Neural_Eclipse wrote: |
Sounds awesome, will be sure to try it when I get the game. |
Neural_Eclipse wrote: |
Sounds awesome, will be sure to try it when I get the game. |
Therion wrote: | ||||
Thanks .
I'm planning to release it soon without the vehicle AP thing as it seems that it needs an .exe patch. I'm putting some finishing touches to it . |
spinel wrote: |
Therion, why don't we combine our mods together? |
spinel wrote: |
you will find that the AP shells most certainly do work. |
spinel wrote: |
you will find that the AP shells most certainly do work. |
Therion wrote: | ||
Hmm... I'm not really interested in working with RL countries/formations. |
spinel wrote: |
> All the "big" nations come out with new shells every 3 years or so which improve on the earlier shells, and I'm not crazy enough to create a separate weapon for every 3 years of real life; |
spinel wrote: |
> All the major MBTs these days have a different resistance to AP and HEAT weapons and since CCMT doesn't model this it is impossible to adjust for the values. |
spinel wrote: |
So I assumed the M828A2 shell of the M256 gun can penetrate 600 mm at long range (a fair value given what is on Wikipedia) and used TOAW III ratios to interpolate the other tank guns (e.g. D-81TM). For medium distance I double and for close distance I triple the values (kind of like Steel Panthers?). It's hardly totally accurate but the end result seems reasonable. |
spinel wrote: |
That's no problem, I suppose (if you are still interested in "real" weapons) we can still use a common weapons.txt/vehicles.txt file and/or share graphics? |
Therion wrote: | ||
Hmm... On the other hand, I doubt all the OPFOR nations would have the newest shells. |
Therion wrote: | ||
Yeah. I wonder how they could make this game without taking that into account. Would adding different armour/warhead types be really so difficult? |
Therion wrote: | ||
It would explain why it chooses AP ammo. I never heard about tripling or even doubling the penetration of APFSDS projectiles on close range. |
Therion wrote: | ||
No, thanks. |
spinel wrote: |
Perhaps the reason why they never put in AP shells to begin with?
To be serious though, it shouldn't be hard for the programmers to program a different resistance to AP and HEAT shells as that merely requires reading a different line in the .txt files. |
spinel wrote: |
A good criticism. I have no reliable data on the range dependence of the penetration, so I use what I found here from a Steel Panthers forum: |
spinel wrote: |
Too bad then. Good luck with your work. |
Therion wrote: |
What tweaks are you working on?
As for ETA... I'm going to release the first version on Monday. |
Therion wrote: |
So, I decided to write something about the mod that I'm working on.
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Therion wrote: |
Hello polemarchos.
I used to mod CCV and CCIV, but I'm not interested in modding them anymore. It takes too much time and you know what I think about its campaign system. |
CCMTR.zip | |||
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Filename: | CCMTR.zip | ||
Filesize: | 1.75 MB | ||
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