanks pzjager Smile

#22:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 1:02 am
    —
Hey i have tested it and it is VERY FANTASTIC!!!!
Thx PzJager! I love this mods!!!

Do you have any new modplans for the future? Smile

#23:  Author: RaynorLocation: Russia PostPosted: Fri Jan 11, 2008 3:39 am
    —
Excellent graphics, sound and maps, thanks again!

Well, some errdata after first battle :)
T-34-76 crew is 5 in mod, must be 4.
Shtrafniki is penal team, but why so low experience/moral? They was not green and not coward usually, they even was well equipment ;)... they just got hard or very hard assault tasks. I think 2/2 is OK for such penal teams :)

PS Sorry, must going to push 6A to more troubles.

#24:  Author: TejszdLocation: Canada PostPosted: Fri Jan 11, 2008 5:23 am
    —
Just fought a couple battles and it is going to be tough as the Germans.....

Bit of feedback for you;

- 10.5cm LeFH18 when zoomed out has a mortar icon
- Some buildings leave lines on a map when going in and out of them. Mafi's 5CC has a menu choice to fix the problem which is due to a bug in Groof2.exe.

Thanks again!

#25:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 8:51 am
    —
Tejszd wrote:

- Some buildings leave lines on a map when going in and out of them. Mafi's 5CC has a menu choice to fix the problem which is due to a bug in Groof2.exe.

Thanks again!


Fantastic, Tejszd, can you be a little more precise? In what menu?

Many thanks for the feedback
PJ

#26:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 8:56 am
    —
Wittmann44 wrote:
Hey i have tested it and it is VERY FANTASTIC!!!!
Thx PzJager! I love this mods!!!

Do you have any new modplans for the future? Smile


Hi, Thanks for your comments. It is always nice to read this kind of messages after monthes and monthes of hard development. This is the best reward I can get!

In the nearest future, the plan is to upgrade SDK to the SOC standards, together with a submod which will figure the desperate fights of several kampfgruppen between Don and Tschir between november 19th and beginning of December. On 20 maps including 2 new ones.

Cheers
PJ

#27:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 9:02 am
    —
dgfred wrote:
Hey pzjager, what settings do you recommend? elite-elite/moral/etc?


Hi,

If you are a reasonably veteran player, I suggest that you play as german line against Russian Recruit.
For the settings, I would STRONGLY recommend:

- Always see the enemy: No for both sides. It is the most ridiculous CC setting
- Never act on initiative: Yes for both sides
-Full enemy info: yes for the Russians
- Always obey orders: NO for both sides. This is the essence of CC!!

If you want the russians, then play at least as a hero against german recruit, but... too easy. For historical reasons

Cheers
PJ

#28:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 9:03 am
    —
dgfred wrote:
Hey pzjager, what settings do you recommend? elite-elite/moral/etc?


Hi,

If you are a reasonably veteran player, I suggest that you play as german line against Russian Recruit.
For the settings, I would STRONGLY recommend:

- Always see the enemy: No for both sides. It is the most ridiculous CC setting
- Never act on initiative: Yes for both sides
-Full enemy info: yes for the Russians
- Always obey orders: NO for both sides. This is the essence of CC!!

If you want the russians, then play at least as a hero against german recruit, but... too easy. For historical reasons

Cheers
PJ

#29:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 9:10 am
    —
Raynor wrote:
Excellent graphics, sound and maps, thanks again!

Well, some errdata after first battle Smile
T-34-76 crew is 5 in mod, must be 4.
Shtrafniki is penal team, but why so low experience/moral? They was not green and not coward usually, they even was well equipment Wink... they just got hard or very hard assault tasks. I think 2/2 is OK for such penal teams Smile

PS Sorry, must going to push 6A to more troubles.


Hi,

Thanks for the feedback.

1) Regarding the T-34, I am aware that the crew was 4. I put 5 to make the tank more mobile on the snow. It doesn't have any other influence on the game.
2) Strafniki.... In my mind, these guys were sent in first line because they had been condamned previously for various reasons (for instance, having been made prisoner by the germans) and the mortality was very high. I agree that I could have raised the experience to 2 or 3. The only (!!!) problem is that CC calculate the morale taking the experience!!!!!!!! Look for instance at the german ZFG, they are coded as well as quite low experience, because coding them with high experience would push automatically the morale to the top....

So, I agree with you, but CC is not perfect and you have to make with.

Cheers, and have fun even with this!

PJ

#30:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 10:29 am
    —
Hi pzjager

sorry my english isn´t so good! What do you mean with "On 20 maps including 2 new ones"? Will the submod be a new mod with these 20 or 2 new maps or an graphic and data upgrade for SDK?

SOC is very hard to fight! Smile I like this! is it possible to win this battle? I can´t believe it if i see the russian forces Smile

#31:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 10:47 am
    —
Wittmann44 wrote:
Hi pzjager

sorry my english isn´t so good! What do you mean with "On 20 maps including 2 new ones"? Will the submod be a new mod with these 20 or 2 new maps or an graphic and data upgrade for SDK?

SOC is very hard to fight! Smile I like this! is it possible to win this battle? I can´t believe it if i see the russian forces Smile


Hi,

I understand what you mean... I believe MY english is not good!

To be more precise,
1) SDK will be upgraded graphically etc... to v2.0 using SOC standards. This will be a "normal" mod of 44 maps and 2x27 units.
2) IN ADDITION to SDK v2.0, there will be included a submod -a sort of large pocket mod if you prefer- on a different stratmap of 20 maps instead of 44, with 8 german kampfgruppen fighting against around 10 russian units.
A small mod, based on improved SDK

Cheers
PJ

#32:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 10:56 am
    —
hm ...

SDK V.2.0 will use the original maps and stratscreen of V.1.0 and the submod will have 20 new maps and a new stratscreen. Is that right?

Do you have Ideas for the battle of the submod and which units will be includet?

sorry but are you german? Smile

#33:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 11:35 am
    —
Wittmann44 wrote:
hm ...

SDK V.2.0 will use the original maps and stratscreen of V.1.0 and the submod will have 20 new maps and a new stratscreen. Is that right?

Do you have Ideas for the battle of the submod and which units will be includet?

sorry but are you german? Smile


SDK will have a new 3D like Stratmap with graphics based on the one I have made for SOC.

The maps will be the ones of SDK, some possibly upgraded or even new...

The submod will have 18 SDK maps plus 2 new ones

The submod will have of course a new stratmap, but also a new mainscreen etc....

The battles will be the historical battles/ops/camapigns in the area between Don and Tschir between end of november and beginning of december 1942.

The axis units will be 1 rom div in Serafimovitch, 1 german in Ostrovski, 1 german in Osinkij, and units taken from the following Gruppen/kampfgruppen:

- KG Simons (certainly the II./Pzjâger Abtl 611)
-KG Lepper
- KG Goebel
- KG Mikosch
- PzRgt 204 of Gruppe Hollidt
- Rgt1. Care de Lupta of Gruppe Hollidt
- KG Sauerbruch

So, it will be 10 axis units.

Russian Units will be more or less all armored batallions.

Cheers
PJ

#34:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 11:38 am
    —
[quote="pzjager - KG Simons (certainly the II./Pzjâger Abtl 611)
-KG Lepper
- KG Goebel
- KG Mikosch
- PzRgt 204 of Gruppe Hollidt
- Rgt1. Care de Lupta of Gruppe Hollidt
- KG Sauerbruch

PJ[/quote]

I forgot, OF COURSE, the very famous Grupa Lascar (romanians) which will fight in Raspopinskaïa!

Cheers

#35:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 11:59 am
    —
Really nice!!! Fantastic! Smile

Some Ops or campaigns with the 371. ID are not planed right Sad

#36:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 12:02 pm
    —
Wittmann44 wrote:
Really nice!!! Fantastic! Smile

Some Ops or campaigns with the 371. ID are not planed right Sad


The General Stempel Division was not fighting in the area of the submod, but will be part of SDK v2.0 "normal" mod Laughing

#37:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 12:02 pm
    —
Really nice!!! Fantastic! Smile

Some Ops or campaigns with the 371. ID are not planed right Sad

#38:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 12:06 pm
    —
Yes i mean SDK Smile

You mean the great campaign from SDK right? So no special new ops or campaign in version 2.0 with this div or? Wink

#39:  Author: Wittmann44 PostPosted: Fri Jan 11, 2008 12:07 pm
    —
Yes i mean SDK Smile

You mean the great campaign from SDK right? So no special new ops or campaign in version 2.0 with this div or? Wink

#40:  Author: pzjagerLocation: Paris PostPosted: Fri Jan 11, 2008 12:34 pm
    —
Wittmann44 wrote:
Yes i mean SDK Smile

You mean the great campaign from SDK right? So no special new ops or campaign in version 2.0 with this div or? Wink


Why not? I just have to gather documentation about the history of the division and, after, why not make an op featuring it?

I will begin some search soon and will let you know. Maybe Polemarchos could help as well

Cheers
PJ



Close Combat Series -> CC5 Stalingrad Operation Circle


output generated using printer-friendly topic mod. All times are GMT

Goto page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next  :| |:
Page 2 of 8