Playing as Allied player...
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Close Combat Series -> Total Realism Sub Mod

#1: Playing as Allied player... Author: Deshrex PostPosted: Wed Aug 13, 2008 4:09 am
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Has anyone won an elite vs elite TRSM v09.7 GC playing as the Allied player? And against a good, experienced German opponent?

A brief history of where and when you were able to defeat the powerful German units would be very helpful.

For my part, I am finding the going in my current GC as the Allied player to be pretty hard. My German opponent has developed a number of clever opening moves which go a long way toward negating the Allied advantage of blowing a big hole in the German beach line south of Port-en-Bessin.

In general, I am finding the Sherman to be as lame as ever. One of my Shermans just lost a duel to an infantry gun half track. Several of my Shermans have lost duels to the little 35/36 German at gun. I don't think I have won a duel yet with a pak 40 75 mm gun, except for once when the crew was suppressed by infantry fire. The Allied infantry need tank support to advance, but the Shermans tend not to live long if exposed to any kind of German at fire.

I understand Churchills are supposed to be part of the mix. As Crocodiles only?

The Typhoon strikes are undependable. Your best bet is to call them in on infantry, but infantry is rarely the most valuable target in a battle. The Typhoons will damage tanks and kill half tracks and guns, but if you call the Typhoon in on those targets, you risk wasting the strike.

In my GC, the date is June 10, and I am just starting to get tanks across the river to relieve the paratroops. The German player made the excellent move of sending a panzer grenadiere regiment of the 21st Armored Div. into Benouville at the start of the GC. That regiment has 8 88s and 6 Marders and 2 bazooka squads. I got through it in 3 days, but only with the help of a lot of naval fire. Above the river, I have encountered the German MLR. He has good units everywhere I am trying to attack. I don't even have Bayeaux yet. Moving the regiment from the 352 ID into Bayeaux right at the beginning of the gc is an excellent opening move for the German player. That regiment has 4 bazooka squads which are very good in the city.

My guess is that if I have any chance of winning it will be late in the game. The outlook seems to be that I will have to slog ahead slowly with heavy Sherman losses along the way, take some ground, and then give it back when the German counterattack comes. If the German counterattack losses are heavy, then I will have a chance of pushing ahead once again late in the game.
I've saved all my Fireflys so far, so I can use them defensively when the time comes. But they still have the Sherman armor, and my guess is the Panthers and Tigers will get plenty of one shot kills.

#2:  Author: Dima PostPosted: Wed Aug 13, 2008 7:48 am
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the allies should advance pretty much like that:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=5130

#3: Re: Playing as Allied player... Author: PolemarchosLocation: Polemarchopolis PostPosted: Wed Aug 13, 2008 3:17 pm
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Deshrex wrote:
Several of my Shermans have lost duels to the little 35/36 German at gun.


pak 35/36 only two rounds that can penetrate Sherman from side from below 200 meters. Frontal kill with pak 35/36 is almost impossible even at 10-20 meters. you can completely avoid such Tank loss by advancing with inf.


Last edited by Polemarchos on Wed Aug 13, 2008 4:16 pm; edited 1 time in total

#4:  Author: Dima PostPosted: Wed Aug 13, 2008 3:47 pm
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Quote:
ak 35/36 only two rounds that can penetrate Sherman from side from below 200 meters.

well IIRC all the 3.7cm AP shells can pen Sherman side below 200m.

it also has 1 HEAT shell that can kill Sherman at any angle at 200m....tho v inaccurate.

#5:  Author: Deshrex PostPosted: Thu Aug 14, 2008 2:27 am
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Dima thanks for the link to the screen shots. I hope you guys keep posting shots for the whole campaign. If he has reached those maps by June 8, then he has gone farther and faster than I have.

My opponent will attest to the fact that he has killed my Shermans with the 35/36 AT gun. The farthest successful shot was on the Thaon map. He had his 35/36 in the heavy hedge near the inland exit to the map. A command Sherman of mine was in the main crossroads. He opened fire on my tank and killed it by the fifth or sixth shot. The gun crews fire very fast. I think my tank only got one shot off in response. He also killed another Sherman on the same map with another gun of the same caliber at a much closer range.


Dima thank you for your work on these mods.

#6:  Author: buufaceLocation: Thailand PostPosted: Fri Feb 27, 2009 2:00 am
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I fnd the german AT guns in the front line Ostrupp BGs perform very poorely

#7: Re: Playing as Allied player... Author: rooibos PostPosted: Sat Oct 01, 2011 10:29 pm
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be safer with your tanks
suppress guns with infantry and mortars
encourage german counter attacks to take advantage of defensive bonus



Close Combat Series -> Total Realism Sub Mod


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