Stalingrad: Operation Circle is released!
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Close Combat Series -> CC5 Stalingrad Operation Circle

#121:  Author: dgfredLocation: N.C., USA PostPosted: Thu Jan 31, 2008 2:35 pm
    —
I made some mistakes by withdrawing a couple of units and by exchanging
units in Red Square the first couple of movement phases. It has left a couple
of units out of supply, others had to fight hard to regain supply roads (meeting engagements) and the Russian MG Battalion in Red Square somehow moved from Red Square to Stalingradsky even though they were
out of supply and being hammered. Now I have been fighting them (with
their Heavy Arty too) in Stalingradsky with the 1st Romanian Cavalry. Maybe
I can knock them out of there but I have decided not to do those moves the next game of SOC I play. Next time = No retreat/No surrender Very Happy .

The cold, the Russian Hordes, the pain, the sickness- no ammo, no food,
little hope, the COLD............. I love it :Cool .

#122: almost same, Author: ANZAC_TackLocation: Australia PostPosted: Fri Feb 01, 2008 4:41 am
    —
I have a BG in top right of map, russians where cut from supply, i was systematically destroying KV's,T34's and rocket trucks by the dozen...then massive mistake, allowed russian inf to secure bottom VL to supply!

i lost 2 stugs, 1 mk2 76mm,pak 40,2 atr units,3 heavy inf,i damaged 1 kv, 1 t34(no main guns!!! ARGGGG) but lost all armour of mine available. disaster...

#123:  Author: dgfredLocation: N.C., USA PostPosted: Fri Feb 01, 2008 2:28 pm
    —
I'm having big problems with the Russian Tank Brigade at the Grain Silo. All I
have is 2 Pak40s in the 71st Div unit to hold them back. Infantry is very tough too winning ALL the head to head battles with my units. Barely holding there Mad .

Dang it, I might not use anymore flamethrower units- I just can't get them
to perform very well. I'm used to CC2 where the flamermen are some tough
hombres and can turn a battle around on their own. Anybody got any ideas
on how to use them best? I try to get them in range to shoot their flames,
but right before they do they usually get smacked by the Russian defenders
and loose their willpower Confused .

#124:  Author: salhexe PostPosted: Fri Feb 01, 2008 3:52 pm
    —
I'we push away russian from Novo Rogatschik but i've problem with extreme maps. Setting hero for me, recruit for Ai. First day second time. rate kill is 1:2 for tank and men.
Finally a great mod.

ps: think that in some maps russian entrance need to fix Razz



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#125:  Author: dgfredLocation: N.C., USA PostPosted: Fri Feb 01, 2008 5:18 pm
    —
Nice fighting sal Wink .

#126: ? Author: ANZAC_TackLocation: Australia PostPosted: Fri Feb 01, 2008 10:26 pm
    —
WTF russians pushed back?

yes i have Elite germans, recruite russians, 15 minutes, IF i picked best units day 1,attacked with full force, i might push russians off 50% of maps, but thats insane!

#127: soc Author: ANZAC_TackLocation: Australia PostPosted: Sat Feb 02, 2008 1:56 am
    —
soc update.

germans had to strategically move reaward from 3 maps,russian infantry and MMG's causing 1:1 casualties.

also took chance and moved to unoccupied russian maps.

rotated 6 bg's on east front.

rotated 4 bg's west.

russians up to 3000KIA,germans 1300.



noticed last round of games, casualtie ratio is slipping.every game i loose a 'key' weapon, a wharf, mk4,hmg,gun...its slow, but painfull...

atrs and mmg is giving me the royal shits, one maxim 1910 has 24 german hides... 5 germans killed in 1/2 second by atr team...while retreating.

trained alarm truppen, how good!




kurts is a russian inf killer! he bagged a t60.


#128:  Author: pzjagerLocation: Paris PostPosted: Sat Feb 02, 2008 11:08 am
    —
salhexe wrote:
ps: think that in some maps russian entrance need to fix Razz


Hi,

For the 1000000000000000000000000000000000000000000th time:

1) CC5 has been made for Utah Beach Op
2) In Utah Beach, AI was attacking from the EAST (right) to the west (LEFT)
3) The developpers of CC5 have put in the CC5 engine something like a scan which goes from the East/right to the West/left and, prior of a new battle, orders to the AI group to attack from the FIRST entry VL available. So, from the RIGHT of the stratmap.

4) I don't have the code opf CC5, So I can't do anything.

5) THe only way of going out of this is to FORCE the AI to attack from the RIGHT/UP or RIGHT/DOWN. THat's what I did.

6) Sallhexe, you are not a moder. Before doing this kind of criticism which has been 10000000000000000000 times discusssed on all the CC forums, please just try to understand how CC5 works (CC is NOT just in the base files. Forget QClone, and TT's work, which is currently old-fashioend)

Cheers,anyway

P.S. I WILL NOT ANSWER TO THIS CC5 ISSUE ANY LONGER. IF SOMEONE KNOWS HOW TO AVOID THE AI TEAMS TO ATTACK FROM THE EAST/RIGHT, CONTACT ME. AND GOOD LUCK!!!!


PJ

#129:  Author: salhexe PostPosted: Sat Feb 02, 2008 1:26 pm
    —
pzjager wrote:



6) Sallhexe, you are not a moder. Before doing this kind of criticism which has been 10000000000000000000 times discusssed on all the CC forums, please just try to understand how CC5 works (CC is NOT just in the base files. Forget QClone, and TT's work, which is currently old-fashioend)



PJ


Yes i'm not modder, for the 100th time (i've tried with my limited competence to have a better mod to play) i prefer play CC, but remember that in your sdk have fixed russian entry(probably was right up or down)

greetings

#130:  Author: pzjagerLocation: Paris PostPosted: Sat Feb 02, 2008 2:42 pm
    —
[quote="salhexe] remember that in your sdk have fixed russian entry(probably was right up or down)

greetings[/quote]

ABSOLUTELY FALSE! The issue is exactly the same in SDK. Unresolved. Half-fixed exactly the same way.

Cheers
PJ

#131:  Author: dgfredLocation: N.C., USA PostPosted: Sat Feb 02, 2008 5:47 pm
    —
Awesome Tack! What day is it?

#132: ... Author: ANZAC_TackLocation: Australia PostPosted: Sat Feb 02, 2008 11:46 pm
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ER...SUNDAY?just had REAR treat, bacon,eggs,grilled tomato,mushrooms and pancakes with canadian mapel syrup! all served at 10am with juice!!!

oh the SOC GC... burp

um, 13th...long way to the top!

#133:  Author: pzjagerLocation: Paris PostPosted: Sun Feb 03, 2008 8:05 am
    —
Hi,

For those of you who want to compare their GC with mine:

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=4503

Cheers
PJ

#134:  Author: caribaceyLocation: St Martin, Caribbean PostPosted: Sun Feb 03, 2008 2:02 pm
    —
Awesome mod Pzjager. Salute!

Its grand that mods are still being made for CC5.

#135:  Author: salhexe PostPosted: Mon Feb 04, 2008 10:34 am
    —
pzjager wrote:
[quote="salhexe] remember that in your sdk have fixed russian entry(probably was right up or down)

greetings


ABSOLUTELY FALSE! The issue is exactly the same in SDK. Unresolved. Half-fixed exactly the same way.

Cheers
PJ[/quote]

I don't want polemize maybe problem with transation from our language, i know about this (from readme Sdk):
- Modified the Vertiachy VL's in order to force the Russians to attack from the north-east of the map and the Germans to defend from the south (Vertiac.btd).

- Modified the Kletskaïa VL's in order to force the Russians to attack from the north of the map and the Romanians to defend from the south (Kletsk.btd).

etc. from your explanation think was the only possibility to fix

Best regards

#136: 4k Author: ANZAC_TackLocation: Australia PostPosted: Sun Feb 10, 2008 9:58 am
    —
well im up to 4k dead ruskies.




1 bg is out of ammo,some how dumb AI sent all inf to middle, so i retook my exits,got fuel now,maybe ammo, its just holding on. down to last 12 units(all inf and 1 rocket truck whufen)very grim still, against ai should hold a few more turns. hiding is the key! they cant find, dont attack!


#137:  Author: dgfredLocation: N.C., USA PostPosted: Sun Feb 10, 2008 11:18 pm
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Great fighting as always Tack! What day is it in the GC?

#138: 19 Author: ANZAC_TackLocation: Australia PostPosted: Mon Feb 11, 2008 4:48 am
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19 days to go!!

1 BG neally gone,
3 un battle hardened.
6/8 or so in reserve.

#139:  Author: Pzt-angusLocation: Shanghai , China PostPosted: Tue Feb 19, 2008 12:39 am
    —
It's really a great mod!
Thanks for great work pzjager! Greetings from China. Laughing

#140: 5k Author: ANZAC_TackLocation: Australia PostPosted: Mon Feb 25, 2008 11:26 am
    —
ruskies up to 5000kia.

i got a reinforcement! think its 104th,with 2cm AA weapons!
i thought i would open a un challenged supply dump, it made up for the other BG disbanded south yesterday.

putomic airport is a hassell, 2 hmgs and support weapons(120mm(8rds)105mm indirect(10 rds)wharf rocket truck(6 rds,12/13 minute reload),fore support(4 rds 155mm), a H2H would overun it in 5 minutes...i held it 4 turns,AI hay...




By ANZAC_Tack




Close Combat Series -> CC5 Stalingrad Operation Circle


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