Quote: |
Russians had commissars that could shot people for retreating, sometimes used MGs to stop troops from routing (like in Enemy at the Gates), |
Therion wrote: |
Another thing. Soldiers under fire drop to the ground and seek cover in almost every situation. Even when they are in empty room, 5 meters from enemy.
I just lost a fire team during CQB in some middle eastern village, because they encountered an enemy command team in an empty room. They dropped to the ground and started crawling around instead of firing which resulted in them getting killed off one after another. |
Therion wrote: |
So, when is this close combat thing going to be fixed?
Close combat is non functional now, because soldiers can get stuck for whole game or slaughtered in idiotic way. It's ridiculous when whole elite squad gets killed by a single recruit just because half its members have frozen with assaulting/firing status and half is crawling around aimlessly . |
Therion wrote: |
Wall stupidity including soldiers getting "glued" to walls, lost in rooms and MG/RPG gunners doing everything to get a position with a wall blocking their view is caused by making walls obstacles without making necessary AI update. (I guess I'll have to install that elements mod that brings back the old settings...) |
schrecken wrote: |
In this thread at Matrix games
http://www.matrixgames.com/forums/tm.asp?m=1824166&mpage=1&key=� Although they are moving servers , so it may be unavailable for a short while. |
Therion wrote: |
Another thing. "Redeploying aborted by attack". It happens too often, often without real attack and often
For example I order a vehicle to move in order to hide behind a house or other cover and it notices an enemy, says "Redeploying aborted by attack" and then stops and starts firing at it. I lost a lot of vehicles because of that. Similarly squads close to enemy often get "Redeploying aborted by attack" without any visible reason. |
squadleader_id wrote: |
This problem appeared on CoI too. You have too really micromanage and baby sit your units...and it sucks! |
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