schrecken wrote: |
Move and Shoot Through Walls mod for Close Combat: Modern Tactics
http://www.closecombatonline.com/CSO/index.php?name=CmodsDownload&file=index&req=viewsdownload&sid=239&orderby=dateD by The Captain steve.caires [at] gmail [dot] com Last modified June 04, 2008 Description: This modification allows infantry to move and shoot through walls like they could in Close Combat 3. It modifies the elements.txt file from CCMT, and uses replacement values from Close Combat 3 for walls. I have played Close Combat 3 for a few years, quite enjoying the multiplayer aspect. I boguht CCMT to have a similar experience, but updated with modern equipment. The difficulties in urban combat surprised me, because my troops could not move or shoot through walls, but were also not smart enough to reliably seek openings from which to shoot or move through. This edited file re-enables that ability. While it is clearly unrealistic behavior in a literal sense, I believe that soldiers would be able to find or make openings in urban combat. This mod gives them that ability. Enjoy! Thanks to: -'Senior Drill' on the Matrix forums for saying that these factors were controlled by elements.txt -CC3 developers for commenting their elements.txt file -Strategy 3 Tactics and Matrix Games for an awesome new version of CC! |
Stwa wrote: |
Now that I have a lot of CCMT games under my belt. I can seriously say that this element mod is really not needed. I found the ORIGINAL element file to be much more fun even in the Urban areas. |
Stwa wrote: | ||
I am NOT seeing soldiers "struggle" will solid walls in my game. Be sure any custom map is using elements supported by CCMT. |
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NO ITS NOT. Be sure you give good waypoints to your movement order, so that troops won't come under immediate fire when they start moving. BTW, my mouse buttons are fine. |
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No Problem with that here. Are you having a beeg problem with that too. Maybe you should try some other games. |
Stwa wrote: |
All we have done with all this posting is establish the fact that YOU DONT LIKE solid walls. |
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But troops are NOT CONFUSED or LOST, NOT STUGGLING, THEY DONT take fifteen minutes in and out of structures, and TANK movment is fine. The game is basically for COIN missions, so use tanks accordingly. |
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Besides, as I mentioned in another thread, I have coded AI tanks to mortar halftracks, because I can. |
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