Creating a terrain/object database?
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Close Combat Series -> Modding Workshop

#1: Creating a terrain/object database? Author: DarkScipio PostPosted: Sat Jun 07, 2008 7:10 am
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Wouldn`t it be go for mapmakers if we could create a database (subsite, per forum, or just an upload collection) of terrain objects and buildings?

That would make the creation of maps easier, and perhaps thius way we get more/better maps, or just faster.

Could be just a collection of all kind of map graphics and such.

#2:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Jun 07, 2008 9:54 am
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Great idea!
But most mapmakers keep their textures under lock&key...and they should.
Making map textures/objects/buildings is hard work.
There's plenty of maps from released mods that we can 'steal' stuff from though Wink
You'll need to do some graphics editing to extract the objects from released maps...and build your own library from those.

Libraries from map editor programs of games like Blitzkrieg and Faces of War are also a good source for objects.

#3:  Author: DarkScipio PostPosted: Sat Jun 07, 2008 11:50 am
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Perhaps we even find some people kind enough to share their work. I mean they dont loose anything, I would be glad to see my graphics used by others and to see new maps created.

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Jun 07, 2008 12:36 pm
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I don't think map makers would mind sharing map objects that have been 'released' on their maps. I think some map makers hold back their custom artwork/objects used for unreleased maps/projects...if they release the objects prematurely...keeping the new maps as fresh as possible.

#5:  Author: DarkScipio PostPosted: Sat Jun 07, 2008 6:35 pm
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squadleader_id wrote:
I don't think map makers would mind sharing map objects that have been 'released' on their maps. I think some map makers hold back their custom artwork/objects used for unreleased maps/projects...if they release the objects prematurely...keeping the new maps as fresh as possible.


Would be fine if they only share their already used objects and textures.

We will see if the artists are friendly enough. Very Happy

#6:  Author: CSO_Talorgan PostPosted: Sun Jun 08, 2008 8:03 am
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squadleader_id wrote:
Blitzkrieg and Faces of War are also a good source for objects.


For those of us who are "graphically challenged" Blitzkrieg II would have been the ideal solution but for two problems:

1. The buildings are unmoddable from within Blitzkrig II

2. Rivers are pretty primitive

#7:  Author: TejszdLocation: Canada PostPosted: Sun Jun 08, 2008 5:11 pm
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Mafi has upgraded his 5CC to v1.08 adding graphic libraries. Originally 5CC was designed to add the tree graphic, the tree shadow and the tree code to maps though there is no reason it couldn't be used for other graphics like buildings.

http://closecombat2.fortunecity.com/

#8:  Author: CSO_Talorgan PostPosted: Wed Jun 11, 2008 10:03 pm
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Useful to know. Thanks!

#9:  Author: CSO_SbufkleLocation: Canada PostPosted: Tue Jul 01, 2008 12:17 pm
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Guys, theres already a big set of textures and objects that have been universally available for years in some cases for public use.

I had a whole Map Making section with DL are set up at CSo and I think I shoudl set soemthing up you can use here.

Let me see if I can find some time...

#10:  Author: CSO_SbufkleLocation: Canada PostPosted: Tue Jul 01, 2008 12:31 pm
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Everything is still there:

http://www.closecombatonline.com/CSO/index.php?name=CmodsDownload&file=index&req=viewdownload&cid=23&orderby=dateD

I have a bunch of updates too, I should make a new set up and have it hosted here.. you guys need a section with this and the CSO one is dated.

Map Making guide as well, this already has had version # as well I need to finish and upload, preferably here (CCS)

http://closecombat.org/mmg/

#11:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Tue Jul 01, 2008 1:40 pm
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thanks sbufkle!

i was searching for a map making guide for several months now.

i would be nice if you could prepare a open source library for objects that could be added to this site's recources.

#12:  Author: DarkScipio PostPosted: Thu Aug 26, 2010 11:43 am
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CSO_Sbufkle wrote (View Post):
Everything is still there:

http://www.closecombatonline.com/CSO/index.php?name=CmodsDownload&file=index&req=viewdownload&cid=23&orderby=dateD
 
I have a bunch of updates too, I should make a new set up and have it hosted here.. you guys need a section with this and the CSO one is dated.

Map Making guide as well, this already has had version # as well I need to finish and upload, preferably here (CCS)

http://closecombat.org/mmg/


Both are down unfortunatly.



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