BB-61 wrote: |
I have a question about the reload time of the Nebelwerfer (lovely piece of equipment, by the way). It has 4 rounds/shots. However, after firing the first salvo the reloading apears to take more time than the default length of a scenario/map of 15 minutes. I can understand this, because the crew has to reload all the tubes (don't know how many there are) and that takes time. But how long in fact is the reload time of a Nebelwerfer? |
BB-61 wrote: |
I will pay more attention next time I come across a Nebelwerfer. |
Polemarchos wrote: |
usually i release the first salvo in the first seconds and then check at 2:30 for the second target to hit. If you act thusly you will always get 2 salvos. |
BB-61 wrote: |
OK, on replaying and using Polemarchos' method what I see is that you start of with 4 rounds of ammunition. Shoot one salvo, it shows 3 rounds. Reload time is indeed about 10 minutes. After reloading is completed towards the end of the 15 minute scenario you see 3 rounds available and ready to fire. After you fire it is out of ammunition.
So, from what I gather should happen is that after the first salvo ammunition should go down from 4 to 2 followed by a 10 minute reload, with one salvo firing two rounds. Right? At the moment the way I see it is that it gives the impression that the first salvo shoots 1 round of ammunition (available ammo goes from 4 to 3), the second salvo shoots 3 rounds (available ammo goes from 3 to 0). Of course the 1st and 2nd salvoes are the same and the 2nd is not more powerful than the first (right?). |
BB-61 wrote: |
By the way. If in SDK (looking forward to the new version! Haven't played the current one yet though) you have 6 rounds, and each salvo is 2 rounds, this means you get 3 salvoes. If the reload is 10 minutes between salvoes, you cannot fire all three salvoes in a 15 minute scenario, right? That would only work in a 30 minute scenario. |
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