Buffalo_6 wrote: |
Thanks. I'll download that, but I think that what I am after is more like adding vehicle types and numbers of vehicles available. So, I think that means the actual FPools.adb files. I am not interested in changing vehicle characteristics or performance, or the composition, for example, of a particular vehicle or squad, just want to add or subtract unit types to the force pools for the individual BGs.
I did this for CC4 using QClone back in what seems like the dawn of time, but have no idea what this would be like for a Mod in CC5. Edge |
Isurava_June080011.jpg | ||
Description: |
|
|
Filesize: | 158.78 KB | |
Viewed: | 5056 Time(s) | |
Buffalo_6 wrote: |
Hi folks,
I am new here, but a long-time CC-series player who has done some limited mods in the past with CC3-CC5. I stress the word "limited." I recently downloaded the "Stalingrad, der Kessel" mod and I really like it. In fact, I like it so much that I will no doubt play it several times. My question relates to the topic -- how do I go about altering the force pool composition and/or unit limits in this mod? I am thinking about making some "what if?" scenarios for myself based on this mod. Is this feasible, or is this in the "too hard to do box" for a relative novice. Thanks for the help. Regards, Edge Gibbons COL, Infantry US Army |
output generated using printer-friendly topic mod. All times are GMT