Wacht Am Rhein Strategic Map Discussion
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Close Combat Series -> Close Combat Wacht am Rhein

#1: Wacht Am Rhein Strategic Map Discussion Author: mooxe PostPosted: Mon Jul 14, 2008 4:11 am
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A beta version of the strategic map has surfaced on this site and CSO. Keep in mind its not final and the final result may be drastically different.

What do you guys think of this strat map? Enough map connections?Is it geographically correct, in terms of where cities are located roughly? Is the amount of maps ok? Is there anyone able to line this strat map up with a real map and take some educated guesses at what those cities are and maybe the names of the new maps?

I cant remember how the the connections on the original strategic map went in Battle of the Bulge. I am not sure how much it changes on this map. The actual graphic is very different though.

One of my pet peeves with CC5 mods is hard to navigate strategic maps. Strat maps that showed maps that are joined, but no road between them or anything indicating there was no road made things very difficult. Often you did not find out there was no road untill you put a unit there and attempted to move out. GJS v4.4 was great in this aspect, most maps can be entered from any adjacent map, except in the south where the river cuts off some. The natural barrier shows you where you can and cannot go. I do not see any natural barriers in this map for WaR.

If you look at the bottom left of the map you will see one map with only one entry point. Another map in the bottom left, centered in between six others only has two entry points. Whats the point?


#2:  Author: Dima PostPosted: Mon Jul 14, 2008 6:12 am
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From the first glance it looks way cooler that CC4 stratmap. And many more maps that's also v good.

Quote:
The natural barrier shows you where you can and cannot go. I do not see any natural barriers in this map for WaR.

mooxe, if u look closer u'll spot rivers that don't allow maps to connect Wink.

what me personally doesn't like in that editor are those off-CC-scale BGs like Engineers, Cavalry and PzAufklarer - but that's the matter of personal taste Smile.

#3: Re: Wacht Am Rhein Strategic Map Discussion Author: ZAPPI4Location: Belgium Liege PostPosted: Mon Jul 14, 2008 7:47 am
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I hope they used some Belgium people to check the map city location, town
name, vl name etc!


i checked the strat map and wondered if the map including some
German country part or is it exclusivly Belgium Ardenne Area.

the strat map look big for ardenne area
64 city? well of course you v got many many town in ardenne, but i doubt
than each town saw some fights.

#4:  Author: schreckenLocation: Sydney, Australia PostPosted: Mon Jul 14, 2008 9:32 am
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Who said all maps will represent towns or cities.

Plenty of Bulge fighting took part in rural areas, so there is a chance this may be represented on at least one of the 64 maps I can count on that pic.. (43 in cc4)

#5:  Author: AT_Stalky PostPosted: Mon Jul 14, 2008 10:12 am
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Hmm, the "real" ingame strat map may? look like this.



1) I think it’s ok that natural barriers shall block movement.
But on the GC ingame strat map, I would prefer easy much informative arrows/signs that tell me what connections is allowed from each map. Planning a GC I want to avoid run into a dead end, or rather a cramped junction.

1B) I cant see them connections that easy in this image abow, or am I missing something? Maybe, we can have some more images please, so we see how this is made and how visible those connections are?

2) I also wonder, the resolution, is that image abow at 800x600? For the “hole” to see the strat map seem v small. Is it so? So if I have lets say 1600x1200? resolution will I have a bigger “hole” to see the stratmap through, that will make it more easy..

edit: spell


Last edited by AT_Stalky on Mon Jul 14, 2008 1:50 pm; edited 1 time in total

#6:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Mon Jul 14, 2008 10:15 am
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looks good... finallly someone changed that eye-cancer causing bright green of CC4 into a more acceptable darker tan green

#7:  Author: ZAPPI4Location: Belgium Liege PostPosted: Mon Jul 14, 2008 11:56 am
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schrecken wrote:
Who said all maps will represent towns or cities.

Plenty of Bulge fighting took part in rural areas, so there is a chance this may be represented on at least one of the 64 maps I can count on that pic.. (43 in cc4)


Yes sorry that's what i would say.
Of course, " i mean" fight possible area. What i would say was :

Ardenne fight was done exclusvily on some part of the Ardenne.
In fact German was deeply into the Ardenne when the fight began.
Then all the "action" was concentrated on a line.

#8:  Author: ZAPPI4Location: Belgium Liege PostPosted: Mon Jul 14, 2008 12:02 pm
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AT_Stalky wrote:


2) I also wonder, the resolution, is that image abow at 800x600? For the “hole” to see the strat map seem v small. Is it so? So if I have lets say 1600x1200? resolution will I have a bigger “hole” to see the stratmap through, that will make it more easy..



Yeah a good point Stalky :

For any XP or vista user,
In CCV u must run the game trought turning window 98 compability (or 95)
What cause than the game cant be launching upper than 1280X1024.
But in CC4, if i dont made mistake, the game run without turning any
compability. What will allow you to use upper resoltuion.
It will be good to think about we dont still in 90'. Now user mainly get
19" screen what can launch the game easily in 1600X1200.
And i dont speak about people who bring 22" or as me 24" screen.
It may be good to see if the resolution of the game will not show Bg icone
or other like map, road, too small in this resolution

#9:  Author: ZAPPI4Location: Belgium Liege PostPosted: Mon Jul 14, 2008 12:06 pm
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Anyway, if u looking for Vl french name and Town or area fight belgium name
u can call me, i ll be very pleased to translate them

#10:  Author: Sapa PostPosted: Mon Jul 14, 2008 12:33 pm
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This is how it looks in screensize 1920 x 1200 on my 25 monitor hmm...

..but as mooxe sad, it is just a beta.



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#11:  Author: AT_Stalky PostPosted: Mon Jul 14, 2008 12:44 pm
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Quote:
This is how it looks in screensize 1920 x 1200 on my 25 monitor hmm...

..but as mooxe sad, it is just a beta.

Thanx Mats
Yes, lets hope its just so in the beta, for that (your pic) is 800x600 and its the default and only size in ->old<- CC4-5. And that screen I feel would benefit gratly from alow a higher resulution and a bigger "hole" to see the strat map through.

#12:  Author: mooxe PostPosted: Mon Jul 14, 2008 3:38 pm
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It would be awesome if we could see a larger part of the strategic map.

#13:  Author: mooxe PostPosted: Mon Jul 14, 2008 10:32 pm
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Dima those rivers may be frozen, shallow, roads or dried up river beds.

#14:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Jul 15, 2008 4:19 am
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Quote:
Dima those rivers may be frozen, shallow, roads or dried up river beds.


that's why you send out probing missions Smile

You don't want the whole campaign handed to you on a plate , do you?

#15:  Author: mooxe PostPosted: Tue Jul 15, 2008 4:30 am
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I hope the Fog Of War you speak of schrecken doesnt include deliberately making a confusing strat map!

#16:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Jul 15, 2008 5:46 am
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I don't think you need worry Smile

#17:  Author: Roel PostPosted: Tue Jul 15, 2008 6:08 am
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AT_Stalky wrote:
Hmm, the "real" ingame strat map may? look like this.



1) I think it’s ok that natural barriers shall block movement.
But on the GC ingame strat map, I would prefer easy much informative arrows/signs that tell me what connections is allowed from each map. Planning a GC I want to avoid run into a dead end, or rather a cramped junction.

1B) I cant see them connections that easy in this image abow, or am I missing something? Maybe, we can have some more images please, so we see how this is made and how visible those connections are?

2) I also wonder, the resolution, is that image abow at 800x600? For the “hole” to see the strat map seem v small. Is it so? So if I have lets say 1600x1200? resolution will I have a bigger “hole” to see the stratmap through, that will make it more easy..

edit: spell


I spot a nice new map there in the left corner!
Let's hope it's one of those 64 brand-new 3840x3840 maps Smile

#18:  Author: Sapa PostPosted: Tue Jul 15, 2008 8:18 am
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To tell you the truth...why didnt they make new maps in the same style as the old ones? Mad

Yes there are a LOT of new maps and they are great but mixed with the orginal ones, well i dont really know if it fits.

Maybe i am damaged of all the great maps made for all mods but i think it is strange that not a game company as Matrix have that i mind Sad

#19:  Author: mooxe PostPosted: Tue Jul 15, 2008 5:11 pm
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I think it would be great to see the VLs during the strategic phase also. When you click on the map icon to get a larger view it will probably only show VL ownership. Knowing what the VLs are, and thier values would assist strategic planning.

#20:  Author: CSO_Talorgan PostPosted: Thu Jul 17, 2008 11:12 pm
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64 maps open up a lot of modding possibilities.

Reading between the lines it looks as if it will be relatively easy to upgrade mods to make them compatible with the new game, but not so for the strat map itself.



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