schrecken wrote: |
Move and Shoot Through Walls mod for Close Combat: Modern Tactics
http://www.closecombatonline.com/CSO/index.php?name=CmodsDownload&file=index&req=viewsdownload&sid=239&orderby=dateD by The Captain steve.caires [at] gmail [dot] com Last modified June 04, 2008 Description: This modification allows infantry to move and shoot through walls like they could in Close Combat 3. It modifies the elements.txt file from CCMT, and uses replacement values from Close Combat 3 for walls. I have played Close Combat 3 for a few years, quite enjoying the multiplayer aspect. I boguht CCMT to have a similar experience, but updated with modern equipment. The difficulties in urban combat surprised me, because my troops could not move or shoot through walls, but were also not smart enough to reliably seek openings from which to shoot or move through. This edited file re-enables that ability. While it is clearly unrealistic behavior in a literal sense, I believe that soldiers would be able to find or make openings in urban combat. This mod gives them that ability. Enjoy! Thanks to: -'Senior Drill' on the Matrix forums for saying that these factors were controlled by elements.txt -CC3 developers for commenting their elements.txt file -Strategy 3 Tactics and Matrix Games for an awesome new version of CC! |
Stwa wrote: |
Now that I have a lot of CCMT games under my belt. I can seriously say that this element mod is really not needed. I found the ORIGINAL element file to be much more fun even in the Urban areas. |
Stwa wrote: | ||
I am NOT seeing soldiers "struggle" will solid walls in my game. Be sure any custom map is using elements supported by CCMT. |
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NO ITS NOT. Be sure you give good waypoints to your movement order, so that troops won't come under immediate fire when they start moving. BTW, my mouse buttons are fine. |
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No Problem with that here. Are you having a beeg problem with that too. Maybe you should try some other games. |
Stwa wrote: |
All we have done with all this posting is establish the fact that YOU DONT LIKE solid walls. |
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But troops are NOT CONFUSED or LOST, NOT STUGGLING, THEY DONT take fifteen minutes in and out of structures, and TANK movment is fine. The game is basically for COIN missions, so use tanks accordingly. |
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Besides, as I mentioned in another thread, I have coded AI tanks to mortar halftracks, because I can. |
Stwa wrote: |
From my perpesctive, all we a FIQURED out, is that you are a fucking troll. Go back to your cave. I know thats where your bong is stashed. Just in case Phelps comes over. |
squadleader_id wrote: | ||
I wish I could...but I'm a CC troll...and now I can't fuckin go back to my cave 'cause they coded my cave walls solid! Now I can't find the damned cave door and find my bong! |
squadleader_id wrote: |
Actually...IIRC people here at CCS had 'fun chats' about CCMT a few months ago...you can look up those threads if you want
Sorry to waste your time with my perspectives of the version of CC you love |
squadleader_id wrote: |
Why so serious? Take it easy...it's only a game...even if the walls are coded as solid like the real thing
Okay...I'm gonna troll the CCWAR forum now...something's brewing really good over there |
Stwa wrote: |
And finally, for some people, being able to shoot and walk through walls is absurd as well as NOT BEING FUN. |
Stwa wrote: |
I have never seen that at all. Moving back and forth from one end to the other before exiting, doesn't mean they are lost. |
squadleader_id wrote: |
As for the "Girlie Soldiers(TM)" AI...sure this is more realistic...but for gameplay sakes...it's a pain to have to keep clicking and re-issuing orders when your troops go to ground. |
Therion wrote: | ||||||
I'd agree if it was fixed in another way than just making the walls impassible/nonshootable through. It's a big change and such change needs to be implemented with more engine changes. First thing - now, I can't just tell my Abrams to fire at the building. I have to fire through a window. So, the engine would have to be able if the weapon is capable of penetrating/damaging the building and allow to attempt to fire through walls (either counting that projectiles will go through walls or hit them and damage/demolish them. Second thing - I have tried simply destroing walls with heavy guns, but either I wasn't able to aim at the wall because of the first thing or the projectile hit the wall, left some debris but it doesn't count as a hole in a wall and can't be passed/shoot through. Third thing - if buildings and their are becoming so important there should be more effect of fire on them than just creating a small pile of debris.
So, when you want to go through a one room house with opened doors and opened windows you're moving back and forth from one end to the other before exiting? How it doesn't mean that they are lost?
So, if you think that it's more realistic, why are you calling it "Girlie Soldiers"? AFAIK most of RL soldiers are men. |
Therion wrote: | ||
So, if you think that it's more realistic, why are you calling it "Girlie Soldiers"? AFAIK most of RL soldiers are men. |
Stwa wrote: |
OK, I took out an Abrahms Cmd tank and shot a few round at a wall of a 1 story building. It created the brick rubble as expected. I ckecked the elevation of the rubble by using the right mouse button as ANZAC_Lord4war explained to us. Sure enough it said "brick rubble 0m elevation", which I take to mean you can shoot through it and walk through it? right? To be sure I moused over undamaged wall. It said "brick wall 6m elevation". |
Therion wrote: | ||
I have tested it again. It's impossible to target walls - when I try to target walls, I get "no line of fire". The only way to fire at "walls" is to fire at windows, which is pointless. |
Therion wrote: |
Forked tongue? What? Dude, I'm not going to talk to you until you'll learn better manners. |
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