Close Combat Wacht am Rhein Preview at Wargamer
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Close Combat Series -> Close Combat Wacht am Rhein

#1: Close Combat Wacht am Rhein Preview at Wargamer Author: schreckenLocation: Sydney, Australia PostPosted: Wed Sep 10, 2008 8:11 pm
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http://www.wargamer.com/article/2557/close-combat-wacht-am-rhein-preview%C2%A0

#2:  Author: DesertmouseLocation: south of London PostPosted: Wed Sep 10, 2008 9:12 pm
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oh boy oh boy oh boy
i want it
please can i put this on my xmas list

ps. are they true green vehicle graphics ?

#3:  Author: mooxe PostPosted: Wed Sep 10, 2008 9:49 pm
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The P-51 has the D-Day stripes on it. I am not even sure if thats correct or not, but I assume the stripes were taken off by the time that takes place in this game.

#4:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Sep 11, 2008 1:02 am
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Looks like the interface screens will be presented with black borders at higher res...locked at 800x600...not streched to fit like the old version. CoI and CCMT interface screens are also not streched to fit...so if you run the game at higher res...the box looks so small.
Streched to fit option is not avalable? What's the deal with locking the interface res at 800x600 anyway? Is there a special graphic setting to fix this?

#5:  Author: mooxe PostPosted: Thu Sep 11, 2008 1:22 am
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Why cant we run the interface at 800x600 and the game at a different resolution? Running the interface at 1440x900 would make a pretty unnatractive screen. I think its because those images you see on the interface are like jpgs all pieced together like a puzzle and they cannot be resized.

#6:  Author: squadleader_idLocation: Soerabaja PostPosted: Thu Sep 11, 2008 2:04 am
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The interface screens can be resized (automatic stretch to fit) on the old games (CC3-CC5, IIRC CC2 has locked 800x600 aspect).
The graphics, buttons and text of the interface screen is small enough as is...now you have to peer through a small boxed image when you play the game at high res Sad

I don't play CoI or CCMT that much...that's why I keep forgettin to post about this locked small size (800x600) interface screen flaw...until this WAR preview thread.

#7:  Author: platoon_michaelLocation: Right behind you PostPosted: Thu Sep 11, 2008 2:32 am
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Very Nice guys.

I can't wait to have this one.

I do hope the strat map is as easily editable as mentioned so I can change it.

We still need a St.Vith & the Northern Shoulder mod Smile

#8: Re: Close Combat Wacht am Rhein Preview at Wargamer Author: pzjagerLocation: Paris PostPosted: Fri Sep 12, 2008 5:25 pm
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schrecken wrote:
http://www.wargamer.com/article/2557/close-combat-wacht-am-rhein-preview%C2%A0  


Looks very nice.
That's really something I like
Just one thing: 4 turns a day in a 15 days (or so) campaign is very long.... Most of the today CC players will not play so long...
But anyway,

Go on!

Cheers
*PJ

#9:  Author: pzjagerLocation: Paris PostPosted: Fri Sep 12, 2008 5:26 pm
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platoon_michael wrote:
Very Nice guys.

I can't wait to have this one.

I do hope the strat map is as easily editable as mentioned so I can change it.

We still need a St.Vith & the Northern Shoulder mod Smile


Happy to see that you are still with us

PJ

#10:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Sep 12, 2008 9:40 pm
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Quote:
ust one thing: 4 turns a day in a 15 days (or so) campaign is very long.


That is up to 4 turns per day... It could also be 1 turn per day.

This can be used by a modder to his advantage for a shorter campaign ... if so desired.

eg.. a 7 day campaign with 3 or 4 turns per day

a 25 day campaign with 1 turn per day

or many variations as you need for your mod.

#11:  Author: diggin.robatLocation: Land of the krauts PostPosted: Fri Sep 12, 2008 10:45 pm
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All in all the new features sounds great.
I guess, that 7 men/squad is the usual maximum? It would have been nice for modding to have add more men in a unit, which are also correctly shown at the interface srceens. There should be room enough for at least 10men, but I guess, it is too late to add this.


diggin

#12:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Sep 12, 2008 10:58 pm
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The features are very nice!
Shrecken, any info on how to get the 800x600 game interface to auto-stretch filling the screen like the old version? 800x600-boxed (with black borders) on 1280x1024 is just too small...and some people also play at higher res (ie: 1400x1050).

#13:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Sep 12, 2008 11:23 pm
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i play at 1280x1024 and there is no issue with size


but i will review that topic

#14:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Sep 12, 2008 11:30 pm
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Thanks...
At 1280x1024 the box is still viewable...but having the box stretch to 1280x1024 is much preferable.

#15:  Author: ANZAC_TackLocation: Australia PostPosted: Sat Sep 13, 2008 5:53 am
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SL, i already had words about the size months ago, when u get BIG screens like 1920*1080 42" LCD the stretch out looks like an atari/commodore 64 graphics. the smaller size is best in my opinion.

sulla said its due end of this month on CSO 7 hours ago.

#16:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Sep 13, 2008 7:34 am
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Tack, CC on 42" LCD is not really the norm Wink
I still think stretched out is better than a tiny box...maybe for bigger screens stretch it out too 1400x1050 or thereabouts...smaller box but not tiny box with huge black borders.
But I guess it's too late now.
And considering that CoI and CCMT came out with locked aspect 800x600 interface screens also.

#17:  Author: platoon_michaelLocation: Right behind you PostPosted: Sat Sep 13, 2008 1:32 pm
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On the Home page here at CCS it states that

Quote:
Redirection chance of an Allied BG.

Should that say "Axis" ?

Quote:
Disbanded battlegroups have the option to retreat to a friendly map if routed or be disbanded

Can I assume that if the BG in question is surrounded it only has the choice of being disbannded ?

Does weather effect vehicle/troop movement?

Can the colors that appear on the strat map be changed or are they locked in as green/red?
Can another overlay be applied instead of those colors like in the original CCIV strat map?

One more:
Is an option to create a MMCCIV available/in the works/possible?
Might make it easier to play that huge GC.

#18:  Author: flick PostPosted: Sat Sep 13, 2008 8:14 pm
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No mention of an AI overhaul?

#19:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Sep 13, 2008 9:24 pm
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Includes AI ovehaul

Allies redirected by german agents

#20:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Sep 13, 2008 9:26 pm
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re: AI

Quote:
So I figured the first scenario would be a pushover, right? Wrong. I had a bunch of infantry, a couple of MG squads, a couple of mortar teams, and a couple of bazooka teams. And what pops out of the woods? Some Panzers and Jagdpanzers. Not good. I emailed Jim Martin and shared my experience. I could almost hear him chuckling in his reply: “Glad you're having fun with it. RE: Andler - It kicks everyone’s butt. Actually the first two rows of maps should if you're playing as Allies. Nothing like a little historical accuracy to put you in the same state of mind as the infantry dude on the initial splash screen.” Well, good morning, Sunshine. He succeeded on that account.



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