GJS 4.3 and GJS 4.4 Question
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: GJS 4.3 and GJS 4.4 Question Author: speziam PostPosted: Mon Jan 31, 2005 9:40 pm
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I don't know if this is the right place for this, but it looked like the best.

I love this mod, but I had a few comments. Issues you may already know about. Most coming from the fact that my friend playing as the germans was kicking my butt.

1 The AVRE did not want to fire its main gun. When targeting a building or an infantry or anti-tank gun, the main gun on the AVRE said no target and never fired.

2 The PIATs. Granted these weapons were not very accurate after 50 meters. The maximum range for my unit looked to be less than 15 meters

3 Houses on the beaches. These houses on the beaches were mostly burnt or destroyed by bombardments and airstrikes. Would it be possible to change these houses from complete structures to rubble of some kind?

#2:  Author: Atilla PostPosted: Mon Jan 31, 2005 10:10 pm
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Quote:
I don't know if this is the right place for this, but it looked like the best.


We've also got our own (GJS) forum:

GJS Forum

Quote:
The AVRE did not want to fire its main gun. When targeting a building or an infantry or anti-tank gun, the main gun on the AVRE said no target and never fired.


The AVRE has a maximum range of 80 meters. Target anything beyond that range and it will refuse to fire.
If the AVRE refuses to fire it's main armament at ranges below 80 meters, it often helps to re-target a few times. Usually that will get the target blown to pieces.

Quote:
The PIATs. Granted these weapons were not very accurate after 50 meters. The maximum range for my unit looked to be less than 15 meters


Must be your perception. I can imagine the frustration of a PIAT missing it's intended target when you get your a** wiped by some German panzers.
The effective range is actually more than 50 meters. Make sure you have a command team nearby, that will increase accuracy a lot.

Quote:
Houses on the beaches. These houses on the beaches were mostly burnt or destroyed by bombardments and airstrikes. Would it be possible to change these houses from complete structures to rubble of some kind?


When looking at photographs of the area on D-Day, you'll see that a surprizing amount of buildings actually was still standing after the bombardments.

#3: Beach House? Author: Pizzaman PostPosted: Mon Jan 31, 2005 11:08 pm
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Some of the beach houses were actually concrete block houses decorated by the Germans to look like seaside houses. I have no idea what beaches these were on, but I recall it was fairly common along the Alantic Wall. Maybe someone else has more info on that . . . ?

#4: mm Author: ANZAC_Lord4warLocation: Sydney Australia PostPosted: Tue Feb 01, 2005 6:48 am
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the piat has a range of 85metres in gjs.sometimes they may not fire when under fire.

#5:  Author: speziam PostPosted: Tue Feb 01, 2005 6:54 pm
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Thanks for the updates. The guys making these mods do thier research well.

I did some research and one of the Canadian secto beaches had concrete bunkers setup to look like houses.

The PIAT range I saw at 15 meters was probably due to one guy in the group being dead and the other injured.

The AVRE does work between 80-100 meters depending on what I am targetting.

Thank you again for the information

#6:  Author: Pzt_MacLocation: Oregon PostPosted: Wed Feb 02, 2005 2:18 am
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More questions about GJS? Try this...

http://www.geocities.com/panzertruppen1/Cob1GJSstrat.html

#7:  Author: Atilla PostPosted: Wed Feb 02, 2005 1:42 pm
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Nice site indeed.

Couple of comments on the GJS Strat Guide. This might not be the proper place but nonetheless...

On the aircraft: on the German side only the occasional Fw190 or Me109 will grace the skies. The Me262 was not yet in production during the GJS timeframe.

For the Allies you'll get either a Spitfire (MG-fire only) or a Typhoon. The Typhoon comes with 3 different weapon arrangements; all have 2 cm guns, one additionally has bombs, and another one rockets. These last two are the panzer killers.

As for exploding barb wire: that's not around in GJS. However where there is barb wire, there are often also mines intermingled with the barb wire. Soldiers blowing up can be attributed to that.

On another note: for a strategic guide there's one thing missing; an insight in the strategic map of GJS. For people who are playing (online) GC's that might be a welcome addition. There are most certainly aspects of the strategic map that are not obvious at first sight. I'd be glad to give some hints there to the maker of this excellent Strat Guide.



Close Combat Series -> Close Combat 5: Invasion Normandy


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