Pzt_Kevin_dtn wrote: |
Hot Key Setup - you can setup a hotkey for an individual/multiple unit(s).
1. select a unit(s) 2. select and hold the ctrl key and then select one of the number keys. Now everytime you select the designated key it will bring up the hotkeyed unit(s). I do this for my Mortars by hotkeying them to #1 and then hit the V (Fire) to place mortar fire down on moving infantry in rapid manner. Saves me the trouble of having to find my mortar unit, select fire, and then scroll to the target. |
Xabranyol wrote: |
Here are a few more thoughts . . .
1) Use bazzoka or other AT teams against cannons. I was playing a rather long time before I realized that they destroy cannons in one clean shot. So do what you can to get the cannon revealed, sneak up an AT team and one shot later your tank path is clear. 2) Don't discount mortar's on tanks. Of course they work decent on open topped tanks. They're also not bad against light tanks or the old french tanks. The heavy mortars (Chemical or 120 mm) can also damage Stuart or Sherman's. It can take a lot of shells to get an effect and sometimes you don't do more than damage them, but a damaged or immobalized tank is nearly as good as useless in many situations. 3) Put snipers on defend rather than ambush. They're smart enough to stay hidden and will fire at longer range targets. I thought snipers were useless until I read this tip somewhere. 4) Flame and Assault team positions. Use the F7 view to see which exact guys is carrying the flame thrower. Make sure he is within 30 m of the target position. You can move a squad into a building or hedge, move them off and move them back on and the flamethrower guy might be in a different spot even if the team deploys the exact same way. Use this to make sure the flamethrower's LOS isn't blocked by teammates or further away than rest of squad. Nothing is more frustrating than a failed flame attempt that could have completely saved your guys. |
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