British BG bugs or features?
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Close Combat Series -> Total Realism Sub Mod

#1: British BG bugs or features? Author: VA44 PostPosted: Wed Jan 23, 2008 12:15 am
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Hello,

I'm enjoying your mod so far, but It seems some of the British BGs are a bit jumbled up.

43rd Wessex 129th Brigade BG seems to have its force pool mixed up with 7th Armoured 131st Brigade. (A bit odd that G.I Thomas is commanding 7th Armoured units.) When I played the Operation Jupiter campaign, the 129th Wessex BG exists in the first day, but when it comes to their turn, the day ends and the strat map reveals that they don't exist. 43rd Wessex 214th seems to share the problem as it seemed to have been replaced by a brigade from the 11th Armoured.

Is this a bug or one of the mod changes?

Qclone also says that Churchill Mk IVs are equipped with a 2.8 sPBZ.41 instead of 6 pounders. Actually were Gun tank Churchills removed in active BGs?

#2:  Author: Dima PostPosted: Thu Jan 24, 2008 8:53 am
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Hi,

GJS operations/campaigns r not compatible to TRSM.

No Churchill IV in TRSM for now.

Only Elite vs Elite works for now in TRSM.

#3:  Author: dehm PostPosted: Mon Feb 18, 2008 11:37 am
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Quote:
Only Elite vs Elite works for now in TRSM.


I have one question... in order to give some advantage to my nooby opponet ¿can I use germas-Elite and he allies-Rookie to give him more units?

dehm

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Mon Feb 18, 2008 12:44 pm
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I believe GJS TRSM's FPools data (as Dima said) is only set for Elite vs Elite...so the difficulty slider/settings have no effect on the number of units available to both players.

BTW, is there a tool to automatically calculate FPools data according to date and difficulty? Or do you have to do this manually...ouch! Crying or Very sad
BGEdit has a replicate feature...but can it also calculate FPools by date & difficulty?

#5:  Author: Dima PostPosted: Tue Feb 19, 2008 7:21 am
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Quote:
so the difficulty slider/settings have no effect on the number of units available to both players.

it will in v bad way - units will be messed in some BGs like u can get PzGrens in the beach BGs.

Quote:
BGEdit has a replicate feature...but can it also calculate FPools by date & difficulty?

no, have to do it manually Wink.

#6:  Author: AT_Stalky PostPosted: Tue Feb 19, 2008 11:50 am
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Is this what we are looking for?
I tried make it work some time back, but..

http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=587
ModFPQty10.zip
Description: ModFPQty converts CC5 Force Pool quantities by the given percent factors. It will read an FPools.txt file, convert unit quantities by the given factors, and write a new FPools.txt file to the "Output" directory (folder) which is assumed to exist in the current directory. ModFPQty is a console application to be run in MS-DOS. The files FPools.txt, GETeams.txt, and AlsTeams.txt must exist in the current directory. CplFilth's unpack and repack tools can be used to convert .ADB files to/from .TXT files.
Version: 1.0 Filesize: 31.80 Kb
Added on: 07-Sep-2004 Downloads: 158

Run in DOS.....
Any thoughts?

#7:  Author: squadleader_idLocation: Soerabaja PostPosted: Tue Feb 19, 2008 4:25 pm
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Hmm...I was curious about ModFPQty10 when I browsed the Mod Toolbox downloads a few days ago.
I hope it works in a dosbox.



Close Combat Series -> Total Realism Sub Mod


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