Flamethrower wrote: | ||
I have to disagree, the feature that causes aborted movement, in general is caused by sending units to do something they shouldn't/wouldn't, and IMHO is an improvement - it makes gameplay more demanding and more realistic - command radius is more important than before |
squadleader_id wrote: |
Well, aborting movement and retreating back to cover is realistic...but aborting movement all together so that you have to give 'girlie squads' new movement orders (sometimes over and over) is just bad game design and just adds unneeded micromanagement! Any way you put it it's bad game design...and should never have been implemented in the first place. |
squadleader_id wrote: |
That's right! Exactly! Great game design, eh? And a really neat feature Why bother fixing the the enemy AI? Just make the game harder to play for players...make them have to click more and micromanage things...brilliant! |
mooxe wrote: | ||
Most people play CC5 GC's with the initiative setting turned off. This helped your men from getting up and running away on thier own assaults thereby making you go and micromanage them back to thier hidey holes. |
Flamethrower wrote: |
again - totally disagree - the feature adds challenge and realism & not so much the need for micro management but for better management autopilot command versus more interactivity? no contest |
mooxe wrote: |
Well being the army, and in Afghanistan right now, I can tell you for sure we do not stop when we are fired upon. Stopping makes no sense. If fired upon while dismounted we return fire and advance to cover. |
mooxe wrote: |
Well being the army, and in Afghanistan right now, I can tell you for sure we do not stop when we are fired upon. Stopping makes no sense. If fired upon while dismounted we return fire and advance to cover. |
mooxe wrote: |
There will never be any serious reviews of this game from experienced players. Just canned reviews by non-CC players who wont notice this as a change. The newbies wont notice the change either. |
Flamethrower wrote: |
as a WaR beta tester I am prevented from saying anything specific, but...
....you are making a mountain out of a molehill |
mooxe wrote: |
The redevelopers change things that already work fine, that havent been complained about very often or at all. Why?
There will never be any serious reviews of this game from experienced players. Just canned reviews by non-CC players who wont notice this as a change. The newbies wont notice the change either. The silence will be interpreted as them being correct. The game already handled this nicely, what exactly was the reasoning behind the change? |
mooxe wrote: |
There will never be any serious reviews of this game from experienced players. |
Quote: |
we return fire and advance to cover. |
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