WH40K mod on CC engine
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Close Combat Series -> Close Combat Modern Tactics

#21:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 07, 2008 8:41 pm
    —
The Russian made AGS-17 has similar data to the MK19.

It is only a 30mm shell yet able to compete on a equal footing with the AGL depending on whether vog17m of vog30 ammo is available.

So I don't understand your reference to non-US made equipment, and why you keep pushing that rather warped line of thought.

#22:  Author: Dima PostPosted: Mon Apr 07, 2008 8:44 pm
    —
schrecken,

the irony sometimes can be hard to understand when u r so much biased Smile.

anyway, i've already gave u a tip - that wasn't AGL that killed so many soldiers inside the house = behind the wall.
Try to figure what and fix it - that will help CCMT more than empty replies Smile.

#23:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 07, 2008 8:58 pm
    —
Not an empty reply.

It was a factual statement using the data within the game.

#24:  Author: Dima PostPosted: Mon Apr 07, 2008 9:03 pm
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schrecken wrote:
Not an empty reply.
It was a factual statement using the data within the game.

that was empty as:
1)me didn't talk about perfomance of AGS.
2)i've already pointed u that the problem is not in AGL.
2)that didn't bring CCMT closer to fixing the issue.

#25:  Author: AT_Stalky PostPosted: Mon Apr 07, 2008 9:08 pm
    —
Shrecken, I was the one complaining about the AGL (and other things), That it cant fire indirect at 100 meter..
Dima had talked about another issue..

Im of for a FUN CC5 game... By

#26:  Author: Senior_DrillLocation: 22134 PostPosted: Mon Apr 07, 2008 9:10 pm
    —
Dima wrote:
Drill,

what is yer post about?
anything to tell on the issue in the video i pointed?
if not, why bother to make such big posts about nothing - hobby?


Nope. Freedom of speech. You got a problem with that?

#27:  Author: Dima PostPosted: Mon Apr 07, 2008 9:12 pm
    —
Senior_Drill wrote:

Nope. Freedom of speech. You got a problem with that?

never Smile.
just can't understand what yer reply has to do with this thread...

#28:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 07, 2008 9:27 pm
    —
Quote:
Shrecken, I was the one complaining about the AGL (and other things), That it cant fire indirect at 100 meter..
Dima had talked about another issue..


They were related issues

#29:  Author: Dima PostPosted: Mon Apr 07, 2008 9:34 pm
    —
schrecken wrote:
They were related issues

ehh,shcrecken, my friend, i can c that u just don't understand...even after my tips...

another tip: my issue is not related to AGL

#30:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 07, 2008 9:53 pm
    —
Stop playing games.

Are you talking about the cars?

#31:  Author: Dima PostPosted: Tue Apr 08, 2008 8:26 pm
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Me plays CC games since 1996 and will never stop Smile.

me talking about issues of the commercial product - u or any of the team should fix it.

#32:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Apr 08, 2008 10:58 pm
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you are still beating about the bush.... and putting a lot of time and effort into saying nothing.

Please explain what you mean

#33:  Author: Senior_DrillLocation: 22134 PostPosted: Wed Apr 09, 2008 2:18 am
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A better question is why fix it. What is your issue with it, Dima? Do you have a solution or are you just baying at the moon again?

#34:  Author: AT_Stalky PostPosted: Wed Apr 09, 2008 12:25 pm
    —
Hey Dima,
That’s realism for sure, (Hollywood style ofcose…) or maybe OBL or Timothy McVeigh or some other nut parked them there…. Who knows..

Rolling Eyes

(( http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=4008
See at 1:25 & 1:34 & 1:37 & 1:43 Laughing ))

#35:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Apr 09, 2008 10:04 pm
    —
Please , send me your data on exploding cars.

I will take a careful look at it and may incorporate it in any future release/patch/expansion.

thanks for your help

#36:  Author: Dima PostPosted: Thu Apr 10, 2008 7:50 pm
    —
Quote:
Please explain what you mean

that's the question u had to ask first of all.

but u prefer to bitch around something u don't really understand...

Quote:
I will take a careful look at it and may incorporate it in any future release/patch/expansion

plz tell me the reason why?

Quote:
A better question is why fix it.

lol, of coz that a question for u as u harldy understand shit about CC data.

Quote:
What is your issue with it, Dima?

should i repeat 5th time? sry i got used to speak with adequate guys.
no wonder u were fired from the team....

Quote:
Do you have a solution or are you just baying at the moon again?

lol i can fix it in a minute, but i want u guys to fix the shit u did :zzz .

From CSO forums:
Quote:
Yep. My mistake. I tend to not fully read things posted by Her Royal Highness Princess Dima, especially when she is on the rag. Sorry!

and u, Drill, cry like poor mensurated wooman that doesn't understand why everything is so against her.
Be a man, accept that, u just don't understand what modders do speak about Laughing .

#37:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 10, 2008 9:01 pm
    —
Quote:
Quote:
Please explain what you mean

that's the question u had to ask first of all.


No, the first response was to agree that a WH40k would be an interesting release on the CCMT engine as it is very flexible and designed for modding.


The second response is to address factual data on the AGL, we all seem happy with the explosive power of the round but stalky thinks it should have direct fire capabilities only... I disagree, but it is something to think about.

The third response was to try and work out what you were talking about.

I think that has been addressed, all we need now is your data for exploding cars and we can move on.

thanks again

#38:  Author: AT_Stalky PostPosted: Thu Apr 10, 2008 9:35 pm
    —
schrecken wrote:

The second response is to address factual data on the AGL, we all seem happy with the explosive power of the round but stalky thinks it should have direct fire capabilities only... I disagree, but it is something to think about.


About AGL
Not realy, Rolling Eyes if so u have not listend or understod, or possible both.
I said a 40mm AGL Mk 19 CANT fire INDIRECT at 100 meter, or as it does in CCMT at 35meter Laughing ???... THATS NOT REALISTIC... THAT WAS MY MAIN OBJECTION...
If you fix it or not, and HOW you fix it, Its up to you..

Make it two weapon or whatever, I said I liked that idea.. Or do nothing... Up to you...

#39:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Apr 10, 2008 10:51 pm
    —
Good positive feedback !

thanks

#40:  Author: Therion PostPosted: Fri Apr 11, 2008 2:52 am
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AT_Stalky wrote:
About AGL
Not realy, Rolling Eyes if so u have not listend or understod, or possible both.
I said a 40mm AGL Mk 19 CANT fire INDIRECT at 100 meter, or as it does in CCMT at 35meter Laughing ???... THATS NOT REALISTIC... THAT WAS MY MAIN OBJECTION... .

Hmm...
What's the realistic minimum range of indirect fire?

AT_Stalky wrote:
Make it two weapon or whatever, I said I liked that idea.. Or do nothing... Up to you...

Hmm...
That would add a problem of amount of ammo...
Unless the direct fire version would use HEDP instead of HE...



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