mooxe wrote: |
To hear a guy who has been beaten by a game he rarely if ever plays means nothing. That portion of the review is good for outsiders, but we know the AI sucks no matter what. The Germans on day 1 are going to overpower you on many maps I am sure. Its mostly because they have heavy tanks and the American only have 57mm ATG and Zooks.
Lets not please confuse superior forces with superior tactics! |
platoon_michael wrote: |
Any chance we can get some map previews?
please? |
Troger wrote: |
Glad to see some work being put in on this re-release.
Hope this one doesn't include the infantry (which refuses to act as infantry) with the now-popular 'enemy spotted'. Maybe one of you should make sure that when you try to use an infantry unit it does what it's supposed to, just a thought. |
squadleader_id wrote: | ||
You mean the new 'Girlie Soldiers' AI enhancement introduced to the CC engine since CoI? I'm sure this will be included |
IronStringbean wrote: | ||||
I'm assuming this "enhancement" was added to take care of the dreaded AI "crawl of death" tactic. I wonder if they could code it so it only applies to the AI. Either that, or only to the standard move command; so if I want to get my squad the hell out of a house thats under fire, I can use the move fast command, or sneak command if I want them to crawl away under cover. |
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you have to keep clicking on your units and babysit every move |
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Sounds like micromanagement to me |
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You said yourself that to play the new version it's best to assign short "move fast" orders. |
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and not too many people complained about it right |
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