Is there a way to add captured vehichles to your force pool?
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#1: Is there a way to add captured vehichles to your force pool? Author: Flapjack PostPosted: Tue Jul 15, 2008 9:07 pm
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I've always wanted to do this - adds an extra incentive to capture vehicles.

#2:  Author: AT_Stalky PostPosted: Tue Jul 15, 2008 9:23 pm
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Not to capture em and be able to use em, not in any CC so far.
Would be grate, if it had worked..

#3:  Author: Flapjack PostPosted: Wed Jul 16, 2008 10:09 pm
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Would it be possible to write a plugin that would do that?

#4:  Author: SearryLocation: Finland PostPosted: Thu Jul 17, 2008 12:07 am
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Flapjack wrote:
Would it be possible to write a plugin that would do that?


Nah i think it's hard coded in the .exe.

I hope they add this feature in the CC5 Rerelease.

#5:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Jul 17, 2008 7:51 am
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Not possible with the current CC engine.
You could setup scenarios where you have captured vehicles already in your forcepool though.

#6: Re: Is there a way to add captured vehichles to your force p Author: Ixe PostPosted: Fri Feb 19, 2010 8:55 pm
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Hi,

this is a lone shot in an old topic,

Q. Is it possible to save the game after capturing, exiting the game, editing the savegame and in this way adding the tank/ cannon (offcourse after adding a captured ..... team via q-clone). Then restarting the game and loading the savegame.

?????

maybe some info???



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