TRSM v097 thoughts
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Close Combat Series -> Total Realism Sub Mod

#21:  Author: Dima PostPosted: Fri May 02, 2008 8:26 am
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well i disagree again it seems.......


Quote:
German Panzer Grenadier Div's were used primarily for offensive as was all german doctrine....attack...

that\s why they usually form 2-3 KGs per PzD/PzGD to be used for attacks/counterattacks. like they have in TRSM.

Quote:
they were not used as defensive divisions......thats what line div are for ....you know that
.
Rzhev, Stalingrad, Tunis, Normandy, Rhein, Poznan, Berlin - just some examples of PzD/PzGD divisions used in defence.

Quote:
so imho it would be better for trsm and play balance to take some of the 30 odd tanks and 28 shreaks from the SS tank BG's and give some to the Pz Gd BG's

yer statement just shows that u haven't played TRSM long enuf.

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also.....whats with the deal with something like ...i believe its 28 shreak teams in the 12SS mk4 BG???

no, u r wrong with both numbers and BG.

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theres two diff types of teams and the both have shreaks!? is that a mistake........god i hope so......

no, that's not a mistake.
they r only in PLD as it was unique unit with unique organization.

anyway, u gotta read carefully the chnges declared in the first post of this thread Smile.

#22:  Author: Glote PostPosted: Tue May 13, 2008 1:15 pm
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Hi, I don't know if this is the right place to post this, but I didn't feel like doing a new thread just for that.

Last time I tried playing this mod (a damn long time ago!) It had many bugs, and was for what I remember, nearly unplayable. How is the mod now ? Is there still a lot of bugs ? (because I really find this interesting)

Thx you.

Glote.

#23:  Author: dehm PostPosted: Fri May 16, 2008 12:51 pm
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No, you can play it without problems. I have a GC, Day 15, fighting in german supply maps, jejeje, without problems.

dehm

#24:  Author: Pzt_MacLocation: Oregon PostPosted: Mon May 19, 2008 1:12 am
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The Command Tigers in the Abt 101 do not have officers in the force pool to choose from. This would be a great addition in the new version!

Looking forward to the v97 release Dima, don't keep me waiting Wink

#25:  Author: Dima PostPosted: Fri May 23, 2008 11:35 am
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yeah Mac,
damn busy these days :S
will be better since 26th (vacations!!!! Very Happy)

Quote:
The Command Tigers in the Abt 101 do not have officers in the force pool to choose from.

what do u mean?

#26:  Author: Pzt_Serk PostPosted: Wed May 28, 2008 9:26 pm
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He means exactly the same as I did under the «Lawyer» username in the v 092 bug thread here:

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=24808&highlight=#24808


Looks like the command tiger's tank leader only have a simple squad leader status instead of commander like in other command inf teams or vehicules, preventing them from getting higher ranks like captain.

#27:  Author: DigsLocation: Ontario, Canada PostPosted: Wed Jul 02, 2008 5:04 pm
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Dima

Is TRSM v0.97 nearly complete?, is their a percentage you could give us?. Thanks!.

#28:  Author: Dima PostPosted: Wed Jul 02, 2008 5:31 pm
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Hi Digs,

it was rdy since early June, i actually have 2 GCs running already...

Waiting for Mooxe ( Wink ) or someone else to adjust install/uninstall txts. If someone wants to help with it, PM me.

#29:  Author: DigsLocation: Ontario, Canada PostPosted: Wed Jul 02, 2008 7:22 pm
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Quote:
Waiting for Mooxe ( Wink ) or someone else to adjust install/uninstall txts. If someone wants to help with it, PM me.


Dima

I'm sure you already know about this, but I'll tell you about it anyway. Included with Configuration Manager, is a Plugin.txt file with the instructions for creating the install.txt & uninstal.txt files.

You could use someone elses txt files, then modify them according to your own modification.

#30:  Author: DigsLocation: Ontario, Canada PostPosted: Wed Jul 09, 2008 4:13 pm
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Dima

Did anyone offer you help?.

Confused

#31:  Author: Dima PostPosted: Fri Jul 11, 2008 6:30 pm
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TRSM v097 was released:
http://www.closecombatseries.net/CCS/modules.php?name=Downloads&d_op=getit&lid=4051

#32:  Author: DigsLocation: Ontario, Canada PostPosted: Fri Jul 11, 2008 9:20 pm
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Nice!, thanks for the reply Dima!. :Cool

#33:  Author: ChymLocation: France PostPosted: Sat Jul 12, 2008 11:54 am
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Hi Dima,

Thanks for releasing this 0.97vs Smile

But after a fine download and install, I first went to the Create a Scenario section to see right away the composition of the new BG and :

when I clicked on the PzAbt101 icon, it showed on top of screen the name of the I./726 716ID and clicking on Battlegroup info showed the composition of that infanterie BG also

same for the 20/9SS which is taken for the 857/346 ID
also the 22/10SS which is taken for the 858/346 ID

for the Allied : the 214 BDE/43Rd is taken for the 159BDE / 11th.
and the 5/GDS is taken for the 152nd BDE/51

Have anyone got this also ?

( I only had GJS44 installed so far )

Thanks in advance for checking Smile

Chym

#34:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Sun Jul 13, 2008 12:47 am
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Chym wrote:
Hi Dima,

Thanks for releasing this 0.97vs Smile

But after a fine download and install, I first went to the Create a Scenario section to see right away the composition of the new BG and :

when I clicked on the PzAbt101 icon, it showed on top of screen the name of the I./726 716ID and clicking on Battlegroup info showed the composition of that infanterie BG also

same for the 20/9SS which is taken for the 857/346 ID
also the 22/10SS which is taken for the 858/346 ID

for the Allied : the 214 BDE/43Rd is taken for the 159BDE / 11th.
and the 5/GDS is taken for the 152nd BDE/51

Have anyone got this also ?

( I only had GJS44 installed so far )

Thanks in advance for checking Smile

Chym


yo got same bug.... but BG's are the right ones so it is just an icon bug

#35:  Author: Dima PostPosted: Sun Jul 13, 2008 6:14 am
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Hi Chym,

thnx for spotting Smile.

it appears that pln doesn't extract 1 file (as there is no entry in install.txt). will be fixed in next patch.

but as Polemarchos told, icons r wrong but BGs r correct.

that's how it should look like:


#36:  Author: Pzt_Serk PostPosted: Sun Jul 13, 2008 1:47 pm
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Hello Dima,

Don't know if you did it yet, but did you test the new situation with the german BG in port-en bessin? to make sur that the allied BG has full supply in order to avoid the same situation we had in Ouistreham before you added the new "to the beach" vl???

I agree that gold beach should be cleared by day 2 when the allied bg land in Port-en-Bessin but we never know Wink

#37:  Author: Dima PostPosted: Sun Jul 13, 2008 2:37 pm
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Hi Serk,

everything is cool Wink.

#38:  Author: mochohoLocation: Croatia PostPosted: Mon Jul 14, 2008 9:27 pm
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MOVED TO http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=5160&start=0&postdays=0&postorder=asc&highlight=

#39:  Author: 7A_Bjorn PostPosted: Fri Apr 03, 2009 3:04 pm
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Dima,

Great work on TRSM 097. Did the panzergrenadiers really have that many mg42s cause almost every inf team has one. Thanks!

Bjorn

#40:  Author: Dima PostPosted: Fri Apr 03, 2009 3:10 pm
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Quote:
Did the panzergrenadiers really have that many mg42s cause almost every inf team has one.

yes Smile.



Close Combat Series -> Total Realism Sub Mod


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