Glad you are all enjoying the beta that was illegaly uploade
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Close Combat Series -> Close Combat Wacht am Rhein

#1: Hmm Author: Sulla PostPosted: Wed Jul 23, 2008 2:03 am
    —
Glad you are all enjoying the beta that was illegaly uploaded. But as Mooxe is always saying anything is alllowed here!

FYI, these as you probably know were also uploaded:

Close Combat 4 - Wacht Am Rhein (Leaked Beta)
1w 3d 478.0 Mb 0
Close Combat Red Phoenix.torrent
1mon 2w 3.0 Gb 0
Atomic Games Development Files
1mon 2w 401.1 Mb 0
Close Combat Marines Anti Terrorism
1mon 2w 508.1 Mb 0
Close Combat Modern Tactics
1mon 2w 913.2 Mb 0
Close Combat RAF Regt
1mon 2w 554.6 Mb 0
Close Combat Marines 3.1
1mon 2w 682.2 Mb 0

The USMC have only just taken delivery of AT and I am sure will be very pleased its been uploaded. The relevant internet and other authorities have been notified and whoever actually did this are going to get caught. Just another nail in the coffin of CC development by the great and good!

Sulla

#2:  Author: junk2driveLocation: Arizona PostPosted: Wed Jul 23, 2008 3:28 am
    —
What a shame.

I have an NDA for another game and always took it seriously. Not for the legality but my honour and charecter. Plus if you ever want to be involved in another project.

Hope the recovery is quick and the game lives on.

#3:  Author: mooxe PostPosted: Wed Jul 23, 2008 4:18 am
    —
Quote:
Mooxe is always saying anything is alllowed here!


That is correct. Aside from racism, porn and that line of stuff...

#4:  Author: Sapa PostPosted: Wed Jul 23, 2008 6:41 am
    —
Yes it is a shame! But is this not a result of the lack off info from Matrix about the game?

We are hungry for info and wants to give feedback to make this a perfect game. This could in the end give Matrix more money if the game is perfect.

I sure hope that the beta isnt in anyway nere the finnished product because in that case it will be an disaster! After all..i suppose that this one isnt made for US Marines?

You really dont think we, that love CC are sitting home burning and selling copies of a 50% made beta! Mad

Mats

#5:  Author: ANZAC_TackLocation: Australia PostPosted: Wed Jul 23, 2008 6:53 am
    —
to sapa:
the beta that was uplaod,if the latest was one of a lot i have used in s3t. knowing the process from my simtek work on raf,coi,ccmt,ccm5,ccm4,ccmat this is approximately 75% of the way.
(this is like my total personal Guestimation,do not take it as anything else more or less).
NDA stops me from saying more, i honour my NDA's. past, present, and hopfully future.

#6:  Author: Sulla PostPosted: Wed Jul 23, 2008 7:40 am
    —
Quote:
That is correct. Aside from racism, porn and that line of stuff...
Figures ...

The beta is an old beta and a ways from the finished product, Tack is right although still guesstimation Wink

Quote:
You really dont think we, that love CC are sitting home burning and selling copies of a 50% made beta!


Sapa, I am surprised at you, that you would think I think that? I have been around here a long time and know the CC community far better than that.

The fact does stand that 1 or 2 people have accessed files that were not theirs and and uploaded to a file server on the internet. This would have required more than one login as the files were in different places and servers. This does not really point to anyone randomly getting the files or hacking Simtek/S3T or Matrix. The chances this was done by somone "outside" the community are very small! Sitting home and burning copies of a beta is one thing (kind of stupid as you intended the example to be lol), uploading the list above another. But I guess I will find out eventually!

That list is what was uploaded, to pick those files out of everything on the CC servers would take a lot of combing of files!

Sulla

#7:  Author: RD_Thomas_RossLocation: Pontiac Illinois PostPosted: Thu Jul 24, 2008 5:40 am
    —
I hope whoever did this is satisfied that the testers for this have been "temporarily" suspended from this project. Im afraid that just because I MAY have been part of this( I didnt even get back to testing after a 5+plus month abscence due to deployment)I may be denied the opportunity to participate in any upcoming testing even though I got access until AFTER the leak had happened....

I hope you are pleased...F*&^%#g loser....

#8:  Author: Dima PostPosted: Thu Jul 24, 2008 7:00 am
    —
I don't want to insult anyone but if those "fired" testers were the same who tested CoI and CCMT than the guy who made a leak did v good job for the CC community and for S3/Matrix Wink.

#9:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Jul 24, 2008 7:51 am
    —
Dima wrote:
I don't want to insult anyone but if those "fired" testers were the same who tested CoI and CCMT than the guy who made a leak did v good job for the CC community and for S3/Matrix Wink.

Ouch!! Wink
I still can't believe that S3/Matrix don't pay their testers though...since people were 'working for free'...can't blame them for not testing the games 'deep' enough Very Happy
Heck...even the people developing these games are doing it for free (CMIIW)...why should 'mere testers' get paid, right? Wink

I applaud your dedication to the CC cause though, gents! Smile

#10:  Author: ANZAC_TackLocation: Australia PostPosted: Thu Jul 24, 2008 9:11 am
    —
i doubt anybody could test what i tested any deeper...i mean, i even checked spelling, mens names, unit uniforms, team colours, vehicle graphics, individual sounds, map pathing, hill heights,roof tiles on and 'off'...i loose count of the reports i made, i made some 300 posts a s3t new matrix forum alone...each report had multiple items(usually,some where general comments, directions i felt needed changing,additions)

why?
for no money? mad for sure, but i somehow enjoyed every minute. last what is it, 5 days, 4 hours 32 minutes its been...well, worse then not drinking!

#11: Re: Hmm Author: Therion PostPosted: Thu Jul 24, 2008 9:12 am
    —
Sulla wrote:
Close Combat Red Phoenix

Shocked
Such thing actually exists?

Sulla wrote:
Just another nail in the coffin of CC development by the great and good!

???

Sapa wrote:
Yes it is a shame! But is this not a result of the lack off info from Matrix about the game?

Obviously, and strategic minigame makes Close Combat games more realistic!
CCV fans are great at logic.

#12:  Author: Sulla PostPosted: Tue Jul 29, 2008 9:37 am
    —
Quote:
I still can't believe that S3/Matrix don't pay their testers though...since people were 'working for free'...can't blame them for not testing the games 'deep' enough
Heck...even the people developing these games are doing it for free (CMIIW)...why should 'mere testers' get paid, right?


None of the major games companies pay testers! Testing has always been classed as a "privelidge" Sometimes I really do wonder where some people et their ideas of how games are developled and how games companies work.

Quote:
Close Combat Red Phoenix


Not for a long time, this was an Atomic project and since they were taken over by Destineer, the project is LONG dead!

Quote:
Just another nail in the coffin of CC development by the great and good!


Self explanatory Smile

Quote:
I don't want to insult anyone but if those "fired" testers were the same who tested CoI and CCMT than the guy who made a leak did v good job for the CC community and for S3/Matrix


Testers do the best they can, its impossible to nail everything! I have tested on several other games for Ubi/NC Soft and others (unpaid - strange that) and the same procedure is always used.

The fact that so many thought it ok that a beta WAR and all the other stuff was uploaded to a pirate server says an awful lot about some of the community! The AT version has only just been finished and is still in the deployment stage for the USMC. It says a lot that a trainer helping the USMC deal with IED's, calling in air support properly and accurately and many other things, was seen as ok, a good thing by so many! Sometimes I think that many people will not be happy until ALL work has been stopped on the CC series and next gen. Well the Mindless, moroic shitheads who uploaded the files have gone a long way towards that goal, so hope you are happy and your supporters are cheering you on!

Nice to see a link to Torrents appear at the top of CSS!

Sulla

#13:  Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Jul 29, 2008 11:46 am
    —
ANZAC_Tack wrote:
i even checked spelling


LOL Tack the spell checker Rolling Eyes next you'll tell me Sbufkle checks his spelling too! Very Happy

#14:  Author: ANZAC_TackLocation: Australia PostPosted: Tue Jul 29, 2008 12:39 pm
    —
well they asked...didnt say i'd make it engrish!
honestly, what the F*&^ do u expect for no pay?

#15:  Author: Therion PostPosted: Tue Jul 29, 2008 12:50 pm
    —
Sulla wrote:
None of the major games companies pay testers! Testing has always been classed as a "privelidge" Sometimes I really do wonder where some people et their ideas of how games are developled and how games companies work.

Exactly. It allows to play games before they are released, gives a free copy of the game (I wish I was here during testing of CoI...) and a (limited) influence on their final shape.

Sulla wrote:
Quote:
Close Combat Red Phoenix


Not for a long time, this was an Atomic project and since they were taken over by Destineer, the project is LONG dead!

It got me curious. I can't find any info about that game in the internet - no screens, no descriptions, nothing.

Sulla wrote:
The fact that so many thought it ok that a beta WAR and all the other stuff was uploaded to a pirate server says an awful lot about some of the community! The AT version has only just been finished and is still in the deployment stage for the USMC. It says a lot that a trainer helping the USMC deal with IED's, calling in air support properly and accurately and many other things, was seen as ok, a good thing by so many!

That's how Operational Combat 5 fans show gratitude for remaking their favourite game for them.

Sulla wrote:
Sometimes I think that many people will not be happy until ALL work has been stopped on the CC series and next gen. Well the Mindless, moroic shitheads who uploaded the files have gone a long way towards that goal, so hope you are happy and your supporters are cheering you on!

That's true. Many Operational Combat 5 fans hate Close Combat. They think that it's "shallow" and "uninteresting" - they are sitting on their forums and moaning about how Atomic Games times were great and how Simtek "killed" Close Combat series and how "evil" are the military versions. I bet they dream about Atomic Games inventing new ways to bastardise that glorious tactical game.
I wouldn't be surprised if in a few months a new version of Close Combat made by Russians would appear on torrents - one with political and economic layers and maybe even with building factories and collecting resources on battlefield to make it more "deep" and more "wargamish"...

#16:  Author: Sulla PostPosted: Tue Jul 29, 2008 2:12 pm
    —
Quote:
That's true. Many Operational Combat 5 fans hate Close Combat. They think that it's "shallow" and "uninteresting" - they are sitting on their forums and moaning about how Atomic Games times were great and how Simtek "killed" Close Combat series and how "evil" are the military versions. I bet they dream about Atomic Games inventing new ways to bastardise that glorious tactical game.


Having met KZ several times, Eric, Doug Walker (main design and operation manager - ie: who made CC actually work as a game) and others, the CC we got from Atomic was a pure accident and luck! Man if I could post some of the info I know .....

Mentioning no names, people would change their mind about the game and various aspects so many times, its lucky anything EVER made it out of Atmomic! Luckily for them and us Microsoft were involved with the games!

Evil? I have seen a USMC officer come out of a CC session crying after he called fire down on his own men, this was their last sim before deployment to Iraq. USMC officers and NCO's are not prone to cry! This is what the military versions are designed to do! To give officers and NCO's as well as junior leaders a chance to train and learn tactical warfare and how to do certain things correctly and learn what happens if they don't!

Some people will NEVER be happy! Its a galss half full thing I think!

Sula

#17:  Author: Therion PostPosted: Tue Jul 29, 2008 5:42 pm
    —
Sulla wrote:
Having met KZ several times, Eric, Doug Walker (main design and operation manager - ie: who made CC actually work as a game) and others, the CC we got from Atomic was a pure accident and luck! Man if I could post some of the info I know .....

Mentioning no names, people would change their mind about the game and various aspects so many times, its lucky anything EVER made it out of Atmomic! Luckily for them and us Microsoft were involved with the games!

I guess Microsoft was responsible for the excellent manuals of CC1 & 2?

It looks like they became somewhat genre-confused after leaving Microsoft.

Sulla wrote:
Evil?

Yes, according to some, they are evil, because they "train soldiers to fight against the US citizens" (who was that? Hmm... Pz_Meyer or Uberdave?).
Or even worse, are "spoiling" the "unlimited meaningless slaughter" by adding things like civilians and triggers.

Sulla wrote:
I have seen a USMC officer come out of a CC session crying after he called fire down on his own men, this was their last sim before deployment to Iraq. USMC officers and NCO's are not prone to cry! This is what the military versions are designed to do! To give officers and NCO's as well as junior leaders a chance to train and learn tactical warfare and how to do certain things correctly and learn what happens if they don't!

Besides grim consequences of errors in reality, that's an interesting contrast to how normal CC players treat soldiers ( as an expandable resource. It would be interesting to be able to play CC where the soldiers are somehow important in other way than being killing machines.

When I played CC for the first time (CC3 demo from a magazine), I was shocked by the level of violence - I played Mortal Kombat, Doom, Carmageddon and other "violent" games, but that demo was the most violent of them all.
I didn't have money for CC3, so I had a full CC game after a few years - one of my friends had CC4 from a magazine. I exchanged it for some other game.

So, I became an owner of a copy of CC4. I think I played it only for a few days, because it didn't really feel meaningful - it was just moving counters on a big map and then having hundreds of meaningless little guys slaughter each other on a small map.
I never finished any grand campaign, because it didn't really feel meaningful in comparison to for example finishing a campaign in Command & Conquer: Tiberian Sun (on the other hand, I put C&C:TS on shelf immediately after finishing the campaign, because the gamplay was boring and unrealistic).

A few years ago I bought CC5 in store for 15$, but it failed to capture my attention for a longer time too.

CC captured me for longer time only after I discovered the CC modding, though the gameplay itself still felt pretty meaningless.
I dreamed about some kind of narration that would justify what was happening.

I think it changed with CCMT - as it had briefings and each battle had a justification and story beyond "unit moved on the same map so there will be a battle and then another unit on another map will move and another will move and there will be another battle with some other units until the units will go to the other side of the map". It doesn't have triggers and debriefings, so the story and soldiers aren't really important, but I like it the best from the CC games released so far.
I like playing with various stories and concepts in missions and CCMT allows me to do some of that.

CCMAT looks even more impressive - triggers, civilians and interaction with them, IEDs, etc. is much more than Atomic Games have done for CC after CC1. I'd love to play a commercial release of it as it seems to have even more place for various stories.

Returning to the soldiers - I've noticed one thing - they have basic "self-preservation instincts", but don't "care" for each other - they leave their wounded comrades, etc.
It would be interesting if they would become even more human-like in their behaviour. For example, I remember the old theory that smaller ammo is better because one wounded soldier eliminates two others from combat.
I recently installed a FFUR mod for Operation Flashpoint which makes the game more realistic. In that mod, when a soldier is seriously wounded, he lies down and waits for help.
Sometimes soldiers drag their wounded comrades from combat and give them first aid. Seeing bots which usally just shoot the enemy behaving like that feels weird. Like they were more human-like.

Similarly, leading a single platoon with a realistic reinforcement system through a series of engagements could be less detached than commanding tens of "battalions". Especially, if basic relationships of platoon members would be modelled.

#18:  Author: TejszdLocation: Canada PostPosted: Tue Jul 29, 2008 6:40 pm
    —
Therion wrote:

Sulla wrote:
The fact that so many thought it ok that a beta WAR and all the other stuff was uploaded to a pirate server says an awful lot about some of the community! The AT version has only just been finished and is still in the deployment stage for the USMC. It says a lot that a trainer helping the USMC deal with IED's, calling in air support properly and accurately and many other things, was seen as ok, a good thing by so many!

That's how Operational Combat 5 fans show gratitude for remaking their favourite game for them.

CC like any other community has a variety of people, some have no issue using pirated software and others would never. Given what was uploaded, Atomic development tools, this breach was either an inside job or a targeted attack and I do not agree with blaming the CC community or testers….

Mooxe, if there is a link on CCS to the torrents here please remove it....

Therion wrote:

Sulla wrote:
Sometimes I think that many people will not be happy until ALL work has been stopped on the CC series and next gen. Well the Mindless, moroic shitheads who uploaded the files have gone a long way towards that goal, so hope you are happy and your supporters are cheering you on!

That's true. Many Operational Combat 5 fans hate Close Combat. They think that it's "shallow" and "uninteresting" - they are sitting on their forums and moaning about how Atomic Games times were great and how Simtek "killed" Close Combat series and how "evil" are the military versions. I bet they dream about Atomic Games inventing new ways to bastardise that glorious tactical game.
I wouldn't be surprised if in a few months a new version of Close Combat made by Russians would appear on torrents - one with political and economic layers and maybe even with building factories and collecting resources on battlefield to make it more "deep" and more "wargamish"...


Therion,

What is your beef with CC4/5? A lot of people think the mini game or strat layer makes it a better game. If Sulla would tell us I bet COI has outsold CCMT by a huge margin, mainly because CCMT is less of a game and more a training tool. The CC community has always been split between CC2, CC3 and CC4/5 and people would like to see the re-releases or CC6 move in the direction of their favorite. Well WAR is a gold version/re-release of CC4 which had a strat layer so quit complaining about. Just like the others should stop complaining about the Matrix/S3T approach as they have decided what they are going to do so let them execute their plan and vote with your dollars on the re-releases and the eventual CC6 if/when it comes….

Still haven’t seen you post any tactical level enhancement suggestions???

#19:  Author: Pzt_Kevin_dtnLocation: USA PostPosted: Tue Jul 29, 2008 10:35 pm
    —
I can't believe that there is actually a person who likes CCMT AND finds it to be better than CCIII, CCIV, or CCV. Amazing!

But I guess everyone has the right to their own opinion. I do agree the CCMT is more like a training tool than an actual game.

#20:  Author: mooxe PostPosted: Tue Jul 29, 2008 10:47 pm
    —
Sulla wrote:


Nice to see a link to Torrents appear at the top of CSS!

Sulla


Thanks. Those mods files that have been listed on a torrent server to branch out to other circles of the internet. If there is something wrong with hosting mod files on this server, and listing what is available at CCS via torrents please tell me.

There has not been, and there never has been copyrighted software of any kind hosted at this site, ever.

#21:  Author: mooxe PostPosted: Tue Jul 29, 2008 11:02 pm
    —
Quote:
I think it changed with CCMT - as it had briefings and each battle had a justification and story beyond "unit moved on the same map so there will be a battle and then another unit on another map will move and another will move and there will be another battle with some other units until the units will go to the other side of the map". It doesn't have triggers and debriefings, so the story and soldiers aren't really important, but I like it the best from the CC games released so far.
I like playing with various stories and concepts in missions and CCMT allows me to do some of that.


The mission breifings of CCMT were horrible and ofcourse the same for each battle. Useless headings like Command and Signals. Whoever wrote them either had no military experience or no military experience that involve writing orders. When it came down to it though, the missions were all the same. Kill everything.

Go ahead and copy and paste some of the mission briefings you were impressed with.... I want to be reminded of funny things!

Anyways, I see your point, I think CC3 was the closest to what you like.

#22:  Author: ANZAC_TackLocation: Australia PostPosted: Wed Jul 30, 2008 5:50 am
    —
wow, liked the ideas for wounded soldiers, yes im amazed somebody loves ccmt,me like most didnt like no GC/ops,but the actual game has huge potential. ccmat ditto,incorporate that with a GC with layers,yeah!

#23:  Author: Therion PostPosted: Wed Jul 30, 2008 6:29 am
    —
mooxe wrote:
The mission breifings of CCMT were horrible and ofcourse the same for each battle. Useless headings like Command and Signals. Whoever wrote them either had no military experience or no military experience that involve writing orders.

I don't play engagements that were included in CCMT as I don't like them. I prefer to make my own engagements.

mooxe wrote:
When it came down to it though, the missions were all the same. Kill everything.

Which is why I said that I still miss triggers and debriefings.

#24:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Jul 30, 2008 10:41 am
    —
Sulla wrote:
Quote:
I still can't believe that S3/Matrix don't pay their testers though...since people were 'working for free'...can't blame them for not testing the games 'deep' enough
Heck...even the people developing these games are doing it for free (CMIIW)...why should 'mere testers' get paid, right?


None of the major games companies pay testers! Testing has always been classed as a "privelidge" Sometimes I really do wonder where some people et their ideas of how games are developled and how games companies work.



Umm...I just used uncle google...didn't need to dig deeper.
I know for fact that even testers of cheap flash/phone games get paid Wink


http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_2007.php?page=6

http://ezinearticles.com/?What-is-the-Average-Video-Game-Tester-Salary?&id=789510

http://www.howtoall.com/Computingfiles/howtobecomeavideogametester.htm

#25:  Author: Therion PostPosted: Wed Jul 30, 2008 11:02 am
    —
Pzt_Kevin_dtn wrote:
I do agree the CCMT is more like a training tool than an actual game.

Amusingly, I often play it with scenarios based on the concepts from Workbook.

#26:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Jul 30, 2008 11:10 am
    —
Tejszd wrote:


Therion,

What is your beef with CC4/5? A lot of people think the mini game or strat layer makes it a better game. If Sulla would tell us I bet COI has outsold CCMT by a huge margin, mainly because CCMT is less of a game and more a training tool. The CC community has always been split between CC2, CC3 and CC4/5 and people would like to see the re-releases or CC6 move in the direction of their favorite. Well WAR is a gold version/re-release of CC4 which had a strat layer so quit complaining about. Just like the others should stop complaining about the Matrix/S3T approach as they have decided what they are going to do so let them execute their plan and vote with your dollars on the re-releases and the eventual CC6 if/when it comes….

Still haven’t seen you post any tactical level enhancement suggestions???


I don't think Therion is a wargame fan (CMIIW)...but more of a PC gamer type.
If you've played wargames (both early PC wargames and true board/counters/dice wargames)...you get used to the abstractions and simplifications both on Strategic and Tactical level for the sake of gameplay.

Still, it's still way more realistic than mainstream RTS games where you build bases and units...the lame resource gathering system...the sit and build and rush all your units at the enemy base modes of playing Wink

#27:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jul 30, 2008 11:25 am
    —
Get a playtesters job with Codemasters

http://au.codemasters.com/corporate/careers/featured-jobs/


nice links SL_ID

Now I can make you a lot of money


Just send me your bank account details and your PIN... trust me.

#28:  Author: Therion PostPosted: Wed Jul 30, 2008 11:29 am
    —
squadleader_id wrote:
I don't think Therion is a wargame fan (CMIIW)...but more of a PC gamer type.
If you've played wargames (both early PC wargames and true board/counters/dice wargames)...you get used to the abstractions and simplifications both on Strategic and Tactical level for the sake of gameplay.

Strawman argument. It's perfectly possible to play a wargame on one level. It's not like all tabletop wargames are grand strategy/strategic/operational/tactical/skirmish hybrids.

#29:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Jul 30, 2008 11:38 am
    —
Therion wrote:
squadleader_id wrote:
I don't think Therion is a wargame fan (CMIIW)...but more of a PC gamer type.
If you've played wargames (both early PC wargames and true board/counters/dice wargames)...you get used to the abstractions and simplifications both on Strategic and Tactical level for the sake of gameplay.

Strawman argument. It's perfectly possible to play a wargame on one level. It's not like all tabletop wargames are grand strategy/strategic/operational/tactical/skirmish hybrids.

I didn't say they're all grand...I don't even play them anymore. I don't even play complex but micromanagement extensive and time consuming Combat Mission anymore.
Just that it might be easier to accept the abstractions if you've played old school wargames Smile
And if you play odl school wargames...it's hard to not take mainstream RTS (C&C etc) seriously.

CC is a great game system for wargamers with limited gaming time Smile

#30:  Author: Sulla PostPosted: Wed Jul 30, 2008 11:53 am
    —
Quote:
Thanks. Those mods files that have been listed on a torrent server to branch out to other circles of the internet. If there is something wrong with hosting mod files on this server, and listing what is available at CCS via torrents please tell me.

There has not been, and there never has been copyrighted software of any kind hosted at this site, ever.


Thanks Mooxe, nice to know we have the support of CSS at times like this!

Quote:
Umm...I just used uncle google...didn't need to dig deeper.
I know for fact that even testers of cheap flash/phone games get paid


Pardon me SLID, I bow to your superior knowledge on the games industry!

A games QA dept is NOT a beta testing dept, testers report via a progam like mantis (bug reporting) in a pre-formed way. This goes to the programmers who fix bugs found etc. This all happens WAY before any game sees a QA dept! The usual procedure is that QA will not see a product until very close to release or at various build stages, way after testers have been looking at the game.

Do you read games sites, magazines? There are always sites and developers looking for testers for their games. In actual fact its seen as an honour to be asked to help test a game. Its usually people who have been around for a while who form the solid core of a tester group and then some standard users who "don't" know the game at all. This gives the developers a very good view of the game as well as testing the game, this way testers have input into how the game can shape up. Thats the pay off of being a tester!

Why try to prove something that is not so? What is the beef SLI?

This is a form for Microsoft Games Testing:

https://www.microsoft.com/playtest/playform.htm

Volunteer for a 2-3 hour study and you could get a chance to play one of the latest games or gaming devices under development here at Microsoft. All individuals scheduled for a study will be given a free gift for participating!

Registration is limited to one enrollment per person.


See any mention of pay? Oh a free gift? Yep a game copy, hmm fancy that!

Any quick search of Google will show hundreds of scam sites telling you how to get paid hundreds of dollars playing games for fun!

Examples of Standard Testers Ads:
BLITZKRIEG II - CLOSED BETA TEST

We Want You!

Volunteer for the Blitzkrieg II Closed Beta Test.

Apply for duty in our Forward Observer's Corps today and tomorrow you could be dropping in behind enemy lines to report back strategic information, relied upon by the development team and your comrades in arms!

Recruits need to meet the following requirements:
Ability to read and write English - Intermediate level
Fast Internet access
Strategy Game experience

To sign-up for the Test please fill in the form located here: http://www.nival.com/blitzkrieg2/beta/


----------------------

Emperor: Rise of the Middle Kingdom
Starting in mid-May, several hundred gamers will be enrolled to get a sneak peek at the game and put Emperor: Rise of the Middle Kingdom through extensive single- and multi-player testing. The beta test, which will run through July, will focus on balancing the game's new and revolutionary multi-player mode, including competitive and co-operative play. "Beta participants will also be asked to take a look at the single-player missions and help us with compatibility testing," said Jon Payne, producer for Emperor: Rise of the Middle Kingdom.

Emperor: Rise of the Middle Kingdom offers gamers their first opportunity to play a city building game with their friends, online via the Internet. A great variety of both collaborative and competitive multiplayer games will be offered. Players may need to collaborate in building one of China's engineering marvels, or they may share a common goal to attain a certain level of affluence. In competitive multiplay, players take sides - or may be a side unto themselves - and fight for sole power over China. "We're looking for a broad range of people and systems so everyone should feel free to apply," said Payne. "Both expert and novice players are welcome."

According to Payne, selection for the beta test is based on a variety of criteria: system specs, experience with other Impressions Games products, and skill in documenting suggestions and communicating them clearly.


Great choice in sites for reliable info SLI.D Any reputable company like MS, Sierra, Nival, Sega, Atari etc etc etc, have hundreds if not thousands of testers working and very small QA depts working on software after the testers have tested a build.

Check this out from Gamespot:
http://www.gamespot.com/search.html?type=11&stype=all&tag=search%3Bbutton&om_act=convert&om_clk=search&qs=beta+testers&x=38&y=11#story

A quick search shows 91 requests in press releases asking for beta testers! Now just how are we being cheap or unfair with our testers?

Quote:
I know for fact that even testers of cheap flash/phone games get paid


Now back to the "REAL" world!

I will take this opportunity to again say thanks to all those genuine testers, who have tested for us over the years! WAR testing will shortly be back up, seems the A Hole who did post the files left more traces than he thought!

Sulla

#31:  Author: squadleader_idLocation: Soerabaja PostPosted: Wed Jul 30, 2008 12:04 pm
    —
Umm...Sulla the Q/A Lead is the right bar...the Tester bar is on the left (lighter orange color bar).

It's your company...and run it the way you want.
No need to be so defensive Smile

But not all game testers or beta testers work for free.
Edit: And in most game studios, the development team get paid too Wink

#32:  Author: Therion PostPosted: Wed Jul 30, 2008 1:23 pm
    —
squadleader_id wrote:
Just that it might be easier to accept the abstractions if you've played old school wargames Smile

If I wanted additional abstraction, I would play C&C Razz .

squadleader_id wrote:
CC is a great game system for wargamers with limited gaming time Smile

It's arguable, when I played in GC, playing battle after battle after battle was a massive time eater Razz .

#33:  Author: ZAPPI4Location: Belgium Liege PostPosted: Wed Jul 30, 2008 4:13 pm
    —
well, in fact, i wonder why they dont use a community test. As they can give us the
upadted beta game and let us, all of us testing it.
If it's a reason about money, what if everyone get last of last beta test file, why they
ll buy the original game. But in fact why this update must be not free for CC community?
It'snt the community who offer to S3 or anyother the opportunity to work right now
on WAR? I dont have to remind you than, since 2005, the community
of CC is quite in a hole, and for 4 years we keep them alive

#34:  Author: Roel PostPosted: Wed Jul 30, 2008 4:25 pm
    —
Therion wrote:

If I wanted additional abstraction, I would play C&C Razz .


I was also surprised to find someone preferring CCMT over the 'mini-game' series, and as you know, as far as I'm concerned: de gustibus et coloribus...
But, out of sheer curiosity: apart from CCMT, which wargames (past or present) would you say come closest to your desires?

Sulla wrote:

seems the A Hole who did post the files left more traces than he thought!


If you catch him, hand him over to us! And let's already organize a poll on favourite medieval torture methods! Who cares about legal action? Give him to the people! Smile

On a more serious note: good luck with your WaR project, may the release be tomorrow, and let the community judge then instead of now...
BTW: how about proceeding to the A in that Q&A thread on CSO? Wink

Roel

#35:  Author: flick PostPosted: Wed Jul 30, 2008 6:59 pm
    —
I'm so out of the loop, I didn't even know we could download the beta version of WAR and CCMAT*


*Will it be available to buy?

#36:  Author: SearryLocation: Finland PostPosted: Wed Jul 30, 2008 7:28 pm
    —
I hope they'll make better improvements than they had in CoI. CoI was just a rerelease with nothing new. New commands would be nice. "Hide" and "Target" commands etc would be good.

#37:  Author: CSO_Linebacker PostPosted: Wed Jul 30, 2008 8:07 pm
    —
flick wrote:
I'm so out of the loop, I didn't even know we could download the beta version of WAR and CCMAT*


*Will it be available to buy?


We can't...legallly

#38:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Jul 30, 2008 9:02 pm
    —
Quote:
I'm so out of the loop, I didn't even know we could download the beta version of WAR and CCMAT*


*Will it be available to buy?


We can't...legallly


But negotiations are ongoing Smile

#39:  Author: Therion PostPosted: Wed Jul 30, 2008 9:11 pm
    —
Roel wrote:
I was also surprised to find someone preferring CCMT over the 'mini-game' series, and as you know, as far as I'm concerned: de gustibus et coloribus...
But, out of sheer curiosity: apart from CCMT, which wargames (past or present) would you say come closest to your desires?

CCMAT, Sean O'Connor's Firefight, ArmoredBrigade.

I didn't play much wargames as much of them lacks good tutorials.

ZAPPI4 wrote:
But in fact why this update must be not free for CC community?

Because someone has to pay for the rights to make CC series?

#40:  Author: flick PostPosted: Wed Jul 30, 2008 9:41 pm
    —
So where is this stuff uploaded?

Will I get into trouble if I download?

Or will the original uploaders be the ones fighting-off kimbo slice. in the prison showers?

#41:  Author: Therion PostPosted: Wed Jul 30, 2008 10:50 pm
    —
flick wrote:
So where is this stuff uploaded?

Will I get into trouble if I download?

Or will the original uploaders be the ones fighting-off kimbo slice. in the prison showers?

I wouldn't try if I were you. It's more just a piracy this time. It's cooperation in distribution of/getting illegal access to trade secrets.

#42:  Author: CSO_Linebacker PostPosted: Thu Jul 31, 2008 12:36 am
    —
flick wrote:
So where is this stuff uploaded?

Will I get into trouble if I download?

Or will the original uploaders be the ones fighting-off kimbo slice. in the prison showers?


Well...it really is up to you and is an ethical/character question that only you can answer. Of course, should you choose one course of action over the other, don't post screenshots and reports....admitting to being in possession of stolen property can never be a good thing.

#43:  Author: ANZAC_TackLocation: Australia PostPosted: Thu Jul 31, 2008 5:56 am
    —
prison showers is a possibility for any torrent downloaded of illegalls uploaded files. WaR beta, CCMAT is no different, dont pick up the soap!!!

#44:  Author: ZAPPI4Location: Belgium Liege PostPosted: Thu Jul 31, 2008 7:49 am
    —
Because someone has to pay for the rights to make CC series?


lol, that's what we did for 4 years now

#45:  Author: ANZAC_TackLocation: Australia PostPosted: Thu Jul 31, 2008 9:21 am
    —
how has anybody here ever "paid' for the right to the code? yeah i played it for thousands of hours, so if i decided to make a map or mod i now 'own' the original gaming engine?


thats literally like saying i bought a 1999 model toyota carolla camry(like i did) and say putting in a new CD player, speakes and mag wheels,new all non factory stuff, so now i own ALL the old interlectual property, and can copy and sell it? Obviously nobody knows about copyright or interlectual rights who posts such fantasy!

yes after 11 years i feel like i own a little piece of CC,but im not dumb enough to think a company will give me all there original codes,tools.wake the fuck up people.

#46:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Jul 31, 2008 9:56 am
    —
Quote:
Because someone has to pay for the rights to make CC series?


lol, that's what we did for 4 years now


<==Snicker==>

#47:  Author: ZAPPI4Location: Belgium Liege PostPosted: Thu Jul 31, 2008 11:00 am
    —
i dont care about a code or so
I said ... COI, WAR, Dday are all updated game.
Updated game what coming cos CC still alive trought the entiere community.
I'm all right to buy CC6, i dont see why i had to buy any Update when we give
to developper the opportunity to releasde official update of older CC.
Does i have to remind you than CC developper released No official patch for approximatly
each CC...

#48:  Author: Roel PostPosted: Thu Jul 31, 2008 11:10 am
    —
Therion wrote:

CCMAT, Sean O'Connor's Firefight, ArmoredBrigade.


Never played them, but I'll defintely take a look now!
Thx,

Roel

#49:  Author: schreckenLocation: Sydney, Australia PostPosted: Thu Jul 31, 2008 11:59 am
    —
Quote:
i dont see why i had to buy any Update when we give
to developper


You don't have to buy anything, why do you think you do?

and You give what?

Simtek/S3T have updated and patched every release they have been involved with, and the support is ongoing and current.

It doesn't matter how much you whine and whinge and make up stories you can't change the facts.

CCS where grognards moderate. (suggested catch phrase for this site)

#50:  Author: ZAPPI4Location: Belgium Liege PostPosted: Thu Jul 31, 2008 12:21 pm
    —
schrecken wrote:
Quote:
i dont see why i had to buy any Update when we give
to developper


You don't have to buy anything, why do you think you do?

and You give what?

Simtek/S3T have updated and patched every release they have been involved with, and the support is ongoing and current.

It doesn't matter how much you whine and whinge and make up stories you can't change the facts.

CCS where grognards moderate. (suggested catch phrase for this site)


Lol; COI was free and what about WAR... ? so i ll need to buy it.

What i give? i spend my time ( no only myself) to
play the game
Give a good support for the game ( CCS )
...

MMmh, did simtek, S3T release a CC4 patch? CC3 patch? CCv patch?
Wink

Of course i ll dont change the story, all i see is just the Facts

#51:  Author: Therion PostPosted: Thu Jul 31, 2008 12:49 pm
    —
ZAPPI4 wrote:
i dont care about a code or so
I said ... COI, WAR, Dday are all updated game.
Updated game what coming cos CC still alive trought the entiere community.
I'm all right to buy CC6, i dont see why i had to buy any Update when we give
to developper the opportunity to releasde official update of older CC.

Because without money, there's no CC6?
It's not, like ST3T got those rights and all the stuff for free because Atomic thought that it would great if someone would make patches for their games - Matrix had to pay for them.

#52:  Author: ZAPPI4Location: Belgium Liege PostPosted: Thu Jul 31, 2008 1:28 pm
    —
fact than without money CC6 cant be created.

M'i stupid to think than S3T or anyother will work on CC6 for free?
Does i said that?

I doubt than Matrix count about any Rerelase sell to make the money needed for CC6.

U miss just than, CC will see a 6Th opus cos, CSO, CCS, and many other small site,
a lot of modder keep CC alive. What does CC official developper give to them?
Does they made official patch to correct the game than everyone using?
NO
But they work on something new than everyone from CC community will must to pay
to get a possible free bug game.

#53:  Author: andy26 PostPosted: Thu Jul 31, 2008 1:32 pm
    —
is Close Combat Red Phoenix made as i hear in the past it was not made wish it would good to play Korean War on cc .Does any one know if it was made

#54:  Author: Therion PostPosted: Thu Jul 31, 2008 2:49 pm
    —
ZAPPI4 wrote:
U miss just than, CC will see a 6Th opus cos, CSO, CCS, and many other small site,
a lot of modder keep CC alive. What does CC official developper give to them?
Does they made official patch to correct the game than everyone using?
NO

Except that there's a problem: while it's true that the CC modding community kept CC alive, it's not like it didn't mod for its own enjoyment, isn't it?

Matrix is a business. That guy clearly said that they had to pay money to get the rights to CC and now they want a some of that money back, like any sane company. Eliminating a big part of potential customers by releasing a free patch for someone else's game made with code that they paid for would be borderline stupid.

ZAPPI4 wrote:
I doubt than Matrix count about any Rerelase sell to make the money needed for CC6.

Which doesn't really matter as providing funds is usually a publisher's job. But then there's a difference between funding a game just after buying it from a mainstream publisher and funding a game after some of the costs of obtaining the licence was paid off.
It may be a difference between the project being a big black hole that eats tons of money and finally gets axed and the cost of a project being acceptable and the finished new game being released.

Geez, wargame publishers aren't bathing in cash.

#55:  Author: ZAPPI4Location: Belgium Liege PostPosted: Thu Jul 31, 2008 3:04 pm
    —
you are right Therion ...

But i dont allowe the same way.

I guess, when you live with a woman who get kids, u take the wife and the kids.
Not only a part.
Matrix bought the CC licence, so they bought the community as well.
Taking care of your money is human.
Taking care of who will give you your money isnt so good?
For me, Matrix cant bought CC licence and working only on updated game.
They have to see closely to what they bought and what need a support.
Of course working on a CC older opus patch means, working for free as they cant
sell it. But Working on this kind of stuff will bring "honnor" of Matrix.
But never mind. I hope nothing from them

#56:  Author: flick PostPosted: Thu Jul 31, 2008 8:06 pm
    —
Remember kids, you steal from teh internetz, it's you and kimbo fighting for the top bunk..


#57:  Author: RD_RoachLocation: Canada PostPosted: Fri Aug 01, 2008 3:05 am
    —
Quote:
What is your beef with CC4/5? A lot of people think the mini game or strat layer makes it a better game. If Sulla would tell us I bet COI has outsold CCMT by a huge margin, mainly because CCMT is less of a game and more a training tool. The CC community has always been split between CC2, CC3 and CC4/5 and people would like to see the re-releases or CC6 move in the direction of their favorite. Well WAR is a gold version/re-release of CC4 which had a strat layer so quit complaining about. Just like the others should stop complaining about the Matrix/S3T approach as they have decided what they are going to do so let them execute their plan and vote with your dollars on the re-releases and the eventual CC6 if/when it comes….



Spot on Darren!! completly agree.

I remember the Zone days...and some that are stil here,posting in this thread even..wishing the bugs in CC5 were fixed,and even spouted that they would even be willing to pay for it!! me being one of those guys!..Well those things have been worked on...Ill even go as far to say,it was the most important thing on the *to do list* esp as far as the ones obligated by contrat to produce!!!

Everything else (or most of)that has been done to this rerelease,(present&future)has been done by guys that have no obligation whatsoever to any of these rerelease contrats!!! They do it only because they are trully dedicated fans of the CC series!!Ive witnessed this personally as a beta tester(and for the record,the only pay i get is a free copy of the game)(If its sold for $40 divided by 100dres of hours...well you do the math) and thats just as a tester...most of the development team...Graphics/Programing/Data/...have also been doing things for free..Why? for the same reason as me..most are long time dedicated fans of the CC series! and are only trying to make CC a better game!! and IMO have done a steller job so far,and only to get better the more the work on it.

Some say give us CC6,feck the rereleases..some say why do i have to pay for upgrades to a game i already payed for..some say why hasnt the code been released to the public cause is such a old game..

Will it be completly bug free or perfect...NO..name me one game that didnt need a patch or 2?...Even WIndows XP/Vista has bugs and patches..and supposedly made by the experts!! Stop nit pickin!

Well for CC to move forward the code had to be bought and payed for.
Why wasnt the code freely released to the public...because thier isint any game comparable to it on the market..its unique and in a class of its own!

This is my opinion not factual,the money spent on the code,has to be recouped first and formost..for CC6(new engine) to become a reality,one of 2 things need to happen...profit from rereleases or a profound interest in the game by gamers or both..think about it..they are only going to do this if thiers a profit to be made...if not,,why would they do it!!

#58: Re: Hmm Author: NuuyeLocation: Paris, city of rats! PostPosted: Fri Aug 01, 2008 5:55 pm
    —
Sulla wrote:
Glad you are all enjoying the beta that was illegaly uploaded. But as Mooxe is always saying anything is alllowed here!Sulla


Can I have the link, please?

Nounouille

#59: Re: Hmm Author: NuuyeLocation: Paris, city of rats! PostPosted: Fri Aug 01, 2008 5:59 pm
    —
Nuuye wrote:
Sulla wrote:
Glad you are all enjoying the beta that was illegaly uploaded. But as Mooxe is always saying anything is alllowed here!Sulla


Can I have the link, please?

Nounouille


I just can't understand why so many people here are so agressive against Matrix.....

We should all be behind CC6, no?

Nuuye

#60:  Author: Sulla PostPosted: Fri Aug 01, 2008 10:01 pm
    —
Quote:
Sulla wrote:
Glad you are all enjoying the beta that was illegaly uploaded. But as Mooxe is always saying anything is alllowed here!Sulla


Can I have the link, please?


So,

You want me to post the link to the original post linking the files OR the links to the files themsleves?

The torrent link has gone, I requested them to remove all illegal files from that uploader and a search of the torrent for CC now only brings up what I would expect, old CC versions, CoI etc! The military stuff and new beta builds have gone!

LMAO, me defensive, about my companies property being stolen and linked to download? Hmm, how dare I! Or any of the people working on the game!

Mr "3 posts Nuuye Can I have the link, please?" You do I suppose know how to use the forum search function? Heres some help, look for a post by Mr_Tank

Sulla

#61: Is the AI going to be tweaked in this rerelease Author: KilovskimkIII PostPosted: Fri Aug 08, 2008 11:07 am
    —
Is the AI going to be tweaked in this rerelease and are issues with Direct3d sorted out? Very Happy

#62:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Aug 08, 2008 11:33 am
    —
KilovskimkIII wrote:
Is the AI going to be tweaked in this rerelease and are issues with Direct3d sorted out? Very Happy

Direct3D issue can be manually tweaked...or automatically fixed using the CC Starter Util...we don't need a new CC4 remake just for that Wink

#63:  Author: KilovskimkIII PostPosted: Fri Aug 08, 2008 1:16 pm
    —
I have Vista(poor me) and a 8800gtx running my machine, on my old machine with XP, I could type dxdiag and get the directx diagnostic tool up and manually switch Direct3d off, with the new set up this is not an option, the Direct3d is set and there is no option to switch it off, hence lots of ccstring errors...
any ideas?

#64:  Author: KilovskimkIII PostPosted: Fri Aug 08, 2008 3:07 pm
    —
Quote:
or automatically fixed using the CC Starter Util..


whats the CC Starter Util...?

#65: Re: Is the AI going to be tweaked in this rerelease Author: flick PostPosted: Fri Aug 08, 2008 7:02 pm
    —
KilovskimkIII wrote:
Is the AI going to be tweaked in this rerelease and are issues with Direct3d sorted out? Very Happy


From what I gather, the AI isn't going much different, apparently it's nigh impossible to get a computer opponent to the level we want.

#66:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Aug 08, 2008 9:07 pm
    —
Although we don't need a CC4 remake just to fix direct3d etc... as part of the package it has been fixed and is no longer an issue with a modern PC.

#67:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Aug 09, 2008 7:57 am
    —
KilovskimkIII wrote:
Quote:
or automatically fixed using the CC Starter Util..


whats the CC Starter Util...?


Go to this thread:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=4915

#68:  Author: FMJ PostPosted: Sat Aug 09, 2008 8:56 am
    —
Sulla wrote:

LMAO, me defensive, about my companies property being stolen and linked to download? Hmm, how dare I! Or any of the people working on the game!

Sulla


LMAO too, no offense meant but...I'm perplexed as to how/why you think a leaked beta is such a tragedy? Since this is a remake of a game, why not release a beta and take feedback on it from players that care?

Secondly, release a damn demo of the game when its finished. Frankly I will not purchase a game (let alone re-make) on the marketing hype puked out by gaming companies. A demo of the final product will tell me more about a game than comments regarding a leaked beta version, or hype of how great a remake is.

Maybe the developers can actually talk about the game to its fan base rather than get their panties in a bunch about a leaky beta.

#69:  Author: ANZAC_TackLocation: Australia PostPosted: Sat Aug 09, 2008 9:43 am
    —
the leaked beta has done only 1 thing i can see.......
..........delay.......................................................
 ........................................................................

#70:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Aug 09, 2008 9:54 am
    —
I don't wear panties... saves time.

I talk to the fan base every day.... all day.

#71:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Sat Aug 09, 2008 7:12 pm
    —
FMJ wrote:

LMAO too, no offense meant but...I'm perplexed as to how/why you think a leaked beta is such a tragedy? Since this is a remake of a game, why not release a beta and take feedback on it from players that care?


good point, but that implies professionalism from a game company

FMJ wrote:

Secondly, release a damn demo of the game when its finished. Frankly I will not purchase a game (let alone re-make) on the marketing hype puked out by gaming companies. A demo of the final product will tell me more about a game than comments regarding a leaked beta version, or hype of how great a remake is.


reading this makes me think that the leak may have been intentioned or at least caused by intented negligence.

#72:  Author: Flamethrower PostPosted: Sat Aug 09, 2008 7:40 pm
    —
Polemarchos wrote:


good point, but that implies professionalism from a game company



and of course this observation comes from your extensive professional experience with game companies....

Polemarchos wrote:
reading this makes me think that the leak may have been intentioned or at least caused by intented negligence.


and of course "intentional negligence" is something you would be intimate with...

does "Global Moderator" mean pretentious, pompous and full of crap?

#73:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Sun Aug 10, 2008 11:48 am
    —
Flamethrower wrote:

and of course this observation comes from your extensive professional experience with game companies....


i collect games... so i've seen some in dealing with customers...

Flamethrower wrote:

and of course "intentional negligence" is something you would be intimate with...

does "Global Moderator" mean pretentious, pompous and full of crap?


Global moderator = obseving posts like this one and taking over education, you seem to have avoided by intentional negligence.

Stop using ad personam argument Flamethrower.

#74:  Author: ANZAC_TackLocation: Australia PostPosted: Mon Aug 11, 2008 7:58 am
    —
its hard to burn such critism....ouch

#75:  Author: PolemarchosLocation: Polemarchopolis PostPosted: Mon Aug 11, 2008 1:57 pm
    —
ANZAC_Tack wrote:
its hard to burn such critism....ouch


can you be more precise?

#76:  Author: flick PostPosted: Mon Aug 11, 2008 10:34 pm
    —
What's the point in throwing insults anyway? both parties are convinced they are in the right.

Actually, if name calling was taken out of the internet, the web would collapse over-night. Eek!

#77:  Author: ANZAC_TackLocation: Australia PostPosted: Sat Aug 16, 2008 2:44 pm
    —
who noticed there beta does not work now? its expired......

#78:  Author: Sapa PostPosted: Sun Aug 17, 2008 5:43 pm
    —
Thankyou God!! Now we could close this thread. Rolling Eyes

/Mats

#79:  Author: TrogerLocation: L4W's place, Australia PostPosted: Tue Aug 19, 2008 11:40 am
    —
Dima wrote:
I don't want to insult anyone but if those "fired" testers were the same who tested CoI and CCMT than the guy who made a leak did v good job for the CC community and for S3/Matrix Wink.


We agree more and more lately, this troubles me...  Laughing


Last edited by Troger on Sun Feb 27, 2011 7:41 am; edited 1 time in total

#80:  Author: flick PostPosted: Tue Aug 19, 2008 6:50 pm
    —
I just want the AI improved to the level where I CAN'T leave the room, make dinner, come back and still not lose any victory locations.

I think it was flamethrower(?) who said you can't expect the AI to be a Rommel..well..I'll just be happy with a Von Paulus.

#81:  Author: schreckenLocation: Sydney, Australia PostPosted: Tue Aug 19, 2008 8:08 pm
    —
Quote:
I just want the AI improved to the level where I CAN'T leave the room, make dinner, come back and still not lose any victory locations.


I tried that three times today.. just to see what happens.

I lost 2 maps and 3/4 of another.

Must be a von Manteuffel in command.

#82:  Author: flick PostPosted: Tue Aug 19, 2008 9:23 pm
    —
Well I'm jealous of you!

I think a majority of people, want the problems fixed with the AI.

And it's not just us, being complainers..well, almost.

#83:  Author: Therion PostPosted: Fri Oct 03, 2008 7:02 pm
    —
Troger wrote:
Dima wrote:
I don't want to insult anyone but if those "fired" testers were the same who tested CoI and CCMT than the guy who made a leak did v good job for the CC community and for S3/Matrix Wink.


We agree more and more lately, this troubles me... Laughing

You're both overestimating the power of testers.

#84:  Author: CSO_SbufkleLocation: Canada PostPosted: Wed Oct 15, 2008 4:24 pm
    —
squadleader_id wrote:
why should 'mere testers' get paid, right? Wink


Beeblebrox said the same for mappers, that theyd submit maps to CC commerical projects just to 'see thier name in the credtis!' but I guess he didnt realize mappers could mod the credits to do that already! Wink

#85:  Author: Therion PostPosted: Wed Oct 15, 2008 5:48 pm
    —
And everyone who didn't have a financial interest in selling the game should be suspected as a potential leaker Very Happy .

#86:  Author: schreckenLocation: Sydney, Australia PostPosted: Wed Oct 15, 2008 7:24 pm
    —
Someone leaked the game beta, that is a fact.

Everyone involved in testing has had there build disabled.

This was serious security issue which has been dealt with appropriately.

I can only apologise if you or anyone else feels snubbed or targeted, this is not the case.

The blame is not being layed at any particular persons feet and no one should feel they are wrongly accused.

This turn of events is unfortunate but blame the leaker, not the administration.

#87: Re: Hmm Author: platoon_michaelLocation: Right behind you PostPosted: Fri Jun 13, 2014 2:47 am
    —
Sulla wrote (View Post):
Glad you are all enjoying the beta that was illegaly uploaded. But as Mooxe is always saying anything is alllowed here!

FYI, these as you probably know were also uploaded:

Close Combat 4 - Wacht Am Rhein (Leaked Beta)
1w 3d 478.0 Mb 0
Close Combat Red Phoenix.torrent
1mon 2w 3.0 Gb 0
Atomic Games Development Files
1mon 2w 401.1 Mb 0
Close Combat Marines Anti Terrorism
1mon 2w 508.1 Mb 0
Close Combat Modern Tactics
1mon 2w 913.2 Mb 0
Close Combat RAF Regt
1mon 2w 554.6 Mb 0
Close Combat Marines 3.1
1mon 2w 682.2 Mb 0

The USMC have only just taken delivery of AT and I am sure will be very pleased its been uploaded. The relevant internet and other authorities have been notified and whoever actually did this are going to get caught. Just another nail in the coffin of CC development by the great and good!

Sulla


Bump

#88: Re: Glad you are all enjoying the beta that was illegaly upl Author: mooxe PostPosted: Fri Jun 13, 2014 3:04 am
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Ah those were the days!

What do you have against trains Michael?

#89: Re: Glad you are all enjoying the beta that was illegaly upl Author: DoktorPajLocation: Norrköping PostPosted: Fri Jun 13, 2014 12:21 pm
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One thing that strikes me is that people several years ago are asking even then if the AI is going to be improved, or if the code is going to be released. We now have several new releases using more or less the same AI, and we've already been given what supposedly is the last CC using the old engine. Since they have kept the code so long without drastically changing it, does that mean it is about to be released?
Or will they keep it just in case they start producing new 2D CC's? Or maybe keep it just for the hell of it?

With so little having been done in so long time, I can't see why they haven't given it out yet. If they aren't actively improving it, then what use is it to them? Surely there must be people around that can do something with it if Matrix aren't interested.

Interesting thoughts in the thread though, much of it is still as relevant today as it was then.



Close Combat Series -> Close Combat Wacht am Rhein


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