carcass wrote: |
Well that's too bad because I have a Mac and a PC. My Mac is the one with internet, and my PC is just some old PIII that I play Dos games on. I'll check out the mods, thanks. |
carcass wrote: |
It seems that I always wax the computer in CC5. I always get battles where I have 4-10 casualties and the enemy gets 80-110. I never lose or stalemate. I used editors to mod it and make it more difficult. I've fought them undermanned and outgunned. I've fought them as the attacker, as the defender, and I've fought battles where both sides are the attackers. I added sections of infantry with 10 soldiers and I made the computer's battlegroup 5 charisma, 5 morale, 5 tactics, and I still always slaughter them. Is there anyway to make the AI more difficult without just loading them up with more firepower and tanks? |
squadleader_id wrote: |
For attacking AI...coding infantry as vehicles helps |
pzjager wrote: |
Play SOC against the russian AI, man. You will not get this kind of results. YOU WILL LOOOOOSE YOUR CAMPAIGN Cheers PJ |
carcass wrote: | ||
What if I set their type to "assault engineers"? What exactly are assault engineers supposed to do? |
squadleader_id wrote: | ||||
Coding them as Vehicles will make infantry move fast (run) when assaulting...the other Infantry types tend to crawl when moving (CC5 AI fault). |
pzjager wrote: |
Be careful, however. You have to use this tip selectively. If you code all the infantry as vehicles: 1) The command units loose their ability to give morale to other troops |
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2) recon teams do not recon anymore |
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3) The most important: These units cannot enter into the buildings any more..... |
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Once again, making the game more difficult needs to work on the map files. PJ |
squadleader_id wrote: | ||||||||
Yup...most of the TT_VetBoB inspired Vetmods are coded this way. We need to find a way to solve this...maybe coding them as Command HalfTrack?
True, but recon units in CC5 do not function properly. AFAIK recon units are supposed to scout ahead to find the enemy, when scouts find enemy units...they're supposed to engage/skirmish the enemy and wait for the rest of the Platoon/Company. In CC5, recon units tend to just scout ahead and attack/assault enemy units like kamikaze squads.
VL placement/relocation to the outside/edge of buildings and making most bulidings have huge gaping holes in the wall might be the solution.
Yes...please continue your research into this, PJ! |
flick wrote: |
Did close combat modern tactics have improved AI? |
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