TRSM Dima - Stalky GC
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Close Combat Series -> H2H Multiplayer

#1: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jul 03, 2008 11:33 am
    —
TRSM Dima - Stalky GC



May the best man win!

Game: GJS TRSM ver 0.97-e & Stalkys map fixes
Players: UK as AT_Stalky, vs Germans as AT_Dima
Rules: Geneva convention, but only when the sun shines,
Settings: 20min, 95%, morale off, 2 min warning,
Other: No retreat from beaches in first game.


Day 6 th 06,00
Map: Gold

Move move move, take the map in one go.
Well that’s was the plan anyway. Seem Dima had other plans. Some gun through a spanner in the works.
Around the central house I meet stubborn resistance and my poor infantry men got some hits.

Day 6 th 06,00
Map: Juno



Just pin them down, saturate em with HE, and gently crawl in.
A flamer tank is making things more easy, just up front.
Enemy guns may lurk somewhere but naval take care of em.
Well, so I thought anyway a 95mm How was lost to a gun in south edge (see image to right).
Germans put up resistance, but they should have taken my advice and pointed at the sky (with both hands).
Damned they damaged one more tank, but, Detroit make many of em..

Day 6 th 06,00
Map: CSM

Hm, take the exit V L must be main prio. Smoke and tank gun cover, a 20mm help to.
Main force follow left side, and some tanks follows to make things more easy.
A 88 is placed in the left down corner, well hidden and it killes one of my poor tanks. In some strange way,
I believe it survived even though I moved my inf down there.
But hey my men are sloppy, and just eager to do the job fast.
And there will be plenty of opportunities to kill that damned 88 later.
I lost some other tanks not sure how, for I know one may driven into the water?
Any what Dima sat there most likely in his bunker and commanded his troops over radio, with a cruel smile on his face, no doubt.



Day 6 th 06,00
Map: Oistre

Men, we shall not be pinned down here.
We may lose some men even many in a fears fast moving fight here today, that don’t matter,
I rather lose 50 men and take map in one go, rather then lose 20 men in many battle, and have to fight here 5 time or more...
Make a pocket of the main city and the enemy have to retreat, or die next time.
And we will be happy to help him with that. Dima place his men with care, he will try to maximize the power of his Georgians,
but they are hardly made of steel.
But for a moment I thought so, not for there moustaches, but for there strong resistance in the Right South bunker,
they run back and forth and took shoot at my fine man as they moved in,
and as they went in even more was killed.
In the end he coused me heavy casualty’s, but mission is a success.

Due to some misshapes in the development the films from some beaches and the AB/AL units are lost for 6 th 06.00

Day 6 th 02,00PM
Map: PEB

I moved of Gold Beach and meet the Germans here.
What to do? I must have the Left side VL, the Exits, I don’t whant this Ge unit end up in Bayoux,
I belive that what Dima plan.. So he will be heavy in the Left side,
and Im temted to go Right and make that part collapse, but fight Dima in city’s is anything but fun, (if one is not a fakir, that is).
No, It has to be Left side, and heavy tank support, 2 AVRE, 1 Flamer, one command and one 95mm How.
I thought A Com Sherman was lost due to that gun placed where I just can’t see it (see image),


but now I see Sherman is lost due to the top Left gun.
I have Dima/Germans MGs and small arms fire slow my progress. But the mission is carried out.




Day 6 th 02,00 PM
Map: Ranville

Germans/Dima, moved in from mid Left. It was a strange battle, and I shold have known he had a grander plan, just to clean out some of the city.
He redraw this BG in next round, and moved in a new BG from Left South VL,
thus was in control of all city.


Last edited by AT_Stalky on Sun Dec 21, 2008 4:31 pm; edited 1 time in total

#2:  Author: RightDeve PostPosted: Sat Jul 05, 2008 4:24 am
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Wow, great AAR Stalky!!!
You got the pictures too, it's easy to understand your tactic!

#3:  Author: AT_Stalky PostPosted: Sat Jul 05, 2008 3:47 pm
    —
Thanx,

#4:  Author: 7A_WeeFunkLocation: Sweden West Coast PostPosted: Sat Jul 05, 2008 9:36 pm
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Bra kämpat! Speciellt på courselles har givit mina motståndare svårigheter ett antal gånger på den mapen förtsätt så så är du i berlin till julen!


väldigt vacker målning också
:sweede

#5:  Author: AT_Stalky PostPosted: Sat Jul 05, 2008 9:43 pm
    —
Hej, tackar,

Jo, fast snart kommer väl Panthers och då blir de inte lika sköj!
Smile

#6:  Author: ChymLocation: France PostPosted: Wed Jul 16, 2008 10:26 am
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Love those AAR Smile

Btw, at which difficulty level are you both playing?

#7:  Author: Dima PostPosted: Wed Jul 16, 2008 10:41 am
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Elite vs Elite as only that works properly in TRSM for now.

#8:  Author: Dima PostPosted: Wed Jul 16, 2008 9:08 pm
    —
June 6th 1944, 6am.

That’s how it looked from the German side.
Reports are fragmental as a lot of papers and data were lost during fast advance of the Allies.

Gold beach,
The tanx started to show up from the gap in the hedges….so many of them...

The first trench is almost lost.

Manor is taken. Crocodile melts my men and war machines.

Sherman DD was hit at side by 7,62cm AP shell and exploded in no time.


Juno beach,
3.7cm Pak35/36 immobilized Centaur with side hits only to be destroyed by NAVAL bombardment called to it’s position.


Sword beach,
The allies are crawling toward the town under cover of smoke screen and tank guns.

They are trying to take Café… fire, fire, fire!!!

They took Café and advance….we need to stop them here!

The result of the battle:


Ouisterham,
The result of the battle:


June 6th 1944, 2pm

Port-En-Bessin,
Crocodile brings destruction and death to my troops.

The result of the battle:


Ouisterham,
The second battle of Ouisterham began.
Don’t let them take the bunker!

Two tanx are stopped by AT teams!


Ranville,
Airstrike inflicted massive casualties among my men in the houses.


The results on the end of June 6th 1944:

#9:  Author: AT_Stalky PostPosted: Thu Jul 17, 2008 10:52 pm
    —
The printing material for the AAR for day 8th, has been captured by a German unit, will be out as soon as I can get my hand on the saboturs.

#10:  Author: Dima PostPosted: Sun Jul 27, 2008 6:21 pm
    —
June 7th 1944, 6am.

Creully

Ost.441 Bat reinforced with Gun Group “Popow” takes it’s positions to defend Creully against the British combined BG that is about to enter the town.
As the British had very strong force it was decided to act via ambushes instead of direct engagement.

The first ambush worked – the British sustained casualties and moved in tanx for support their infantry which is no match for our glorious Grenadiere so our team has retreated to the houses.

The 4.5cm PaK hidden in the house managed to immob the British Crab tank but was KO by return fire. The British committed the attack on the houses with human waves, our MGunners just didn’t have enuf time to chnge the barrels as they overheat too fast spreading death in enemy waves.

In the end the Tommys managed to take the houses and capture road to Bayeux but they paid a great toll!
The British decided that they could expand their gains in territory but were met with the 2nd line of defense and were wiped out.

In same time the Brits attacked toward to Taileville which was repulsed by our brave Grenadiere!

The results of that battle according to the reports:


Hillman,

The British entered Hillman fortified area with a lot of armored support. But high command knew that beforehand and deployed number of AT sources to counter the threat.

First Crab got blasted by hit of 7.5cm HEAT shell.

The British zeroed our ATG and unleashed mortar barrage on it.
Another Sherman went to fire by the shot of Marder I! Unfortunately the heroic Marder was KO by treacherous British ATG. But our glorious and mean actions forced British to stop their attack and ask for Cease Fire to get their wounded from battle zone.

The results of that battle according to lates report.


Perriers Ridge,

Perriers Ridge is prepared for defense.

The British main spearhead of attack was identified and Arty Barrage was called upon their heads.

Pak 97/40 KO ShermanV DD that was moving to take to Benouville road ! After that the treacherous brits unleashed NAVAL barrage on our glorious ATG and destroyed it.

The fierce battle for the Chateau Monte.

2nd Pak97/40 got Churchill AVRE in sights and started to fire but suppression provided by Arty Barrage and Mortars fire was too strong to make accurate shot that’s why crew was ordered to abandon the gun and take cover as qualified gunners are in value these days.

After the NAVAL bombardment the area around the Farm looked like moon landscape with the only greandiere Bacher to defend it. He made his best killing and wounding numerous of enemies before his heroic death.

That was like a piece of cake for 8.8cm PaK43 to KO Churchill AVRE!

The results of that battle:


Thaon,

The dreaded Churchill Crocodile is in sight. But our men are prepared.

Marder I lost duel to Sherman VDD at medium range.

Our Gr.W. slows the advance of enemy infantry…

while PzAbwehr Trupp KO Sherman VDD

[img]Another Marder I was lost to Sherman VDD 7.5cm gun.

The path of enemy is covered with his dead soldiers!

The results of the battle:


Merville Area,

BG of 858./346.ID grouped to counter-attack of fortified area captured by the British Paratroopers.

Our Gr.W. place smoke screen to hide our Grenadiere from deadly MMG fire.

With support of 8.1cm Gr.W. our men advance to take first hedge.

The British ambushed Grenadiere with Hvy Inf weapons inflicting hvy casualties. Our soldiers had to stop their glorious advance and regroup.

The results of the battle:


Ranville,

Mechanised BG of 22./21.PzD is grouped to attack Ranville that was captured by the British Paras last day.

Enemy ATG was spotted, zeroed and disabled by called Arty.

Attack goes pretty smooth with high casualties to the enemy, although we lost SdKfz 304(f) halftrack that was on reconnaissance mission.

The town is captured! All the enemy forces inside the town are annihilated.

Enemy Arty barrage managed to immob our PzIVG.

2 our PzIVH sustained suspension damages and couldn’t take part in those actions.

Another British ATG (76.2cm Pak) was destroyed by combine efforts.

Under results of initial success our PzGrenadiere were ordered to move fast to take more objectives, but unfortunately enemy was awaiting for them.

The results of the battle:



June 7th 1944, 2pm

Port-en-Bessin,

According to the order of high command Port-en-Bessin was abandoned.


Hillman Fortified Area,

BG of II./726./716.ID prepares it’s positions with over-turned front in order to repulse the attack of the British Armored unit of 7th AD.

The enemy infantry crawls toward bunkers under cover of 4 tanx. Our men slow their advance and inflicting casualties.

The British committed full scale attack on the road to Hermanville. But were repulsed with hvy casualties for the enemy.

The accurate shot of our 3.7cm PaK with Steil.Gr.41 KO Cromwell IV. After that PaK was KO by overwhelming guns of the British tanx.

The enemy plan to capture roads to Buron and to Perriers Ridge were stopped by accurate fire of our Gr.W.

The results of the battle:


Perriers Ridge,

I./736./716.ID regrouped to withstand another attack of the combined BG of the British 8th/3rd ID.

Enemy infantry and tanx push hard on our brave Grenadiere.

Our men fought brave but the odds were too overwhelming – the houses are lost.

The enemy moves Crabs in to help his infantry.

Under cover of smoke screen the British infantry and tanx advance through the town.

The results of the battle:


Benouville,

II./192./21.PzD takes it’s positions to meet the combined BG of the British 9th / 3rd ID.
Churchill AVRE is KO by 8.8cm FlaK covering the road.

They mis-zeroed our Flak and called NAVAL barrage in different area! Flak wasn’t destroyed.
[/img]
Our brave PzGreandiere fight fiercely against overwhelming odds.

8.8cm FlaK KO another tank – this time Sherman VDD.

The last defender tries to hold the enemy but odds are not in his advantage.

The results of the battle:


Merville Area,

BG of 858./346.ID prepares to expand it’s gains during last battle.
Spaher Trupp that was send to scout possible attack routes was annihilated.
h[img]ttp://www.closecombatseries.net/dima/vs_Stalk(TRSM%20097)/07.06/vs_Stalk_07.06.440069.jpg[/img]
Greandiere advance under covering fire of Marder IIIM.

The smoke screen is provided to screen our men from lethal fire.

Despite the hvy casualties the first bunker is captured !

The results of the battle:



The results by the end of June 7th 1944:

#11:  Author: AT_Stalky PostPosted: Fri Aug 01, 2008 6:36 pm
    —
Map: Creully
Date 8 th


Im on my way to Bayux, and this is a map one need through fast,
I already move a Bg through, and this Germans BG is just in the way.
What to do? I have a infantry BG, no fancy tanks, just a few tank killers,
and Germans hold it with some lousy troops, and they still have guns.
I decide to take a TD up North and some infantry and make a terrible sound with em,
hoping to get Dima to move his units North to meet em.
And I sneak down south with main force of infantry, just try flank him.



Well, seem he w8ted for me, to come with TD here, a bun and infantry was ambushing in a nasty place.
I have to move my men back and have the morts and barrage do its job.


As gun is destroyed my inf focus on kill that enemy infantry team, massive supperiorety in fire power do it.
Well, seem Dima have got a idea what to come in south and flank, and he move his infantry fast and with care,
and hes set up a nasty ambush again, a bit further up.



Yah end result, he blocked the south flank movement really good.

Map: Monteburg
Date 8 th

Yah, I know he had a 88, but a bit of gamble with the Sherman, and I hoped to destroy the 88 with barrage,
not so, placed it at wrong place. So my poor Sherman was blown up.



Yah, in center we fight for control, Dima try to get as much as he can for free, and try to get as many free shoots of as possible.
We must keep this thing moving, and with support of a 95mm howitzer and later a 20mm tank the UK infantry clear one house after the other.



At the church I expected the enemy to be so week after I shelled that house really well,
so he would not be able to do much at all, well, not all go to plans, as mo Right side team move in they are massacred, why?
Nasty, but his team is basically dead in the process.


In the end, the whole city is in Uk control, and the nasty dimish Germans are cornered in a impossible position.
It was expensive, 37 men, and 1 tank. But who cares, he have to redraw next time,
and battle will be over here. It’s the end result that matters.

Map: Benouville

Date 8 th

General plan, see green aria, I want to control that aria so I have a better position to next round.
Im up vs the German 192/21, so its no second rated BG, and I fear what Dima may do with em.
As it happens, this Bg will be out of fuel next round, so there marders will stand still, and that will make things more easy.
Conclusion, I don’t have to fight that hard this battle as enemy will lose its moving ability next rnd.
The green outline, would be grate to have as I then can place a AT guns in all hedge next battle,
and as dima will then rely only on AT guns, I may conter them guns with my own guns..
End result is ok, but I failed in connect the right side cleard aria to a VL, so I cant use it,
all work there for nothing, I here dima laughing over the radio..


Map: Buron

Date 8 th


Okay men, there been what we call a meeting butchering. Or was it meeting butchering?
Well, stupid, we ended up enter this map next to each others, and I have no hedge, nothing to hide in.
Over the radio I here Dima giggle, haha, I have 15 tanks, care to truce? ‘
I have no idea what truce mean, but if he have 15 tanks and meet me with em my men may have a bad day.
Actually I was not aware of this as we enterd the map, so my men and me was a bit shaky.
Plan, set 2 AT guns to be able to pick of tanks and maybe AT guns, the Tanks I have I set on a line,
as to minimize the number of possible German tanks fire at one of my tanks.
Seem dima BS me, he dint have 15 tanks, he moved south and tried to grab as much as possible,
and moved in 2 IV at north wich my nice consield guns made smoke of.



He then moved in a third and forth Iv:

The north threat was gone the IV was smoking, now I move fast with front facing the new threat.
Dima see my 3 FF with its 17 pdr, and decided it was better to redraw, and face em in the front.
My tanks sack its way down the map, as Dima lurks in every clearance and fire with his 75mm L48.

Ya, in end my brave men go sown south right side, and move up the Left side:
(minimap in image show how movement was done)

Map: Lebsisey Woods

Date 8 th

Okay men, we are up against Dimas Pz units again. We it will be vital to get a foothold in the village before Dima take it all.
He has the Mk IV, and we have a few FF, but we also take some mine rollers they have extra
armoured in front and fast moving turret, that shall be his doom.
So I thought.



This was a nightmare battle I refuse to talk more about. I deny even commanding my troops here,
it was probly the AI who Dimas Germans defeated so badly. (who took images)

Date 8 th
Revenge!
Yeh, the enemy has just some AT guns, but they have the stick HEAT grenade model monster.
So be hit by it, will likely take out my fine tanks.


In the end the enemy gun fought bravely, but I had 3 tanks fire at it simultaneously, and the guns crew was destroyed.
The enemy MG tried to slow down the movement, but, what can one do was combined tank and infantry.
The enemy infantry team ambushed in houses, but again, tanks support, and infantry just flush the Germans out,
and tanks destroy em, move move move and men remember our lost brothers in Lingevre, revenge em.


Last edited by AT_Stalky on Sun Aug 03, 2008 9:21 am; edited 1 time in total

#12:  Author: RedScorpionLocation: Neverland PostPosted: Sat Aug 02, 2008 12:02 pm
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good AAR!

#13:  Author: AT_Stalky PostPosted: Sat Aug 02, 2008 4:13 pm
    —
Date 8 th
Map:

Dima has a Pz BG and control the maps West side, I have my AL BG, and have just a few guns left.
What’s his objective? Hard to say, He may go north, and try to roll up my aria there
and have a more easy way to pass into my South East controlled village. That’s logical he try just that, so I figure Dima figured that I have thought so,
he will go south just for that, and then he may use his long guns of his IV to remove any gun I have.
I will be strong in South.



Yes, he will try take south… 3 Mk IV and a 2cm HT, and a HT in front just to draw gun fire on it.



Hm, this is gone be hard. My “scouting” was killed in mid there.



Hm, this aint working that good.



MOVE MOVE MOVE MEN; YCWWSOYA…. (You Cant Win War Sitting On Your Ass)
We must form a second line,
IV is brought down by the 57mm gun, and PIAT and MMG take care of the infantry later.



Here the “Dimons” come in the South, see the smoke, its what was a well maintained 17 pdr.. Vandals.



The Germans push on, but they are held back and fought down by my fine AL troops! Well done soldiers!


Day: 8th
Map: Ranville

Ya, Dima is out of ammo, he cant use his Pak 40 SF that definitely hampers his defence hes a master of use them “crap” vheicles,
to me they seem useless, but not in his hands. But he have the towed 88mm Pak 43,
and they have taken a toll of my men before.
Wonder where it lurkes… He cant really have 88 th in South here as its to confined and hedges limits LOS.
Defend the South will be hard for Germans, and when Chatoue is taken,
the West village will be taken to in next round, that’s the plan.
Go north, was not really an option, (88 th).



Okay men, move move move, better take map in a few rounds then
sittarond and be shoot at forever.


Taken, enemy shot at from all angles, some men lost but, mission accomplished.
Battle continue, get a foot hold in the village, okay men, improvise, and we may expect Dima
have reinforced the south of the village, his defence movement can be really problematic for my force.



Yah, darned and one Sherman was tracked, and the otter was 88-ed. I dint dare to bring my AVRE,
it’s to valuable to be lost here, but some infantry one may take a risk with.
Common my men, dont be selfish, do it, think of the grater good!


Yah, that was that. No reall good destruction of Ge forces just a 88.
Dima can be slippery as soap when he is out of supply, or he meet a supperior force, he minimize losses. Man, does he know the art of hit n run. Its v imp to try to kill them "hit n run" units, or they will be at another place and cose some more delays and cassualtys.


Day: 8 th
Map: Hermanville

This map is a way to confined. The only thing one can do is use brute force.
Some cool funnies would be useful. This UK BG have non, not even some good tanks with HE.
But, my tank BG are in other fights, so I have to manage with this unit, and btw,
Dima control a rather sad Germans unit here so, it shall work, well it have to work… Get to work..
What to do, the centre of the map hold the city, there is no way his week Ge unit can hold this map if he lose the centre of it.

Move forward, meet sporadic fire, flamer remove threat, move and some more resistment, flamer do the job.
Dima shell my men with the marder from down south West corner at grate distance,
and then move it round map and kill my men from north side. My mean are dying, move em back. Bring up PIAT.






End result, not mush happened, few casualty’s.

Day: 8 th
Map: Lebisey Woods

This map is tricky, control the East part of city is critical for UK,
and the East house in South is a must have to hold the map and the Exits.
The problem here, is that I meet Dima with his Pz unit, this may be v painfull
as he keep up the speed and take advantage of any breakthroughs and it
will many time be a matter of move to make damage control.


Sad for me, was that Dima had made same analyzis as me, this house one need. He aim to go further to East, and then take the VL in East side.




Yahaaa… Well… Not really


Yihhhhhhhaaaaa, them RAF pilot’s they save the day, but not me.



Hm,


Hm, Here the come, exploiting there success, and they take no notice of
my wounded men or there hurt feelings.


The things that was not allowed to happen, just happened.


Now that’s how to use a armoured BG, fire and speedy movement, combined force,
taking max advantage of enemy local defeat, and eliminate the units as they regrouped.
Yes, the end result, I here the Germans giggle over radio, hm,
This was v close to a totale Germans Victory,
I say 1 more min and my force would have been wiped of. It will take a miracle to handle this map next time.
Arrow Here I have to rethink strategy, and direcly the tactics. Herer I have been badly beaten 2 times. Dimas use of Pz BG will not allow any fast
manuver on my part, the speed is clearly on his side here, as the west side is more protected from los..
And the Dima hill in South West with a AT gun on it cover all my movememnt in the East field.. I just cant move my tanks to
rearange my attack, that mostly have been defence here ofcose, or was it defeat?...

#14:  Author: AT_Stalky PostPosted: Mon Aug 04, 2008 3:37 pm
    —
Day: 8th
Map: Rauray

The plan is go up north and grab the exit there. Waste no time, we have men but not that many minutes to get the job done.




Yes there he is, and in the other 2 story house to. Suppressive fire take care of it.


There we have a marder, damned Dima can use em scillfully, but this time I was lucky, and my 95mm How got him first.



The partisan style used by Germans is annoying and delay movement, probly exact what they whant.



North is secured, a good base for next round is secured.
I though a Shreck killed the Sherman, but it dint, maybe it just took some shots, its blurry…


Germans played partisan, and managed to keep there losses low, but UK managed to take there objectives.


Day: 8 th
Map: Abbaye

Here Dima come in from the East of the map, as hes BG is cut of and try to regain supplies.
He has fuel and ammo for this round, but not for next. One have to assume he is desperate to get the West side Exit.
Some FF may cover the large fields, so one have to assume he wont try to move in the open aria. I believe he try brute force and move along the North covered aria.


After some movements Dima managed to get the Tanks and AC over at the North side, smoke made it safer.

Not much fight, Germans asked for Truce.

Day: 8 th
Map: Lingevres
SO, Germans have moved out there second rated depleted BG, and have moved in a quality BG, with Tigers.
I held the East part of the map, and decided to try to control the whole North part of the map over the river.


Get the church, hold it, that’s another goal. May be costly, but, I must have a good big aria in this map, for I fear it will be many painful battles here, and that better then just a few totally painful.


Tiger movement! Yes, it would be sad to lose it to a PIAT…
If the Tiger wold have got over River I would have lost North, I have a AT gun that cover bridge and a another Sherman that help that AT gun.


Arrrr, yes, Sherman’s shall have an advantage at close fights, mm..
Yah that Shermans is destroyed!



The 2 IV is a threatening sight, and FF is best at long range, in the end… lost FF..




Heavy CC fighting. I believe I damaged the tiger, it got imob.



End result.
Germans lost a tank and got 3 damaged, UK lost 2 had 2 damaged.
Do I hold Church, No. I have a foot in it and who will win it next time?
In North a bow river dima has no foothold.
In South, I see some trouble.
Be up vs the Quality Pz Battalions is challenging. I believe we are gone take a new approach to this map in next round.

Day: 8 th
Map: Tilly

We better move fast here, it’s a meeting engagement.
The enemy hold HTs, and quality AT guns and Scheck’s.
My BG has good tanks, including some funnies.
The goal:
Try take main City, if its under my control the Germans will have hard time here. The North can be grabbed by simple tank/infantry movement. As enemy hold relatively weak SP AT he will not be able to grab North part.
Okay men, move it!


Work, the HT with 75mm L24 is killed soon by the 95mm Howizer.




That was nasty germans who killed a lot of my fine men. Totally unnecessary.
Second attempt was more successful, lets get em boys!



Yes, secure the main village! Damned those dimish Germans, they sneaked up that house and kill my men. What a waste!



End result!

#15:  Author: AT_Stalky PostPosted: Tue Aug 05, 2008 6:29 pm
    —
Attention:

Medal award cemony!

Arrow Award motivation: The brave stopping of the German advance at Amfrecville, by killing of a Mk IV and for the following shelling of Germans infantry advance.. Well done men!


Back to the fighting part.

Day: 8 th
Map: Ranvill

The Germans will make a new attempt, its now hard to guess what they do.


I prepared some tank kill zones, 2 PIAT and 2 57mm AT guns will work together and try stop the Germans assault.




The Mk IV is neutrelized, his infantry team didn’t protect him well enough!
The damned HT destroyed my gun..



There we got the second Mk IV, ya, the PIAT and gun work perfect together.


Yah do it, get rid of em we must hold the whole village to be able to last some more rounds!



Yah, hm, haha, everything just work so perfect!



Damned, Dima is a sloppy commander, he ought to teach em to knock before enter, they was not welcome! My poor men!





Haha, another kill for the 57mm gun, they are indestructible!


I thought everything was working today! Uh, this is gone be bad..


Well, some more aria in South East village back to UK hands.
But North part seem a bit problematic!
Germans Lost 3 tanks, and 2 HT. UK losses was 2 guns and 1 PIAT and some other units.


Day: 8 th
Map: Bayeux

Hm, this will be easy… We know there are few things that is easy. Germans has a crap BG here, and all odds is on my side. But we are in a town, and any ambush of my men in a open street will result in heavy casualty’s.
I have no funnies, not even a tank with good HE, this is a weakness, but I have a lot of infantry, and they are well armed.
Problem is sometimes to set limit and reorganize the assult ass part mission is made.
If it go to easy, one is tempted to grab some more, and the organize and assemble men may be seen as a time delay witch may cause enemy to reorganize his defend and important time is lost.


Smoke cover advance Vicker in place to protect my exposed men.
It goes easy.

Easy, Dimas crap men make him be carious?


Finally resistance!

Vickers shall make there day bad..



Yeh, PIAT and Vickers shall silence that MG; and a Flamers is on its way from its Right side!



Sometimes one shall know when to stop… This would have been such time…
Dima has really played me here. He has let my men spread out, and im to eager to push on, he have several traps that I fall into soon.


Oh, I have so much to tell you all about what happnd here, I which I can do that someday. But we have to respect the Censor departments decisions.



Yeh, I was lured into that trap. But on the positive side, I gained really much of the map, In the start I was confined in the small South East corner, with limited options.
In next game, there is noo room for dimas little game he played here, if he don’t plan to set up ambush outside map ; ) … Something in me tell me, he will play some other tricks next time.. Damned partisan..

#16:  Author: AT_Stalky PostPosted: Sat Nov 29, 2008 10:09 pm
    —
Several rolls of film and written reports has been lost in a C-47xp crash caused by some flak from the Germans.


Map: Bayeux
Date 10 th 6 am

This map is v important to allied and ofcose to Germans, as it the hub to so many maps, and for the Germans they need just a unit on it to block the supply to move through, and allied must control whole map.
I have for many battles tried to through Dima out, but, that Russian Stalingrad glue is a special brew..



The battle begins, the allied force is in South, and it’s a massive force.


I have pasted many picks to one singe taken with minutes apart, and sequence is as yellow number say.
I have a Vickers for long range support in right side 2 story house.
1. The team is covered in smoke, this keep losses low, I also suspect the enemy mortars are at the Left south corner, and thus im inside there minimum range, this save life as Dima is the mortar man from hell.
At 2, we see the enemy, and the enemy MG is overwhelmed with fire.
At 3, enemy is so suppressed I send some team forward to kill em,
At 4, Speed things up, its so, that Dima is master of rearrange his troops, and if one give some time e will have a ambush ready and followed by counter assault
Well, then I forgot to take more pics , but in the end the Germans was through of, many life lost in the street fight just top of the yellow 4, and as that happen I moved in my North teams to grab VL in north,

End result:


Finally the map is cleared and supply’s move to my starving units.

#17:  Author: AT_Stalky PostPosted: Sat Nov 29, 2008 10:57 pm
    —
Maps: Lebissey Woods
Date 10th? 6 AM

Yes, Dima have kicked me out and kicked the Allies around some times before on this horrible map. This time I come in from Top Right side, that make things a bit more easy.

By take the Exit to Caen (Left mid Exit) I deprive the Germans of there supply. This is the ONLY tactical goal in this fight.


But this starts ok, the 6 pdr kill the Mk IV, and Dima then call in the barrage and the poor gun is destroyed.

Here I try to get a PIAT to cover the right side of the church,


The Germans spot it, and for some reason send the tank forward, and the PIAT destroys it.


The Germans counter my moves by send in the Top North Right side tanks, probly aiming to derail my focus, and maybe take my supply VL up there?


The fist IV moved forward at high speed, I placed a 6 pdr to guard that VL, and that came handy. 6 pdr kill the IV, and the second IV is sent southwards, probly to go round and help at other side of map at the left side Caen VL, the Second IV is killed by the same 6 pdr.

At the same time in Right side Caen VL:


Dima has a Scheck up in church tower, and he also sent in a new IV standing guard at church.


Now, dimas infantry is desperate, my 95mm howitzer move in, at same time the FF move forward to kill the IV behind the church.


End result, Germans lost 5 tanks model IV, the Caen VL is secure and Germans will have no fuel next battle. Well done men!

#18:  Author: AT_Stalky PostPosted: Sat Nov 29, 2008 11:10 pm
    —
Map: Rauray
Date: 10 th 6 am?

The maps north and right side is in UK control, and Germans has a partisan tactic here.
Dima focus on easy pray at low casualty.
What to do? Either assault from North, or from south, but not both at same time..
I decide to try the South aria..

Dima has groped far in, and I can move rather simple, my AC with its canister ammo will make things easy if I approach some enemy inf, the AC cant take a AT gun shot thpough.

As I come a bit more up north, Dima has a Pak 40 wich make life short for my 2 AC,

Dima take light casualty’s, and play partisan really well.

#19:  Author: AT_Stalky PostPosted: Sat Nov 29, 2008 11:17 pm
    —
Map: Abbaye
Date 10 th 6 am

I control the map, and Im rather happy to do that.
Dima has moved in a Panther BG, and that can be painful, for me.
But still the open arias, is threatening even for a panther, as both my 6 pdrs and FF can make more then a dent if hit panther in side, and as I control map, dima expect me to cover map from all sides..

He play safe, and sneak and try get a foot hold in left south aria.
I expected this move, so I placed a flamer there and a command team and a MG.
The germans attempt failed…


Hm, End result.

#20:  Author: AT_Stalky PostPosted: Sun Nov 30, 2008 10:55 am
    —
Movement.
This is the situation at the end of the 10 th 6 AM.



Maps: Lebissey Woods
Date 10th 2 PM

This map is v imp for the GC, it hold the key to Caen.


Tactic goal for this round: Get the church no matter what.


Dima probly has some schrecks in there that can pick my tanks of from the tower, so some massive suppression is in order for this to have any chance at all. The Suppression is take care of by 2 95mm howitzer tanks.
The church in it self will be stormed by infantry after the enemy is soften..


The Vickers team at right side provide some extra suppression so the enemy has little place to hide. On the left side a AVRE come in, and a enemy IV tank comes in to massacre my infantry, that IV is bombed by the RAF.
The infantry assult is barraged by Dima, and the tank following em is immobilized.


Dima has rearranged his defence, and the IV now is at left side, RAF dint do there work properly.
The smoking IV got killed by my Sherman, but the other IV then take out that Sherman, and later the 95mm to..
The church is taken by the infantry, but dima will not let this stand, here come his infantry to.


Situation is critical, dima moves in and my morale is really low.



End result.
This pattern of destroyed vs damaged tanks has followed us through the this GC and all our GC I can remember.
Im not sure, but its most likely about opportunity cost, its to costly and risky to make sure his tanks is killed, take ground is more imp to me, and then I just hope his tanks isn’t repaired to next round.
Said that was in general, but In some battle, there just isnt any value to risk the last AT resources on the final kill, and ofcose in some battle there just inst any resorces left to use...
Dima has a total other general idea, he make sure my tanks are really dead, its also so he generally takes more deadly shots as he open fire, mostly in side. For me, I just want to stop his tank so any shot may do that, and then I can move.

Maps: Rauray
Date 10th 2 PM

General idea, grab the center houses, and move to the X road, and secure that.

at 2) I suspected Dima would have some inf team and maybe a schreck in there, but if he had he removed em as he saw what he was up against. Hes master of the partisan warfare and isn’t that annoying.
At 3) We are moving to Prio 2, the X road and the buildings there. My AC has canisters, and they are really cool for infantry support, as long as they aint hit.. Dima score a Schreck hit on my fine AC, and its burning. I must kill that schreck, mortars pin it down, and I must move in some infantry to kill it.
At 4) The infantry team has flanked him, and his men is dealt with.
At 5) Crap, ambushed, but here the AC is so useful in infantry close support role, it take control of situation fast.
At 6) I move over his men, but there is a 3 rd and 4 th line of partisan ambushes, lucky I held my men close and the ACs near by, the 2 AC make all the difference..
AT 7) well, see what I mean, here he has the 5 th line of ambush… This is dealt with from three sides, as I moved up my South team to fire at the partisans backs.
At Cool In top of map, the enemy MG42 shop my team into small parts, and that’s the danger of moving without cover, but sometimes it pays of, I like that, and its not my life to pay with anyway…


End result, so what’s some life’s for the grater good? I rather take 25 casualty’s in one go, then have to fight here 10 times and just have 10 casualty’s each time. This was fast and kill ratios was ok, and Germans are so boxed in they hardly can’t fight here one more time without suffer major losses.


Last edited by AT_Stalky on Mon Dec 08, 2008 11:48 am; edited 1 time in total

#21:  Author: AT_Stalky PostPosted: Sat Dec 06, 2008 11:17 am
    —
BTW, this is the strategy situation 2 PM 10 June 1944


I have moved in 2 of my units behind his units and cut 4 of his units of from supply.
In general, there’s hardly anything so sad as an immobile Panther and Tiger.

In this way, those units will be much more easy to destroy, and they pose a much more manageable threat.
There isn’t many more room (free maps) for German BG to be in, so disbanding
isn’t really an option either I suppose, they will just que….



Maps: Abbaye
Date 10th 2 PM


Euuu, Panthers, MY FF stand on guard, and was meant to take a panther in side if it nmoved on the left side of the map,
but dima run it in to the headge and got LOS on my FF, and that may end v bad,
I got immobilized, but the FFs gunner was unhurt and turned the turret and got of a deadly shot at the gun mantle of the Panther,
witch turned into a smoking wreck. Dima is a wolf, probly a Alfa male, thee pack leader,
and he just cant stand a old, damaged or tired pray wobbling about, there his instinct takes over, KILL IT, KILL THAT TANK, I whant it DEAD…
My damaged FF, and its crew sat there satisfied and thought “hey we did grate, shears and soon there will be medals for us all,
cant w8 to be in the papers as a hero.”
so they dint see Dimas 2 nd panther coming at full speed and fired a round that penetrated the lower
hull and started a fire that caused the ammo magazine to blew up. I heard Dima over the radio, “Haha, Good job, Now they just have 2 FF remaining in this BG”….


Yes, wolf or panthers, I don’t know, but everyone knows the Panthers don’t really cause so many death among humans,
the greatest human killer is a fly, malaria etc. This fly, my Fire Fly delivered a deadly shot in the side of that Panther.



Maps: Caen
Date 10th 2 PM
Tactic goal, only support the grater strategy by being on the map and
blocking supplies to many encircled Germans quality BGs.
Limited tactical goal, expand the deploy zone making it harder for Germans to push us of.


This s confined aria, and Dima have LOS from all sides, and them damned Schrecks and MG42s cause casualties.
My PIATs don’t have the range (only 85 meters) so dima know exact how to get the rounds of still stay safe.
When my men reach the top left buildings he brought in a JPZ, and well… That hurts..


End Result, Germans got one VL and I got a new VL. Im cornered, and need some serious glue to stay on the map.
Notice Dimas casualtys, this type of battles he really dominates.
And I supose the few cassulatys he had here, was caused by his own friendly fire, for I dont belive I killed a single German here.


Last edited by AT_Stalky on Sat Dec 06, 2008 11:55 am; edited 3 times in total

#22:  Author: AT_Stalky PostPosted: Sat Dec 06, 2008 11:50 am
    —
Map: Lingevres
Date 10th 2 PM

Its one of these wonderful afternoons, the chefs finally delivered a descent meal. The sun shines and Im thinking of my next tactical goals and the grater strategy, just relaxing in the shadows.

Nopz, its not meant that one can have a half day off the job, here come the Germans.
In the North –left of the corner the Germans mustered 3 tanks and numerous infantry units.
This is gona be serious, I expected them to assault over the bridge in South Right side.
No time to lose, we must reorganize our men.
The only troops available in North Left is a Command unit and a PIAT and a reg Sherman, they will have to fight extra hard until reinforce is brought up, I also have a scout team, that was almost overrun by the tanks, but manage so sneak away trembling in fear.. .


Yes, now we have PIAT ready, and we see a FF and another reg Sherman have come to help out, and boy do that have a calming factor on the scared men. .
The top Sherman got killed by a Mk IV, now it’s a serious road block.


In south dima bring in some more infantry, he probly though that I had no units in north of bridge, but there was my scouts. They stopped the enemy and tried to crawl away.
That was to much for dima, he bring in a 2cm HT, and that has some serious firepower.
Im sort of happy about that, for that HT will be a nice kill for my FF, that starts to move to get LOS on that HT.


Dima search for my men and spray the hedge, and he dint see my FF.
The second Sherman got behind the house and did some grate damage control as it killed of the enemy infantry that had taken the North house.
The 3 IV all drove up to the hedge at the same time, and I placed the barrage at em, and then the RAF boys made some more damage, they all got immobilized.


End result, was that all? It felt like the battle was so bloody, but possibly it was the stress that caused that feeling. I scratch my head..


Last edited by AT_Stalky on Sun Dec 07, 2008 10:15 am; edited 1 time in total

#23:  Author: AT_Stalky PostPosted: Sat Dec 06, 2008 11:49 pm
    —
Map: Cristot
Date 10th 2 PM

We are here:


This is a way to small map for some serious tactical game.
I try to put my thoughts into a tactical base plan.
What do I want out of this map?
What does dima want?
The image below is my guesses, the only aria we will not agree this first battle ought to be the Right side exit.


The battle begins

Yes, we are at the right side exit, and here he come with a Puma, and I got a PIAT ready for him. My men is shot by the Puma, damned can I reach him with my PIAT?


Yeh, my PIAT got the Puma. And I moved in a FF to take the Panther in side, I belive it did some damage BUT, Dima moved in another Panther (down the road only half visible) and got a deadly shot in the FFs front.


Stupid, for some reason I move my command team into the church, this is not in the plan. Dima move in 4 Panthers here and some infantry..


Dima get his men from church over to the house where I had the PIAT, and… kill my men..
I have a Croc and it is moved in to just flame that house so my command team can enter from the back, and its out of LOS behind the knocked out FF, but dima ove at high speed and get LOS on my Croc. I lose another FF vs a Panther.


The panther by the house is damaged by the croc, but the second Panther move up and as my Croc is moving back into safety, BANG, its killed…


End result. Tactical goal is reached, but it was a Pyrrhic victory.



Map: Carpiquet
Date 10th 2 PM

We are here:


I enter in the right side, dima control all map. I will be pout of fuel the next round so the plans must be v aggressive, losses of men and goods is of no importance, only ground will matter.
When Im out of supply next time, Dima will come after me and try to push me of the map, so quantity of ground is key.
My basic tactic plan and evaluation of Dima possible setup was guessed according to image below. The south will be focus point of the allied attack, and then as the local defence crumble its just speed that matters, so Dima cant regroup his Germans.


The battle was hard and intensive:

End result at the right side.

#24:  Author: TejszdLocation: Canada PostPosted: Sun Dec 07, 2008 1:09 am
    —
Thanks for posting AT_Stalky!

#25:  Author: AT_Stalky PostPosted: Sun Dec 07, 2008 10:43 am
    —
tx for that TJ,

#26:  Author: AT_Stalky PostPosted: Sun Dec 07, 2008 1:49 pm
    —
Map: Ranville
Date 10th 2 PM

We are here:


The AL units has been fighting the Germans here for a long time basically just holding the map fought defensive delaying battles.
Now this Tank BG has moved in, and this is gona be anything BUT defensive battles from the UK side.
Its time to go forward in the South, I have the BG to spare and AL is getting v tired.
This is one of the best maps in GJS (recoded), and it offers so much tactical gameplay at high level.
The way the VL is set, is superb, the left side VL is V imp for the germans soon that will be the ONLY way
to get supply ammo and fuel for this BG, and Dima is well aware of this, he know the strategy-tactical integration really well.
The risk he always face is that I will go for that left side VL, so he must always prepare his defence or attack with that in mind.
For the allies, that VL is now a magnet, get it and he stand still next time, but what will the cost be?
Will it even be feasible to take it and HOLD it? Hm, he will have mobile AT as the pre battle tactical plan below suggest,
he will also see when the threat diminish to that left VL and use that resources to fight me where im heavy.
1) Go right in this is a better plan as I can then have AT guns blocking some movement of the
big fields and limit Dimas reinforce moves.
2) And then it will be possible to go along side the right side of map and in 2 nd or 3 rd battle
control the South Right village and its hedges, and in that way deprive dima of the AT deployment that threaten the main goal, as in the left side VL.. So this is a long multi battle plan..
3) What will dima do? well, I believe he grope as pointed out in map below.


The battle begins, and it’s a hard battle:

End result, c

#27:  Author: dgfredLocation: N.C., USA PostPosted: Sun Dec 07, 2008 4:06 pm
    —
What a terrific AAR! :Cool Thanks for your time and effort posting.

#28:  Author: AT_Stalky PostPosted: Sun Dec 07, 2008 6:52 pm
    —
Thanx Fred

#29:  Author: Mopolopy PostPosted: Mon Dec 08, 2008 8:31 am
    —
Yes, indeed, an excellent one, very detailled.

#30:  Author: dgfredLocation: N.C., USA PostPosted: Tue Dec 09, 2008 9:01 pm
    —
I know this is a really, really stupid question but here goes Embarassed Embarassed -

Do you first install GJS 4.4 and THEN install TRSMv.097 on top of that?

Or do you just install TRSM by itself?

Each time I install TRSM on top of GJS, something happens and I have
to reinstall the entire CC5 game after I tried to uninstall one or the other.
I also had the RWA installed, so that might have been the problem, not sure anymore, really confused. Help.

#31:  Author: AT_Stalky PostPosted: Tue Dec 09, 2008 10:09 pm
    —
Hello again,

thats a question many ask,

Install:
First GJS, then TRSM

and unisnatall :
First TRSM, then GJS

As for problem with reinstall:

A) The TRSM pln is as I can see error free.
B) The problem u have is the RAW sub mod, i have now shecked it and it has as far as I can tell errors in it that cause the pln file folder to be emtied as its unistalled, thats fatal for CC5 and reinstall i needed.. I have mailed the maker of the RAW sub mod, so he can sheck this him self, and conferm this, and possible fix that.
The RAW sub mod is really cool, but problem must be fixed ofcose. Awoid install RAW untill it is fixed plz.

Thank for report this fred

Stalky

#32:  Author: dgfredLocation: N.C., USA PostPosted: Wed Dec 10, 2008 2:46 am
    —
Thank you AT Stalky! :ok2

#33:  Author: dgfredLocation: N.C., USA PostPosted: Thu Dec 11, 2008 3:37 pm
    —
Since several turn reports were lost due to enemy treachery Mad , I have some
questions on the missing reports. If you can remember:

How did you move your Para's in the first day moves?
What was the German response to these moves?
Did the Germans withdraw from the beaches after the first (am) battles?
If not, how long did they hold out on the beach sectors?
Was Naval Fire effective for the Allies?
What units (brigades/divisions) have been the toughest for the Germans?
Which units have been the most effective for the Allies?

More when I think of them.

*I know this mod is mostly for h2h, but I play alot of single player and have noticed the AI will move the paras all over the place in the first turn. I'm not sure of an effective counter to this as the Germans. Also the AI will not use Naval Fire on my beach units Confused ... but occaisionally will use Air Attacks. As the Allies I am unsure as to whether to move my Beach (am) Assault Units
after the first battles to allow more reinforcements for the (pm) battles, or leave them to disband the German beach units and move on June 7th. What are your strategies regarding this? Thanks in advance for your tips.

#34:  Author: AT_Stalky PostPosted: Thu Dec 11, 2008 6:59 pm
    —
Hello Fred

Quote:
Since several turn reports were lost due to enemy treachery , I have some
questions on the missing reports. If you can remember:

How did you move your Para's in the first day moves?


PPL can play the GC with out without rules ofcose.
But the GCs me and Dima have played, we have always started the first round as its preset in TRSM GC, so we don’t allow any moved the first ROUND, that how they landed and the Germans as confused and redraw was not on the table. After that we pretend Hitler / Churchill had no say and we are in total control.


Quote:
1)What was the German response to these moves?
2)Did the Germans withdraw from the beaches after the first (am) battles?
3)If not, how long did they hold out on the beach sectors?
4)Was Naval Fire effective for the Allies?
5)What units (brigades/divisions) have been the toughest for the Germans?
Which units have been the most effective for the Allies?


1)On first page you can fined some clew on that, but its not that illustrated, I have taken the end situation at 6 th and 7 th, and tried to my best memory draw in the moves done in the two rounds for each day illustrated in the images attached. (forgive my memory if it failed)
2)Ge Was kicked of Juno?, Ge was made impossible in PEB redraw, I believed they moved from Gold to cruelly, and situation was impossible at Oiste and moved to Benouville. (if my memory…)
3)At the end of 8 th all Beaches was cleared.
4)Much…
5) Hu, only Dima can answer that,
6)In TRSM all the BGs with funnies are sledgehammers. AB/AL is tough in another way, I don’t assault with em and normally defend, they do that v well..




Quote:
More when I think of them.

*I know this mod is mostly for h2h, but I play alot of single player and have noticed the AI will move the paras all over the place in the first turn. I'm not sure of an effective counter to this as the Germans. Also the AI will not use Naval Fire on my beach units ... but occaisionally will use Air Attacks. As the Allies I am unsure as to whether to move my Beach (am) Assault Units
after the first battles to allow more reinforcements for the (pm) battles, or leave them to disband the German beach units and move on June 7th. What are your strategies regarding this? Thanks in advance for your tips.

The TRSM UK units at 6th is stronger then in reg GJS, the germans are weeker. I belive the way FP is in TRSM alowes for the first "historical" progress to be more accurate to real progress.

The only time u get reinforce is at 6 AM, so IMO move of the Beachhead in 6 th 2 PM move if possible, the quantity of units is IMO v important. Use em to try grab the most important maps with minimum enemy strength if any on them, no fun come into any of em maps and there are either Lehr or 12 SS who may be at Bayoux, Benoville and Buron at 8 th 6 AM, move with speed and beat em to it.



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#35:  Author: dgfredLocation: N.C., USA PostPosted: Thu Dec 11, 2008 8:10 pm
    —
Thanks Stalky! :Cool

Much good reading (and learning) for me with your post.

*I guess for solo play I will just have to make due with what the AI does
in the 6th am moves, since it will not stay put. Still good to know your strategies, and counterstrategies. Cheers.

Best Regards, Fred

#36:  Author: Dima PostPosted: Sat Dec 13, 2008 7:59 am
    —
Quote:
How did you move your Para's in the first day moves?

I believe on the first turn we agreed to move any BGs but beach ones.

Quote:
What was the German response to these moves?

21.PzGrBGs attacked Paras not allowing them to move Smile.

Quote:
Did the Germans withdraw from the beaches after the first (am) battles?

that depended on situation after first battle on each beach.

Quote:
If not, how long did they hold out on the beach sectors?

as long as possible.

Quote:
Was Naval Fire effective for the Allies?

uhh-ho, that was one of the main things why i moved to third line.

Quote:
What units (brigades/divisions) have been the toughest for the Germans?

Ost BG Razz

Quote:
Which units have been the most effective for the Allies?

2 BGs (Gold and Juno) with 2 Crocs each.
Croc frontal can't be pen. by Pak40 and they r evil Smile

#37:  Author: dgfredLocation: N.C., USA PostPosted: Sun Dec 14, 2008 3:57 am
    —
Thanks Dima Wink :Cool . Will continue to follow battle closely.
Cheers! Greg

#38:  Author: Dima PostPosted: Sat Jan 24, 2009 7:19 pm
    —
June 9, 1944.
6am.

Benouville,

Battalion of 9th / 3rd ID keeps pushing on the positions of II./192./21.PzD.

II. Battalion took positions in the town of Benouville stretched from south to north using stone houses as strongpoints. One main defence point and 2 auxilaries were made. The enemy attack approaches r shown as blue arrows - thick is the main approach and thin is the auxilary approaches.


The enemy uses tanx and PIATs to kill our men in houses. The first casualty was MG Team on forward positions. Looks like Stalky has very serious intentions.


Enemy infantry advances to our position with the covering fire of british SHerman V Crab.


PzGrenadiere trying to counter attack but tank guns ruined the attack inflicting heavy casualties.


Our infantry is regrouping and preparing positions to meet the enemy.


The british AVRE was so confidient that it drove on the main road....8,8cm APCBC shell penetrated it's frontal armor and making it's way thru the inside, compartment killing the crew, hit the engine.


Stalk has called arty barrage on my poor acht und acht (Pak 43/41) KO it.


My infantry engage the brits inflicting casualties.


Enemy retaliates with superior firepower so our soliders had to retreat and regroup. AT team armed with RPzB.43 and having only 2 rockets makes an accurate shot at the british tank. After the explosion, Sherman freezes in flames.


PzGrenadiere regroup. AT team shoots the second rocket hitting Crab side making it explode! Pretty good effectiveness, eh? Wink


Enemy is still pushing forward taking hvy casualties


The results of the battle:


Hermanville,

II./22./21.PzD retreats from Abbay de Ardennes thru the lines of the battalion of 9th BDE /3rd Can ID.

Initial plan for the attack, we need to the road to Bretteville to escape.


PzIV is hit by 3inch gun of M10.


Exchanging the shots. Infantry push on the brits in houses.


Disaster! 3rd PzIV is KO.


PIAT KsO SdKfz 222.


My infantry got BBQd.


Attack is still going. M10 that destroyed 2 PzIV is KO by another PzIV!


Results of the battle:


Our brave men achieved the goals despite the overhelming odds!!!

Lebesiy Woods,

II./12./12.SS-PzD keeps pushing on the battalion of 8th / 3rd ID.

the heroes of the last battle here:


Initial attack plan:


Everything starts v good - enemy on forward positions is annihilated.


Attack is progressing. 6pdr AT gun is KO. Enemy sustains hvy casualties.


ANother ATG is destroyed! Our brave men successfully advance!


Uhh, PIAT KO PzIV... Attack is still in progress.


Most of the battle objects r taken. 50m to take the road to Buron! Enemt sustains v hvy casualties!


The road to Buron wasn't taken due to enemy reinforcement...

Rauray,

II./915./352.ID defends against battalion of 7th BDE / 3rd Can ID.

The defence plan and possible enemy movements.


The main enemy forces r seen where we didn;'t expect them. Mortar teams have to regroup.


Here they r! Men, get rdy!


The hell of a battle. Centaur was KO by RPzB. Sherman was KO by Marder I. OUr infantry sustaing casualties and regroups. Enemy taking hvy casualties, but still trying to advance.


Results of the battle:


Damn, Stalk managed to take the road to Bretteville... that's v bad.

Abbaye de Ardennes,

II./902./PLD attacks 8th / 3rd Can ID.

Using superior firepower, our brave men clear house after house.


Great! Enemy sustains hvy casualties and retreats! Go take those houses!


Results of the battle:


all the goals were met.

Lingevres,

II./130./PLD keep pushing on 231st BDE/ 50th ID.

The initial attack plan:


Our men slowly advance clearing hedge to hedge.


The british airstrike was lethal - it killed some infantry and SdKfz 250/9.


PzGrenadiere advance with the covering fire of PzIV


The duel between PzIV and Cran finished with Crab got damaged and retreated. Arty barrage finished ATG.


PIAT disabled gun. Anyway it still has MGs, go,go,go!


PzIV was KO by PIAT from unknown position.


results of the battle:


things went pretty much according the plan.

Tilly Sur Seulles,

Cease fire between I./25./12.SS-PzD and 69th BDE/ 50th ID.


Ranville,

I./22./21.PzD keeps it's attacks against 6th AL BDE/6th PD.

heroes of the previous battle here:


Initial plan of attack:


Good, enemy scouts r spotted:


Keep pushing!


Enemy PIATs KO 2 Pzs. That should not stop u, men, advance!


Firepower and maneuvre - the key to victory!


Results of the battle:


it was costly, but the goals were achieved.

Results on the eve of 2pm 09.06.1944


to be continue...

#39: Re: TRSM Dima - Stalky GC Author: ActionJacksonDX PostPosted: Sun Aug 23, 2009 12:56 am
    —
very nice aar. i read all all of it!
what happened to that gc?

#40: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Sun Aug 23, 2009 6:35 am
    —
Quote:
very nice aar. i read all all of it!

i will post AARs for couple of more days, Stalky has them done already but waiting for me to post my turns first.

Quote:
what happened to that gc?

we paused on June 14th, 2nd turn

#41: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Mon Jan 02, 2012 9:50 pm
    —
Great AARs. Thanks!

Who won?

#42: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Sat Jan 14, 2012 5:36 am
    —
Allied to very good results for June 9. The level of play for the British is clearly higher than for the Germans.

#43: Re: TRSM Dima - Stalky GC Author: MF_Church PostPosted: Sat Jan 14, 2012 2:00 pm
    —
Hip Hip! Hurray!  

Very Finely Done, this display of your games!

TU!

:)

#44: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Sat Jan 14, 2012 5:00 pm
    —
Huskarl wrote (View Post):
Allied to very good results for June 9. The level of play for the British is clearly higher than for the Germans.


Hm, nor sure I agree. I think that too few battles have been played, in order to make a solid final conclusion, on who is in fact doing best.

#45: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Sat Jan 14, 2012 6:18 pm
    —
CC_CO wrote (View Post):
Hm, nor sure I agree. I think that too few battles have been played, in order to make a solid final conclusion, on who is in fact doing best.


I played this company with equal I am able to rival. But on 30 minutes. My results were better for the Germans to the 9th of June.

I was very surprised by the result of the first battle in the Gold beach. Incredible success of the British.

#46: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Sat Jan 14, 2012 7:47 pm
    —
Huskarl wrote (View Post):
CC_CO wrote (View Post):
Hm, nor sure I agree. I think that too few battles have been played, in order to make a solid final conclusion, on who is in fact doing best.


I played this company with equal I am able to rival. But on 30 minutes. My results were better for the Germans to the 9th of June.

I was very surprised by the result of the first battle in the Gold beach. Incredible success of the British.


Even though, however, I still think that only 3 days of battle is too little to conclude solid, on who is the best. Perhaps the player commanding the German forces will proof much better further inland?

All I'm saying is that 3 days of battle, to me at least, is not enough to conclude.

#47: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Sun Jan 15, 2012 6:31 pm
    —
Perhaps the only serious drawback British commander - to leave the brigades without supplies for moving forward.

Will there be a continuation of the company or abandoned?

#48: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Jan 16, 2012 12:02 pm
    —
I don’t believe one can decide who’s winning a GC after 3 days of fighting.


Huskarl wrote (View Post):
Perhaps the only serious drawback British commander - to leave the brigades without supplies for moving forward. Will there be a continuation of the company or abandoned?


Hi

IMO, and the way I play GC as allied with superior material resources one should move fast and make sure Bayeux and Benouville maps in the “second line” covered by troops in front of them maps. See attached image. These two maps are IMO thee most important maps to have control over in GJS.

If one plays a competent opponent (like Dima) he is also well aware of this. He will always try to have a unit on Bayeux map. Why? In that way the Germans only have to fight at Bayeux map and not at 3 (or 4) maps (Lingvres, Tilly, Rauray (Thaon)). The math is simple, Germans will lose troops only at one map and not at three or four maps. The reverse is true for UK.
If one would start by clearing Bayeux from Germans, then as Germans control  the maps Lingvres, Tilly and Rauray they will just move in another unit to Bayoux… There result will be that the UK advance is halted forever (if the German player knows what he’s doing, Dima does..).
So the UK need to place units at each of them maps (Lingvres, Tilly, Rauray) to make sure one deny the Germans from enter Bayeux.
For the map Thaon one must (at least) hold the exit to Bayeux, for the same reason mentioned a bow. But Thaon is accessible from other maps…
All units at the maps Lingvres, Tilly, Rauray are out of supply for some battles, thus that’s implicit for the strategy used.

/S


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#49: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Mon Jan 16, 2012 1:38 pm
    —
I never thought of Benouville as the southern anchor in the line, defending Caen. Then again I have never played the GC against a human player.

Suppose then, that meeting engagements are unavoidable within the first week of the campaign, which turns GJS GC, including TRSM 982 GC, into a race - for both sides. The BB-line. Who will get there first.  

Very helpful post Stalky. Thanks.


Last edited by CC_CO on Mon Jan 16, 2012 8:10 pm; edited 1 time in total

#50: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Jan 16, 2012 2:12 pm
    —
Hello CC CO

The Benoville map is important because of the bridge connection and its access to the aria beneath the channel and the supply to the UK units there. UK need full control over Benouville for this, thus needs to have a unit at the Lebissay Woods map (and control South East Buron).
Further getting armoured BGs through Benouville -> to the aria beneath the channel and reliving the AB/AL units there and keeping em supplied makes for a better situation for the UK.
As a general overall strategy for UK (IMO) is to fight in as many maps as possible, and the opposite is true for the Germans with there scares resources.  

Buron is a map of "relative" importance. In the image I made a “lasso” into the village centre of Buron as one need to be there (In the village houses and hedges etc). For UK to move slow, and letting Germans come to Buron first with a strong BG makes for a bad situation for UK…  as UK enter Buron in open fields and may well be kicked of and of and..kicked..of.  

At least that’s my thoughts..

#51: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Tue Jan 17, 2012 10:15 am
    —
Interesting thoughts. Thanks for sharing. Sad thing you and Dima never played this GC to an end.

Generally speaking, shouldn't the German player try to inflict at least double the amount of casualties to the allied player, than his own, in order to keep  pace with the otherwise unfair odds in resources?

#52: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Jan 17, 2012 12:45 pm
    —
Hi again CC CO

About ratios, I hope Dima comment on this because he has most or everything of this in his head.

#53: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Tue Jan 17, 2012 1:34 pm
    —
I played for the GDS and the British and the Germans for. This is a very balanced mod. Resources of the parties about equally.

#54: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Tue Jan 17, 2012 4:29 pm
    —
Hi CC_CO,

while the germans are badly overnumbered in manpower, they have pretty same number of tanks as the british (together with 1 reinforcement per BG), more armored vehicles like HTs, ACs and good number of ATGs - as it was in RL in GJS sector in June 1944.
Also you should have in mind that after reinforcement, the forcepool of CW BGs in TRSM is changed, they loose funnies (most of them), commandos and other powerfull assests they were given for D-Day, while the quality of infantry becomes worse - mainly greens instead of regulars and vets before reinforcement. That's why if the German player could inflict enough damage to the CW BGs to force them reinforce, he will have good chances to counterattack with powerfull german Pz (having 30-40 tanks + ACs each) and PzGren BGs against low quality enemy.

As GC lasts 24 days (till June 30th) and the CW forces have the ability to reinforce my strategy was to inflict as much as possible casualties to Stalk's infantry and tanks while using only low grade units and few ATGs to have them available later in GC for the counterattack. But of cause not everything went smooth vs such a good player Smile.

IIRC (Stalk can correct me), we have played this GC till June 16-17th and reached the phase of my counterattack with pretty fresh units against his weak (due to heavy casualties) spearheads both in the north and south, while Caen, Abbey were still mine.

Huskarl,

Basing on your posts, it looks like you didn't play TRSM, which is, although beeing submod to GJS 4.4, has totally different units, FPs, number of new BGs (not mentioning new data system) resulting in new gameplay and more historical GC where main battles start on 3rd row and not on 1st as in GJS.

Because if you've played TRSM as the Allies and didn't move off the beaches on 3rd day, you are useless Smile.

#55: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Jan 17, 2012 6:29 pm
    —
Dima I believe its time we engage in battle again. This is probably thee most intense and tough GC I played.

I do agree with Dima about the beach fights in TRSM, they are nothing like reg GJS. One feels the UK material power..

The situation at the 15 th is as attached. I have filled in the  statistics for the Germans remaining tanks in there BGs. A question mark on ?some? of the rear units though, dashed are worn out or low q BG..
I seriously doubt the German have the hardware that’s needed to push the UK to the beach. Its 30 rounds left, and if I only pick of one tank for each German BG that fights each round, the tanks would soon dried out for Germans.. At the moment there are 4 Germans Quality BGs cut of with no supply. Some GErmans BG lack tanks all together but have good infantry, good for defence but low value in attack..  
And I have not reinforced many UK BGs.. During the last days I have moved back the UK armoured BGs and replaced em with infantry BGs, Why? to ware down the Germans Quality BGs, and at the same time saving and resting my armoured quality BGs..
But why debate it its better to fight it out..  


But we see when its over..

Lets get into that fight again mate

/M


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#56: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Tue Jan 17, 2012 6:30 pm
    —
Dima

I do not remember whether I was playing in TRSM. Seems to play. But you're right. I am really mainly played in the regular GJS 4.4 I went to the beaches on the third turn. At Sword and Juno. In TRSM seems even easier to get away from the beaches.

Have you played with or without Jagdpanthers?

#57: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Tue Jan 17, 2012 8:19 pm
    —
Huskarl,

Quote:
I do not remember whether I was playing in TRSM. Seems to play. But you're right. I am really mainly played in the regular GJS 4.4 I went to the beaches on the third turn. At Sword and Juno. In TRSM seems even easier to get away from the beaches.

in TRSM the Allies can easily move off the beach, same as in RL. GJS has overpowered German beach BGs and really underpowered CW BGs on D-day.

Quote:
Have you played with or without Jagdpanthers?

once again, TRSM (stands for Total Realism Sub Mod) has alot of new units but all of them were there in June 1944, while JPs were not, though they are in GJS 4.4 - looks like you didn't try TRSM Wink.

Anyway, just check the RL advance of CW forces on same date and compare to the results of our GC - yes, that's why TRSM Smile.

Stalk,

Quote:
Dima I believe its time we engage in battle again. This is probably thee most intense and tough GC I played.

lol who's the obstacle? Smile
you have my email.

Quote:
I seriously doubt the German have the hardware that’s needed to push the UK to the beach. Its 30 rounds left, and if I only pick of one tank for each German BG that fights each round, the tanks would soon dried out for Germans..

hehe, i don't need to push you to the beach, i just need to have more VLs than you on 30th Wink.
btw, don't forget about 2Pz BG Smile.

#58: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Wed Jan 18, 2012 1:07 pm
    —
Dima wrote (View Post):
Hi CC_CO,

while the germans are badly overnumbered in manpower, they have pretty same number of tanks as the british (together with 1 reinforcement per BG), more armored vehicles like HTs, ACs and good number of ATGs - as it was in RL in GJS sector in June 1944.
Also you should have in mind that after reinforcement, the forcepool of CW BGs in TRSM is changed, they loose funnies (most of them), commandos and other powerfull assests they were given for D-Day, while the quality of infantry becomes worse - mainly greens instead of regulars and vets before reinforcement. That's why if the German player could inflict enough damage to the CW BGs to force them reinforce, he will have good chances to counterattack with powerfull german Pz (having 30-40 tanks + ACs each) and PzGren BGs against low quality enemy.

As GC lasts 24 days (till June 30th) and the CW forces have the ability to reinforce my strategy was to inflict as much as possible casualties to Stalk's infantry and tanks while using only low grade units and few ATGs to have them available later in GC for the counterattack. But of cause not everything went smooth vs such a good player Smile.

IIRC (Stalk can correct me), we have played this GC till June 16-17th and reached the phase of my counterattack with pretty fresh units against his weak (due to heavy casualties) spearheads both in the north and south, while Caen, Abbey were still mine.


Hi Dima

Thanks for the reply. Very informative, inspiring and helpful. Man, at some point I will have to play this GC, as the Germans.

I hope you and AT_Stalky will decide to continue your GC.


Cool maps AT_Stalky. Thanks.


edit Jan 21th:

Just read that the AAR will continue, since they have decided to play again. Me like!


Last edited by CC_CO on Sat Jan 21, 2012 5:26 pm; edited 1 time in total

#59: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Wed Jan 18, 2012 3:23 pm
    —
Continue to please the company. We'll find out who the best of you. Wink

#60: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Wed Jan 18, 2012 10:16 pm
    —
Huskarl,

that's not the first GC we play and not the last i hope, but we don't play them to find out who's better - we are old school mofos (as some other guys are, like Mooxe or Zappi) - we play them with Stalk because we both don't see other good players (with rare exceptions, like Mikwarleo for example) nowadays Wink.

#61: Re: TRSM Dima - Stalky GC Author: Huskarl PostPosted: Thu Jan 19, 2012 12:06 pm
    —
I would play with you. I wonder how good you are. But unfortunately I have not worked GameRanger. I do not know why.  Crying or Very sad

#62: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Sat Jan 21, 2012 3:08 pm
    —
reserved

#63: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Sat Jan 21, 2012 3:08 pm
    —
reserved 2

Last edited by Dima on Sat Jan 21, 2012 6:49 pm; edited 1 time in total

#64: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Sat Jan 21, 2012 3:09 pm
    —
reserved 3

#65: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sat Jan 21, 2012 4:22 pm
    —
OK, we are running the GC again. We are at 15 th 2 PM at the moment.
We will continue post AARs starting from 15 th from this post onward, this is a jump forward….
Some older AARs from the “gap 10 th – 14 th” will be posted in the “reserved” post abow..

/DIma & Stalk

#66: Re: TRSM Dima - Stalky GC Author: nikin PostPosted: Mon Jan 23, 2012 12:34 pm
    —
Hello
AT_Stalky wrote (View Post):

Settings: 20min, 95%, morale off,  2 min warning,
how you set the time 20 minutes?!!! And what time is ideal for TRSM?

#67: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Jan 23, 2012 1:35 pm
    —
Hi there

Heres how to set timer at 20 min.
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=9007&highlight=timer+cc5
Make a copy of the saved game before..

Ideal timer, mmm, There’s probably many thoughts about ideal timer.
Playing a GC in CC5 there is a consensus amongst me and the old dogs that 15 min is a bit short at times, and that 30 min is way to long.

15 minutes may be to short when things are rolling and one has created an opportunity to gain much ground.
30 min is to long in general, as one just don’t have the troops size to fight for such long time. To start a fight direct that shall result in a major gaining of ground, will be risky in a 30 min game if the initial attack fails and backfires…. That means that back in the stoneage when we had the timer at 30 min, we just camped out for 10 minutes and just looked at each other…
Then the fight stated.. Massive loss of time and v frustrating.

Ideal timer is IMO some ware around 20 min, say 18 to 22 min.. I feel that 20 min is right for TRSM, and the way Dima and I play it.

Maybe dima can confirm, but I believe that more than half of our game is not even played for 20 min, but is “truced” at 10 to 15 min, when non is prepared to risk more, and no breakthrough has been made. ..

#68: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Wed Jan 25, 2012 11:08 am
    —
Okay here we go again: The fist battles AAR here are actually played some 10 month ago, so im just trying my best to say what happend.

Stalky AAR coloure Info:


Uploaded with ImageShack.us

The strategic situation:


15th 6 AM.. Map Linevres. UK 146/49 infantry BG VS Germans 130 Lehr Tank BG.
My infantry is hammerd by Dimas Pz BG..

By at_stalky at 2012-01-25


15th 6AM Map Tourville.. I have a Infantry Bg 151/50 that is cut of, fighting for its excistance. Dima commands the Germans Lehr Panther BG. At least my boys airsupport got a Panther.. In general, UK was just trying to stay here..

By at_stalky at 2012-01-25

The following 2 images are from: 15th 6AM, Map Airfield. Uk BG is the 8/3 Tank BG. German II. 25/12 BG. Both sides are cut of and lack supply.

By at_stalky at 2012-01-25


By at_stalky at 2012-01-25

15 6AM, Map Bois Bavent. UK aimed to puch the Germans to the left, taking the Chateau etc, and the 2 hedges to the left side of it. In the small aria left, Germans will be v hard pressed in battles to come. Images tells the dramatic sttory better than words.. Uk BG is the 153/51 tank BG, Germans are represented by the I. 22/21 Tank BG



15th 6Am, Map steel works, UK has a worn down tank BG, germans has the nasty SS II.26/12..
UK aimes to get the south Exit..  

By at_stalky at 2012-01-25

15th 6AM , Map Caen. Fighting Dima in a city is pest. My men know that all to well. The key not to be totaly run over in a counter attack is to keep to linited objective only.  My thoughts is basicly in the images.

By at_stalky at 2012-01-25

15th 2 PM Back at Lingevres, UK 146/49 infantry BG VS Germans 130 Lehr Tank BG. As im resting my tank BG, this infantry BG is taking the force of Dimas constant hammering. He seem determent not to let me spread out. And I just don’t have the hardware to do it.. Something has to be done, I have to even out the odds in the games to come.. I will do that in the strategic layer..  


By at_stalky at 2012-01-25

15th 2PM. This was a v important battle on the strategic level. I believe that CC5 is such a grate platform as it combines the tactic layer with the strategic. This fight was all about the limited objectives just needed for the overall strategic situation. Both of us had a clear image what we wanted and what the opponent wanted.

By at_stalky at 2012-01-25


Last edited by AT_Stalky on Wed Jan 25, 2012 8:00 pm; edited 1 time in total

#69: Re: TRSM Dima - Stalky GC Author: dgfredLocation: N.C., USA PostPosted: Wed Jan 25, 2012 3:46 pm
    —
Wonderful AAR Stalky... thanks!  Cool

#70: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Wed Jan 25, 2012 4:09 pm
    —
Agree with the post above.

Thanks!

#71: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jan 26, 2012 1:02 pm
    —
Thanx men.

Okay, here we continue.

15th 2PM Map Tourville.. I have a Infantry Bg 151/50 that is cut of, vs Germans Lehr Panther BG.
Dima move forward, and want to force me of the map, especially since his II.25/12 at the airfield map has taken the exit to this map,
and through there may receive supplies as soon as my infantry BG here is through out...


Uploaded with ImageShack.us
15th 2PM, Map Troarn. Dima deployed in a very forward position and started a aggressive fight directly. I can only guess why, but he’s aware that my BG here stops the supplies to Bois Bavent and has thus made the tank BG there less effective.. I believe Dima went for a direct kickoff.. My plans was to take the left EXIT and move this BG out as another roadblock at Cagny, and replace it with a new BG from Steel Works. The aim is to keep Germans out of supply at Steel works and at Boise Bavent, and thus making it more easy to through dima of em maps. (at least that’s a plan, though I realize that Dima may well kick me of here next time, or at Cagny to let fuel flow again.. )
15th 2PM, Map Troarn. Dima deployed ina very forward possition.


Uploaded with ImageShack.us

15th 2PM, Map Steel works, my only reall aim is to take the South Exit to Troarn, and move this BG to Troarn next round. Though I really want to move fast here and take as many VL as possible to make the job less hard for the BG that comes next..


Uploaded with ImageShack.us

15th 2PM, Map Boise Bavent
In this map I will do my best to push the Germans of, or at least force em to fight to inflict casualties. They are cut of supply and starting from the round after this, they will lack fuel to the tanks..  

By at_stalky at 2012-01-26


After move 16th 6AM
It should be 130/Lehr not 120...
The movement is illustrated by blue arrows on the strat map.  The main events is that UK moved a BG in behind the 130/Lehr and thus denying the panzers fuel. If I can keep them out of supply for two rounds that is… One may argue that I have at the same time cut my self of, but I can afford it, I have so many “ok” BGs, and I only have to maintain a present at the map, not attacking.. I would hesitate to use a good tank BG for this job but a worn down tank BG or a “ok” inf BG may serve some rounds as an effective roadblock thus squeezing the last drops of blood out of it and at the same time making the job so much more easy for the rest of the troops....
In South Germans has 2 quality BGs cut off, and this will make UK job a bit more easy there to. Though I fear that Dima will do all he can to through me of Troarn and Cagney in the battles there, (to keep feuel and ammo flowing to Steelworks and Boise Bavent). I have issued superglue to my troops there, and we will fight to the last man…


By at_stalky at 2012-01-26

Statistics, losses 16th 6AM:


Uploaded with ImageShack.us

16th 6AM Map Bretteville


Uploaded with ImageShack.us

#72: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Fri Jan 27, 2012 6:26 pm
    —
Great AAR!

A few questions?

1. Does both sides have around 300 tanks each in the GJS GC TRSM 982?

2. Also, Stalky, how do you make these awesome strategic maps with all the units on? Is there a program for printing the whole map with all the identified units on?

#73: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Fri Jan 27, 2012 6:57 pm
    —
Thanx CC CO

1. Dima know all of that...
2. I take several screens, cut out the map aria, and merges em, dont know, maybe like 6-10 images?
I attach a image it explain better..



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#74: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Fri Jan 27, 2012 9:28 pm
    —
1. Yes, about together with M10/C and Marders.

Take in mind that heavy ACs like Humber IV or SdKfz231 are counted as tanx in casualties in TRSM.

#75: Re: TRSM Dima - Stalky GC Author: platoon_michaelLocation: Right behind you PostPosted: Sat Jan 28, 2012 3:59 am
    —
This is a very enjoyable read.
Thank-You

#76: Re: TRSM Dima - Stalky GC Author: AT_MarkIVG PostPosted: Sat Jan 28, 2012 3:49 pm
    —
Dima vs Stalky. wow. that takes me back

#77: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sat Jan 28, 2012 4:35 pm
    —
AT_MarkIVG wrote (View Post):
Dima vs Stalky. wow. that takes me back

to the time when we where both still young....

#78: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Sat Jan 28, 2012 11:00 pm
    —
Thanks for the explanation Stalky. Ok, so that's how its done. Ill try ...to see if I have the same photo skills as you.

#79: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Fri Feb 03, 2012 3:06 pm
    —
First strategic map made. Thanks again Stalky.

Have you also cut and pasted each unit Icon, or do you copy paste a map-section with the present units on?

#80: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Fri Feb 03, 2012 10:03 pm
    —
CC_CO wrote (View Post):
First strategic map made. Thanks again Stalky.

Have you also cut and pasted each unit Icon, or do you copy paste a map-section with the present units on?


Hallo CC CO, cool,
I normaly dont cut out the BG icons, just copy and past with em on, as is..
though I shold probabley have blackend my BG icons on the last strat map, now Dimas spyes have my whole disposition..

:) BTW,  Iv followed yer AAR, looks good, and ye playes well.

/S

#81: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Sun Feb 05, 2012 9:46 am
    —
Thanks Stalky. Ok to copy paste the lot.

Thx in regard to the AAR. My opponent haven't any real interest in contributing to it, like your guys are doing, making your AAR really interesting.

#82: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Feb 07, 2012 4:13 pm
    —
The fight continues.
We are fighting over the top left VL. Dima is out of supply so his dreaded Panthers are immobile bunkers.. The end result was sort of ok for UK, though Germans controls a narrow strip up there. If Germans placing the troops in that narrow strip in next round, will make em vulnerable.  
16th 6AM. Map Abbay. I./12 SS vs UK 149/49 Infantry BG



Fighting in City’s vs Dima.. This is painfull. I often fall short of even reaching my most limited objectives. I let the images explain.
16th 6AM, map Caen. 902 Lehr vs 8/3 UK BG


Uploaded with ImageShack.us

Lingevres, the last time Germans have 100% fuel. The next time they are a bit less mobile. I sort of expected a German last offensive, probably trying to kick my infantry BG of. I selected much AT, and deployed so rearranging the defence would run smooth. Dima assaulted, and tried to kick me of. Germans lost 1 IV, one 251 HT, and a AC(23x). I lost a 6 pdr, and a TD.
16th 6AM, map Lingevres. 130/Lehr vs 146/49 infantry BG.


Uploaded with ImageShack.us

#83: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Tue Feb 07, 2012 9:44 pm
    —
Thanks Stalky.

Seems like Dima could perhaps kick you out of Lingevres next turn, or perhaps even move his now cut off BG to Tilly Sur Seulles. If he decide for the ladder, and he still keep a BG in Brettevillle, will most of your spear of BGs be cut off?

Like this?


#84: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Feb 07, 2012 10:42 pm
    —
He tried to kick me of 2 times already at Lingevres, and both times he had fuel, now he has not.

Moving to Tilly is an option, the problem is that he’s even more cut of from fuel there (see image), and panzer BGs without fuel are rather ineffective. They can be efficient at defence at large open maps even without fuel, but there attack ability is just lost.  
Staying at the present map, he owns more or less the whole map, and even without fuel he can be effective defending the map, and just lose a bit at the time.

-->A) Moving to tilly he’s in that little box, with tanks standing still, and must reach the south left VL and hold it.. Against a quality UK BG that I have at Tilly, that also has a town to hug onto. B) And at the same time he must first get another BG to Cristot (he will, in 2 rounds), C) and then kick my BG of at Cristot (how long does that take?)…

As he move to Tilly he also open up fuel to Hottot and my BG there, making it more effective.
Summery: He may cut of 2 of my “ok” BGs with that move, but at the same time allow fuel to another of my cut of BGs 2-1=1. But at the same time calculate how much of 130 Lehrs value is lost when cutting that of even further, and enter a map in such a small aria, compare to 130 situation at Lingevres map.

My bet though, is that he gives it 1-2 rounds to kick me of at Hottot, my 131/7 BG is not that powerfull, and he has a HQ BG there ready to do that job, success brings back fuel to his 130 Lehr...
He may try to do it at Juvigny, but my poss there is much better, and against my  higher quality BG 69/50 thats a harder but though doeble job. If success he may consider moving the 130 to tilly and he "only" has to reach the right side VL to have fuel.

Well see..



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#85: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Tue Feb 07, 2012 11:08 pm
    —
True words, he probably wont do that. I just thought that if his BG is already has been cut off, why not try to cut some of your BGs off too, while he still has the VL to do that?

On the other hand, trying to push you off Lingevres, if he can do it, opens up several options, and I guess, somehow force you to attack Lingevres again.

I wasn't aware that Tilly Sur Seulles, still would be useful as a supply map for your forces, should he move onto it next turn; that he has to capture the VL down in the left bottom of Tilly, in order to practically cut off, some of your BGs in the spear.

The more I think of it, the more i think your right, he probably wont try option-Tilly. Cutting off your spear, he will have to do so from Bretteville. However, his force there is also cut off, so your spear actually seems quite secure.

--
I think your bet sounds possible. If he can take Hottot then, yes, the situation is different. What is the tactical view of Hottot? How much ground do you have there now?

#86: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Wed Feb 08, 2012 6:37 am
    —
Quote:
He tried to kick me of 2 times already at Lingevres, and both times he had fuel, now he has not.

I didn't try to kick you off Lingevres after you moved that inf BG Wink.

#87: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Wed Feb 08, 2012 10:15 am
    —
Dima wrote (View Post):
Quote:
He tried to kick me of 2 times already at Lingevres, and both times he had fuel, now he has not.

I didn't try to kick you off Lingevres after you moved that inf BG Wink.

That may be true.
BUT, sins I moved in the inf BG the initiative on Lingevres has been entirely on the German side. That may change, with the lack of fuel... In last game, You was very close grabbing the last VL and thus...

#88: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Wed Feb 08, 2012 10:30 am
    —
CC_CO wrote (View Post):
 I think your bet sounds possible. If he can take Hottot then, yes, the situation is different. What is the tactical view of Hottot? How much ground do you have there now?


Hi CC CO

I believe Dima will try crush me at Hottot, he’s awful when he command his SS boys. My position there is a bit… not that good. Me and my men will fight for our life, they also know they must stay a tleast 2 rounds or 3 to stop fuel to 130 Lehr so the plans I have there can materialize. My men have been issued superglue.. See if that will be enough. And after one battle im low on ammo and fuel.
Odds,,, is...

At Juvigny, half map is neutral, I have some Tanks, and the men are rested. This will be a battle of speed and movement.. The chance that Germans clear this map, and let fuel flow through here (if 130 /Lehr move to tilly) is bleak.. Though I know Dima can do much damage..

/S



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#89: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Wed Feb 08, 2012 11:40 am
    —
Thanks Stalky.

I agree Hottot could be a tough one, just to stay alive there. On the other hand, both flanks of the Hottot entry area are fine for defending. Juvigny looks like a race for both sides, or a potential German attempt, to try and push off the entire UK entry area, from round-start, before you can cross the river.  

Then again, you clearly are a really strong player, so even though it in theory, could be possible for Dima, to literally blast his way through your entire left flank on Juvigny, while simultaneously having sight on the river-line, to stop / halt you crossing it, you still have player skills that should not be underestimated.

#90: Re: TRSM Dima - Stalky GC Author: LoneRebel PostPosted: Wed Feb 08, 2012 12:04 pm
    —
Whoa, this is still going!

What a pleasant surprise! Keep it up! I want to see this GC through to the end. *thumbs up*

#91: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 20, 2012 5:30 pm
    —
TX men.

Okay, we have run some more battles.
16th 6 AM Hottot, I.25/12 SS vs 131/7


Uploaded with ImageShack.us

So the speculations over what Dima would do against my road block at Hottot is over..
He chose to kick me of here. The fuel is again flowing to his 130/Lehr BG..    This was painfull..  
I try have spome more AAR out in a few..

#92: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 20, 2012 8:52 pm
    —
The images are heavy…

16th 6 AM, Map Juvigny. 901/Lehr vs UK 69/50
((The images marked 3B, 3C & 3D should probabley be 6B, 6C & 6D))



Uploaded with ImageShack.us
Keeping the Speed is the key to winning here. Take a defencive pos at the enter, and move fast securing lanes of LOS..


Last edited by AT_Stalky on Mon Feb 20, 2012 10:34 pm; edited 2 times in total

#93: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 20, 2012 9:48 pm
    —
Okay,
This fight was on Tourville 16 th 6AM , it was not a fight, UK redrew. Ge moved forward according to arrows, and then we truce.


Last edited by AT_Stalky on Sat Feb 25, 2012 7:03 pm; edited 2 times in total


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#94: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 20, 2012 10:15 pm
    —
16 th 6AM  Map Carpiquet. II.25/12 SS vs 8/3 UK


Uploaded with ImageShack.us.

#95: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Wed Feb 22, 2012 5:02 pm
    —
If you look at the little end game battle result map a bow to the right (airfield map).

Things changed rather dramatically last battle on the airfield map.

Any one have any guesses what the 1) UK plans are for next battle and 2) what are the Ge plans for next battle?

#96: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Wed Feb 22, 2012 5:04 pm
    —
I will spread out the post in this thread to make the pages less heavy to load as the images is a bit to large.. The post will just have some "..." in em..

Last edited by AT_Stalky on Mon Feb 27, 2012 5:06 pm; edited 1 time in total

#97: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 12:53 pm
    —
16 th 6AM  Map Cagny. II.12/12 SS vs 9/3 UK
Uk are out of supplyes. One tank was moving the ARVE.
UK BG here is a road block to stop fuel and ammo to Steel mill.  UK BG is really worn down.. After battle, the GE BG has 10 IV left in the FP.


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#98: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 4:14 pm
    —
...

#99: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 4:17 pm
    —
16 th 6AM  Map Troarn. 125/21 vs 5/6 UK
Seems, Germans are to kick UK..


Uploaded with . ImageShack.us
Very intenced battle..


Last edited by AT_Stalky on Mon Feb 27, 2012 5:07 pm; edited 1 time in total

#100: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 5:05 pm
    —
..

#101: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 5:40 pm
    —
16 th 6AM  Map Collombelles. II.26/12vs 159/11 UK


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#102: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 6:39 pm
    —
16 th 6AM  Map Bois Du Bavent. I.22/21 vs 153/51 UK


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#103: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 9:40 pm
    —
The 16 th 6 AM round is at its end, stats is attached:


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#104: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 10:07 pm
    —
Movements 16th 2 PM, after moves are done, Arrows show UK moves, Censor dep. has blackend the top secret UK unist..



GE dint do any moves from to any battle maps.
Se attached image:



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#105: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Mon Feb 27, 2012 10:27 pm
    —
16 th 6AM  Map Bretteville. Tiger BG vs Inf UK BG


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#106: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Feb 28, 2012 7:32 pm
    —
16 th 6AM  Map Ardenne. I./12 vs 147/49 UK
Fight about the top left Exit..


Uploaded with ImageShack.us

#107: Re: TRSM Dima - Stalky GC Author: Whistler PostPosted: Sat Mar 03, 2012 1:04 pm
    —
Great AAR, thanks  Cool

#108: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Tue Mar 13, 2012 3:37 pm
    —
Amazing AAR.

Having dared to now try out a h2h trsm982 GC too, as allied player, I am literally amazed in how strong a game you play Stalky.

Few questions:

1. Beaches: at what date/turn was all the beaches in allied hands?

2. When will the allied paratroopers begin to loose supply, if not relieved from Bennouville?

#109: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Mar 13, 2012 7:15 pm
    —
TX men!

I don’t know the hour, if 6AM or 2PM, but The Juno & Sword was in UK hands by the end of the 6th. And Gold, by the end of the 7 th. The AB/AL units are in supply for 5-6 days I believe..

#110: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Wed Mar 14, 2012 2:58 pm
    —
Thx Stalky. My airborne should still have a chance then.

#111: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Jun 26, 2012 6:54 pm
    —
Yah. The first AAR here are actually 3 month old. So forgive my memory if I don’t get it correct. For mentioned reason there will be little comments on the images.

16 th 2PM  Map Juivigny.



16 th 2PM  Map Tourville.  1/6 L vs 131/7


As noted in the loss stats, I also lost a FF and got one FF damaged. But cant remember how, and image dont tell. Notice that I also lost 3 guns.  This was heavy losses. The battle to come in this map will probably be expensive ...  Must gain a better deploy.
Dima lost a Panther Smile and a HT...

16 th 2PM  Map Carpiquet.  II 25/12 SS vs 8/3



Last edited by AT_Stalky on Tue Jun 26, 2012 9:26 pm; edited 3 times in total

#112: Re: TRSM Dima - Stalky GC Author: dgfredLocation: N.C., USA PostPosted: Tue Jun 26, 2012 8:37 pm
    —
We want MORE!  Cool  Thanks for posting.

#113: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Jun 26, 2012 9:07 pm
    —
Thanx Dgfred
Dima and I are running the GC again, its grate fun.

The back logg is soon finished and then we are at the frech memmory AARs.

#114: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jun 28, 2012 6:25 pm
    —
16 th 2PM  Map Cagny. 125/21 vs 5/6 AL




as seen, this BG has lost most of its teams. There is hardly anything left...
its running on pure will now...
Its the 16th, and we fought 11 days. Thats some serious losses for a BG. But it has preformed well and done some damage to the Germans in the process..


Last edited by AT_Stalky on Thu Jun 28, 2012 9:16 pm; edited 3 times in total

#115: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jun 28, 2012 6:28 pm
    —
These images are heavy to load on slower ISP so i will have some blank post in between to have fewer images on each side.

#116: Re: TRSM Dima - Stalky GC Author: dgfredLocation: N.C., USA PostPosted: Thu Jun 28, 2012 7:51 pm
    —
Nice defense Stalky.

#117: Re: TRSM Dima - Stalky GC Author: Dima PostPosted: Thu Jun 28, 2012 8:09 pm
    —
I was drunk as hell so he used it in his advantage Razz

#118: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jun 28, 2012 8:22 pm
    —
Hehe .

I have no shame in my body. I use anything to get an advantage.

#119: Re: TRSM Dima - Stalky GC Author: dgfredLocation: N.C., USA PostPosted: Thu Jun 28, 2012 8:33 pm
    —
Dima wrote (View Post):
I was drunk as hell so he used it in his advantage Razz


You probably fight like a demon when drunk  Wink .

#120: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jun 28, 2012 8:59 pm
    —
Quote:
[Dima] probably fight like a demon when drunk  


Hehe, He does.
Dima is especially grim in build up arias.

16 th 2PM  Map Troarn. 125/21 vs 5/6 AL


#121: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Fri Jun 29, 2012 1:22 pm
    —
Team stats, end of 16th:

UK micro stats:

UK attacks.
UK team leader are accumulating kills, and survives more often as they are kept behind..

German micro stats:

Notice how the Ge sMG teams preforms in defence... Esp if Dima set em up at grater distances, where they also survives..
Trust me. I will deal with em.

No mortar teams kill are presented; though they tend to accumulate many kills..



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#122: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Fri Jun 29, 2012 4:35 pm
    —
... some blank post for easy loading for slow ISP...

#123: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Fri Jun 29, 2012 7:21 pm
    —
16 th 2PM Map Colombelles . II 26/12 VS 159/11
UK BG is in good shape.


#124: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sat Jun 30, 2012 12:48 pm
    —
16 th 2PM Map Bois Du bovent. I. 22/21 VS 153/51


#125: Re: TRSM Dima - Stalky GC Author: CC_CO PostPosted: Sun Jul 01, 2012 11:16 am
    —
As always, awesome and inspirational Read!

#126: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sun Jul 01, 2012 11:27 am
    —
TX CC_CO

Anything to promote this awsome game!

#127: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sun Jul 01, 2012 6:22 pm
    —
Strategic Situation 17th 6AM, see attached image:


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#128: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Tue Jul 03, 2012 7:05 pm
    —
17 th 6AM Map Troarn, We truced here. Nada to report.  





17 th 6AM Map Bretteville III 25/12SS VS 70/49



The battles rages on...

#129: Re: TRSM Dima - Stalky GC Author: tigercubLocation: charters towers PostPosted: Wed Jul 04, 2012 8:11 am
    —
looks like a land slide...Nice AAR

#130: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Thu Jul 05, 2012 12:52 pm
    —
Thanx Tiger.

Of coarse Im winning!!!

Hm, serious though. We should not forget that the reporter is from UK, and even though he’s trying to be unbiased he can never be that.

In general, the UK reporter believes that the German side is better in the tactical fights. The UK reporter claims (biased as he is) that the UK side seem to make that up by better combining the strategy layer with the tactical layer. Thus forming more clear tactical goal.

Not to forget, Germans are in no hurry here. Though they are cut of at some places. The most serious place is Abbay and Bretteville. Especially the cut of Panther BG.. Though, this situation may not be permanent. The Panther BG I.6/Lehr at Tourville has done its best to clear a path to the cut of units on the maps mentioned. There are some serious fighting going on. And im defending there, and thats a really hard work, as the UK have little to counter the quality German BGs. Better cut of the I.6/Lehr to...  Very Happy  

But the fight rages on.

/S

#131: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Wed Jul 18, 2012 9:06 am
    —
17 th 6AM Map Caen . 902 Lehr vs 8th BDE / 3rd


#132: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sat Jul 21, 2012 5:53 pm
    —
17 th 6AM Map Lingevres 130/Lehr Vs



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Maybe something wrong with imageshack...?

#133: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sat Jul 21, 2012 9:03 pm
    —
Hm, now it seems imageshack works, the last image load?

#134: Re: TRSM Dima - Stalky GC Author: dgfredLocation: N.C., USA PostPosted: Sun Jul 22, 2012 4:42 am
    —
yes sir, did fine. Thanks.  Cool

#135: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Sun Jul 22, 2012 8:39 am
    —
Thankx for conferm Dg.

/S

#136: Re: TRSM Dima - Stalky GC Author: LoneRebel PostPosted: Thu Sep 06, 2012 11:01 am
    —
How exactly do the Brits/Canadians deal with the powerful German BGs? I'm referring to the ones with Panthers, the SS ones (whether or not they have Panthers), and worst of all, the heavy tank BG with Tigers.  Evil or Very Mad

#137: Re: TRSM Dima - Stalky GC Author: TejszdLocation: Canada PostPosted: Fri Sep 07, 2012 12:43 am
    —
You need to use your firefly tanks along with your air and artillery support....

#138: Re: TRSM Dima - Stalky GC Author: tigercubLocation: charters towers PostPosted: Fri Sep 07, 2012 5:06 am
    —
and dont use shermans to fight panthers & tigers if u have them on the map avoid contack unless u can get a side/rear shot or they will be a warm fire for the germans to cook dinner.

Tiger



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#139: Re: TRSM Dima - Stalky GC Author: AT_Stalky PostPosted: Fri Sep 07, 2012 8:44 am
    —
Thanx TJ and Tiger.

Apart from what they said, As the number of FF and potent TD and/or 17 Pdrs in each BG in TRSM is rather small
I rely on cutting the Tigers and Panthers Fuel, on the strat layer. Standing still cats are "easier" to deal with. ..



Close Combat Series -> H2H Multiplayer


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