Quote: |
When looking at the Movement definitions of the 'Elements' file in QClone, It states that the number is 'Secs/2 meters'.
What does this mean? If it implies that the number is the seconds it takes a unit to move 2 meters then I think its not correct. For example an armored car on pavement is given a value of 3. In the game it definitely doesn't take an armored car 3 seconds to move 2 meters. Can someone help explain what the number really is? |
Senior_Drill wrote: |
According to TheBlood!, who works with the source codes, speeds are effected by the element tile, the speed and the soldier and weapon weights.
For the Elements.adb Vehicle Move, it is base time, in 0.1 seconds, to move 2m in terrain (one coded element tile). Time of 0 = can not enter terrain. |
Senior_Drill wrote: |
According to TheBlood!, who works with the source codes, speeds are effected by the element tile, the speed and the soldier and weapon weights.... |
Pzt_Kanov wrote: |
Sorry to interrupt but i would like to know if something is possible. We know that coding infantry as vehicles in **team.adb makes them more 'aggressive' but has the side effect of making such teams unable of entering buildings, could someone code the vehicles as something else and enable the vehicle type to enter buildings so as to have better infantry AI on urban maps? Im not at home right now so I can't look at it, but I would like to know if the theory is feasible. |
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