bkp_mik wrote: |
The error may be in your assumption the mg fire rate is a factual one. Its known mg42 could fire some 1400-1500 rds/min, however its theory - how many round WOULD mg fire within a minute if it kept on firing for 60 seconds. You could not in fact keep on firing for a minute. Not only would ammo belts end (standard 250 rds belt would be gone in 10 seconds) and needed to be replaced, but a barrel would not make it. Mg barrels were designed to be quickly replaced (below 10 secs) for, as i remember over 150 shots, it would be too hot. I may be wrong about this last number, but this proves the fire rate was a theory, just that for all hand weapons its calculated shots/minute. |
Digs wrote: |
AT_Stalky
I think your refering to the "Browning M1919", yes?. http://en.wikipedia.org/wiki/M1919_Browning_machine_gun The "Browning M1917" is a HMG. http://en.wikipedia.org/wiki/M1917_Browning_machine_gun |
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However, I was looking at it more from a relative point of view. If you apply the same formula to the sMG and M1917A1 of the Utah mod, you arrive at respectively 45 sec and 49 sec to fire 250 rounds. That would mean that the RPM fired by the Browning .30 is only like 10% slower than an MG42... |
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Subject: sMG42 rounds per minute |
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fact that the M1917A1's PB and Close kill ratings are valued at 11 and 10 respectively, as compared to 7 and 6 for the sMG42. It would seem that the sMG is either underpowered or the M1917A1 overpowered. |
squadleader_id wrote: |
I believe the data posted above are indeed the ones for sMG42 (TRSM mod).
The problem is the M1917A1 data for comparison is from the Utah mod. FYI, in Utah mod the RPB of sMG42 is 14...not 11. |
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That would mean that the RPM fired by the Browning .30 is only like 10% slower than an MG42... |
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M1917A1's PB and Close kill ratings are valued at 11 and 10 respectively, as compared to 7 and 6 for the sMG42. |
AT_Stalky wrote: | ||
And no, thats NOT the data from sMG42 in TRSM, I dont know what that data come from. |
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If the data is indeed correct, the error might be in the formula. |
AT_Stalky wrote: | ||
Yes in your formula :zzz May I suggest, plz, why don’t you try different settings, and you will understand how the numbers in diff slots effect the weapons. And then the formulas will be crystal clear to you. |
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Especially if you consider the fact that the M1917A1's PB and Close kill ratings are valued at 11 and 10 respectively, as compared to 7 and 6 for the sMG42. It would seem that the sMG is either underpowered or the M1917A1 overpowered.
.... So not 7 and 6; my mistake here, but the difference is still there |
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It would be nice to see a forum moderator help out instead of trying to 'silence' the post I think it would benefit many beginning mod makers if you share your experience and knowledge. |
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So, let me ask you again: if the formula is not the way to translate RPM data into game data, can you kindly explain how you get to reasonable figures yourself? |
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Its known mg42 could fire some 1400-1500 rds/min, |
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Mg barrels were designed to be quickly replaced (below 10 secs) for, as i remember over 150 shots, it would be too hot |
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It would be nice to see a forum moderator help out instead of trying to 'silence' the post I think it would benefit many beginning mod makers if you share your experience and knowledge. |
Dima wrote: |
to tell the truth i hate fascism and fascist and like democracy thus i underpowered fascist's HMG and overpowered democratic HMG, to allow yanx wipe out fascists more easily. if seriously i don't have Utah with me and i don't remember why i did that or this (4 years have passed). Check what KR have M1 and K98k, if the difference is same than it was done on purpose, if not than that's another mistake . |
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yer formula is pretty good but has 1 major flaw that u (and i bet 95% of other ppl here) can't c now.
and btw Stalk was so kind to give u a hint to understand what is wrong in formula: May I suggest, plz, why don’t you try different settings, and you will understand how the numbers in diff slots effect the weapons. And then the formulas will be crystal clear to you. |
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P.S. what will be yer mod about? |
AT_Stalky wrote: | ||
Haha, yeh, I do believe I do that.. Well I made a mistake there “Roel” I thought you was after some real knowledge and to really understand the data.. If so you would have followed my advice. Well, as helpful as I might be, I just talked to Dima, and we agreed to help you, but, plz upload the work you have done so far, you said you was all but done just data left, and you can UL it here at CCS ftp.closecombatseries.net . Then if this is done rather fast, before me and Dima has our vacation, we can look at it together, and offer some detailed suggestions and advice. And remember, I don’t really like others to criticize Dima, he’s my pet modder to criticize. And ohh boy what debates and arguments we can have about data, but I do want to believe something good can come out of it, (data vice)… And after some ? 1000+ H2H games with him I hope that is so. BTW, Dima I told ye 100 times that the FF mantel is to thick, Plz reduce it by 2 mm, you have not fixed that yet… Hope this is a good solution Roel, you cant ask for more. |
Polemarchos wrote: |
great news Roel,
feel free to post some pics of the new maps or artwork of your mod in the combat camera. It seems you have done a lot of work on your mod already. |
Roel wrote: |
Thx for the help offered, see my PM. Regards, Roel |
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