mooxe wrote: |
What other possibilities does having 64 maps create?
I dont see much to gain from having a larger GC, aside from taking it longer to complete which may equal loner enjoyment. How many people finish a GC now with 44 maps? How long does it take someone to create and code 64 maps, vice 44? I have always felt that this huge focus on maps has been a bit of a waste. Maps dont have to be great or in large numbers to make a mod or WaR great. Its accurate data, new units, sounds, better interface and more options. |
southern_land wrote: | ||
i honestly never thought I'd see anyone bitching about extra maps in WaR. Surely the whole point of having a strat map is to create the situation whereby you might be able to cut off enemy unit/s and render then out of supply... like bastonge. The extra maps 44 up to 63 surely helps that possiblity? Otherwise you're just following Haigs glorious example from WW1 and slamming heads together until one side gives up aren't you? |
mooxe wrote: |
What other possibilities does having 64 maps create? |
mooxe wrote: |
I have always felt that this huge focus on maps has been a bit of a waste. Maps dont have to be great or in large numbers to make a mod or WaR great. Its accurate data, new units, sounds, better interface and more options. |
Pzt_Kevin_dtn wrote: | ||
I disagree with you there Mooxe. If there is a mod that has crappy looking maps, I don't even want to bother playing it. Don't get me wrong, I do agree that the data is important, but the look of the units and maps is equally important in my book. |
pvt_Grunt wrote: |
The more maps the better, you can always make a custom OP with less maps. Even doing a mod you dont need to replace every map, you can make 4 new ones with a custom OP for them.
There is enough map making talent around to get that job done, the harder part is the data, especially for CC4. |
pvt_Grunt wrote: |
This game is 2 games in 1, with the first half German offensive and the second half American with some British. Getting the balance right for the forcepools is the key. |
pvt_Grunt wrote: |
Never mind if this tank has 4 crew instead of 5 or if this weapon had 20 or 22 bullets - who cares? Get the data that affects the game right - it's a game not a re-enactment. |
pvt_Grunt wrote: |
**EDIT - Back to topic, I like the map, I like the dead ends in the roads - it gives you somewhere to hide. A unit on this map will need to be flanked to be attacked, or else bypassed and surrounded. |
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