mooxe wrote: |
I was wondering that since people usually play 15m games atleast in multiplayer, can we look at changing the reload times? Historical accuracy aside and looking at just a fun thing in the game to use, it would be nice to atleast fire this weapon 3 times in a 15 minute game. |
mooxe wrote: |
Two shots are also very predictable. |
7A_Ghoa10 wrote: |
i think two rounds per game is ok, the gc is long and germans havent much guns and amno,let them have some of them for a few days
i checked that t60 normally won the duel vs panzer 3L is this real? |
7A_Ghoa10 wrote: |
i think two rounds per game is ok, the gc is long and germans havent much guns and amno,let them have some of them for a few days
i checked that t60 normally won the duel vs panzer 3L is this real? |
7A_Ghoa10 wrote: |
I'm a little concerned only with the way that The Russian BG's enter a map on the Western side of the Kessel. Since technically the Axis forces on hemmed in on all sides, the Russians should enter the maps from the left side. All the defensive fortifications face that way and the VL's in the Left corners usually say something like "To 64th Army HQ" which means they should be Russian, yet the Russians tend to begin in the TOp right corners ..
Any reason for this? It makes a lot of the defensive trenches and such rather pointless ... |
Boggz wrote: | ||
Hi, The ONLY reason is that CC5 has been made for the D-Day in the Utah sector, so the AI (Americ&ans) were attacking from the right/east side. The problem is that the CC5.exe -the game engine- AUTOMATICALLY forces the AI units to attack from the right. The only way to partially avoid that is to place the entry and exit VL so that they attack from the south or north. IT IS IMPOSSIBLE TO DO SOMETHING ELSE AND, BELIEVE ME, IT IS A REAL CONCERN FOR ME. Cheers PJ |
Boggz wrote: | ||
Hi, The ONLY reason is that CC5 has been made for the D-Day in the Utah sector, so the AI (Americ&ans) were attacking from the right/east side. The problem is that the CC5.exe -the game engine- AUTOMATICALLY forces the AI units to attack from the right. The only way to partially avoid that is to place the entry and exit VL so that they attack from the south or north. IT IS IMPOSSIBLE TO DO SOMETHING ELSE AND, BELIEVE ME, IT IS A REAL CONCERN FOR ME. Cheers PJ |
VonVolks wrote: |
in buildings it seems that squads sometimes get stuck going around doors etc, and that some get around but some dont. Squad then ploughs on until it realises some are stuck behind wall, then they run back and forth till exhausted or you micromanage their route for them..... |
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