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Since several turn reports were lost due to enemy treachery , I have some
questions on the missing reports. If you can remember: How did you move your Para's in the first day moves? |
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1)What was the German response to these moves?
2)Did the Germans withdraw from the beaches after the first (am) battles? 3)If not, how long did they hold out on the beach sectors? 4)Was Naval Fire effective for the Allies? 5)What units (brigades/divisions) have been the toughest for the Germans? Which units have been the most effective for the Allies? |
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More when I think of them.
*I know this mod is mostly for h2h, but I play alot of single player and have noticed the AI will move the paras all over the place in the first turn. I'm not sure of an effective counter to this as the Germans. Also the AI will not use Naval Fire on my beach units ... but occaisionally will use Air Attacks. As the Allies I am unsure as to whether to move my Beach (am) Assault Units after the first battles to allow more reinforcements for the (pm) battles, or leave them to disband the German beach units and move on June 7th. What are your strategies regarding this? Thanks in advance for your tips. |
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How did you move your Para's in the first day moves? |
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What was the German response to these moves? |
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Did the Germans withdraw from the beaches after the first (am) battles? |
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If not, how long did they hold out on the beach sectors? |
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Was Naval Fire effective for the Allies? |
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What units (brigades/divisions) have been the toughest for the Germans? |
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Which units have been the most effective for the Allies? |
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very nice aar. i read all all of it! |
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what happened to that gc? |
Huskarl wrote (View Post): |
Allied to very good results for June 9. The level of play for the British is clearly higher than for the Germans. |
CC_CO wrote (View Post): |
Hm, nor sure I agree. I think that too few battles have been played, in order to make a solid final conclusion, on who is in fact doing best. |
Huskarl wrote (View Post): | ||
I played this company with equal I am able to rival. But on 30 minutes. My results were better for the Germans to the 9th of June. I was very surprised by the result of the first battle in the Gold beach. Incredible success of the British. |
Huskarl wrote (View Post): |
Perhaps the only serious drawback British commander - to leave the brigades without supplies for moving forward. Will there be a continuation of the company or abandoned? |
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I do not remember whether I was playing in TRSM. Seems to play. But you're right. I am really mainly played in the regular GJS 4.4 I went to the beaches on the third turn. At Sword and Juno. In TRSM seems even easier to get away from the beaches. |
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Have you played with or without Jagdpanthers? |
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Dima I believe its time we engage in battle again. This is probably thee most intense and tough GC I played. |
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I seriously doubt the German have the hardware that’s needed to push the UK to the beach. Its 30 rounds left, and if I only pick of one tank for each German BG that fights each round, the tanks would soon dried out for Germans.. |
Dima wrote (View Post): |
Hi CC_CO,
while the germans are badly overnumbered in manpower, they have pretty same number of tanks as the british (together with 1 reinforcement per BG), more armored vehicles like HTs, ACs and good number of ATGs - as it was in RL in GJS sector in June 1944. Also you should have in mind that after reinforcement, the forcepool of CW BGs in TRSM is changed, they loose funnies (most of them), commandos and other powerfull assests they were given for D-Day, while the quality of infantry becomes worse - mainly greens instead of regulars and vets before reinforcement. That's why if the German player could inflict enough damage to the CW BGs to force them reinforce, he will have good chances to counterattack with powerfull german Pz (having 30-40 tanks + ACs each) and PzGren BGs against low quality enemy. As GC lasts 24 days (till June 30th) and the CW forces have the ability to reinforce my strategy was to inflict as much as possible casualties to Stalk's infantry and tanks while using only low grade units and few ATGs to have them available later in GC for the counterattack. But of cause not everything went smooth vs such a good player . IIRC (Stalk can correct me), we have played this GC till June 16-17th and reached the phase of my counterattack with pretty fresh units against his weak (due to heavy casualties) spearheads both in the north and south, while Caen, Abbey were still mine. |
AT_Stalky wrote (View Post): |
Settings: 20min, 95%, morale off, 2 min warning, |
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AT_MarkIVG wrote (View Post): |
Dima vs Stalky. wow. that takes me back |
CC_CO wrote (View Post): |
First strategic map made. Thanks again Stalky.
Have you also cut and pasted each unit Icon, or do you copy paste a map-section with the present units on? |
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He tried to kick me of 2 times already at Lingevres, and both times he had fuel, now he has not. |
Dima wrote (View Post): | ||
I didn't try to kick you off Lingevres after you moved that inf BG . |
CC_CO wrote (View Post): |
I think your bet sounds possible. If he can take Hottot then, yes, the situation is different. What is the tactical view of Hottot? How much ground do you have there now? |
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Dima wrote (View Post): |
I was drunk as hell so he used it in his advantage |
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[Dima] probably fight like a demon when drunk |
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