CCV Vetmod
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: CCV Vetmod Author: jemcasdagli PostPosted: Thu Mar 13, 2008 1:23 pm
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How do I find the original CCV vetmod ? was a fantastic challenge - played it 4 years ago. cannot find anywhere now

#2:  Author: tripwireLocation: Florida - USA PostPosted: Thu Mar 13, 2008 2:41 pm
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I was going through and organizing the CC5 sub-mods on my PC just last night! I have it in non-plugin form.

I am at the office now, but can either email the stock CC5 VetMod to you or upload it here... which ever mooxe would prefer.

#3:  Author: jemcasdagli PostPosted: Thu Mar 13, 2008 2:47 pm
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many thanks. can you email it to me - stirlingplc [at] hot [dot] ee

#4:  Author: kwenistonLocation: Netherlands PostPosted: Thu Mar 13, 2008 7:03 pm
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why not upload it so that others can enjoy it too Smile

#5:  Author: jemcasdagli PostPosted: Thu Mar 13, 2008 7:32 pm
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sure no problem I can upload it from this site also.whatever is easiest for tripwire

#6:  Author: flick PostPosted: Fri Mar 14, 2008 12:18 am
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Does a vetmod just give you less men and material for a greater challenge?

#7:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Mar 14, 2008 12:47 am
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The basic VetMod changes:
- Increase the number of men in infantry teams for the AI (mostly 10 men squads).
- Changes in SAI to make the attacking AI more aggressive (infantry coded as vehicles)...Infantry will run/rush when moving instead of 'the crawl of death'.
- Changes in the FPools (more units for AI, less for player).
- Changes in BGroups (more aggressive Commander settings).

#8:  Author: flick PostPosted: Fri Mar 14, 2008 2:33 am
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1. So your squads don't get the number increase as well? Fair enough

2. If the AI is based on vehicles, how do they get into buildings?

Cheers for answering.

#9:  Author: jemcasdagli PostPosted: Fri Mar 14, 2008 6:23 am
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hi tripwire did you get any luck locating the CCV vetmod. no problem if it is not the plugin version as I seem to remember it was pretty easy to install. cheers

#10:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Mar 14, 2008 8:31 am
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flick wrote:
1. So your squads don't get the number increase as well? Fair enough

2. If the AI is based on vehicles, how do they get into buildings?

Cheers for answering.


I believe some VetMods feature reduced numbers for the human controlled squads.

Vehicle coded Infantry cannot enter large buildings (only small buildings), so it works best for non urban battles.

#11:  Author: tripwireLocation: Florida - USA PostPosted: Fri Mar 14, 2008 3:07 pm
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jemcasdagli wrote:
hi tripwire did you get any luck locating the CCV vetmod. no problem if it is not the plugin version as I seem to remember it was pretty easy to install. cheers


Hi,

Had to work "overtime" yesterday evening. Too tired to even logon when I got home last night. Will email CC5 VetMod to you this evening.

Will also contact mooxe about having him upload it to the Downloads section.

Have a good one!

#12:  Author: jemcasdagli PostPosted: Fri Mar 14, 2008 4:07 pm
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many thanks - well weekend is coming up - so good time to relax or "warmonger" !

#13: Uploading CC5 VetMod v2 Author: tripwireLocation: Florida - USA PostPosted: Sat Mar 15, 2008 12:25 am
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Fall in!

I am presently uploading the 10MB file of CC5 VetMod v2 to the CCS ftp site. I had not realized that the ftp site was available to us for uploads... the info is at the very bottom of the Home page screen. My understanding is that you can download from there, but that the listing of the file in the Downloads area is done after screening by the admins.

So.... if you'd like the file now, the zip file is on the ftp site (soon) in a folder named CC5_VetMod_v2

Oh, it is the original plugin version, by the way.

That is all. Smile

#14:  Author: jemcasdagli PostPosted: Sat Mar 15, 2008 10:17 am
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many thanks tripwire - I will let you know when I have managed to download it

#15: CCV vehicle graphics Author: jemcasdagli PostPosted: Sun Mar 16, 2008 10:19 am
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I am also trying to find mod for CCV vehicle graphics. there used to be a very good one - this worked with original CCV game - downloaded it around 5 years ago.-I am just coming back to close combat series after trying many new WW@2 games that do not come close to involved campaigns of CC . However cannot locate old vehicle graphic mod anywhere now. Can anyone help ?

#16:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Mar 16, 2008 10:40 am
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AFAIK the CC5Uniforms Mod also contains those improved vehicle graphics you're talking about.
If you're playing the original CC5...the CC5uniforms Mod is a must!

#17:  Author: jemcasdagli PostPosted: Sun Mar 16, 2008 11:01 am
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i have the CC5uniforms mod and it does not have the vehicles graphic change. I remember it being a seperate mod also

#18:  Author: squadleader_idLocation: Soerabaja PostPosted: Sun Mar 16, 2008 11:14 am
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Sorry about that...the uniformsmod only changes the exe.
I believe the vehicles are inside the CC5Vetmodv2 that you asked for in this thread.
Also a different (IMHO better) set of sounds.



CC5VetmodV2.jpg
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CC5VetmodV2.jpg



#19:  Author: jemcasdagli PostPosted: Sun Mar 16, 2008 12:50 pm
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thanks for info - how can I down load this thread ?

#20: CC5VetmodV2.jpg Author: jemcasdagli PostPosted: Sun Mar 16, 2008 7:03 pm
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Hi squad leader how did you get the CC5VetmodV2.jpg thread. anywhere I can down load it ?



Close Combat Series -> Close Combat 5: Invasion Normandy


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