squadman45 wrote: |
I like microgestion but NO in a RTS i have my wargames with their turns and hexagons. |
YetAnotherAccount wrote: |
Does anyone know if they fixed the bug that when a BG is out of supply and loses squads in a fight, they aren't ever actually lost? (sorry if this has been covered I couldn't find any reference).
That bug was a real PITA on CC5, a BG in a strong defensive position, cut off and surrounded, with low ammo, could still last for ages as long as it wasn't routed in a fight, because it never actually lost any squads/vehicles (so a heavy tank BG could hold on for a long time, or a decent inf in a castle). It meant we had to do our own manual force pools for any BG that had taken losses while out of supply. Also a BG that suffered a forced disband didn't lose any of its force pool, which it should have according to the manual. What about the buildings bug where some buildings had spots where soldiers could never be killed? The bugs are coming back to me now... at the end of a tense fight with both sides having low morale, the game would often crash, losing the battle result. Is that resolved? There was another bug where sometimes BGs moving into a new map would for some reason take half of the map... and sometimes on the wrong side of the Front...! Anyway this new version sounds great, I am very happy that someone has updated Close Combat, I have not played it for years now but it is still the best WW2 combat wargame... it makes modern attempts seem like arcade games IMO (eg sudden strike, band of brothers, etc etc). |
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Battlegroups can now be recycled if disbanded or never come back to game play. A "retreat" function has been added to the strategic system so that instead of simply disbanding 100% of the time a unit might retreat to a friendly unoccupied map, depending on the outcome of the battle. |
schrecken wrote: |
"they have this, almost perfect, against all odds feeling... can't really put my finger on it"
How does PJ's mods play as the Russians? |
flick wrote: | ||
Sorry, forgot to answer this properly..since PJ has improved the AI (dunno how much by)in his mods, is it safe to say that the AI is improved for WAR? Sorry to keep harping on, but if PJ can do it, surely the official creators can? Thanks x |
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About these "Girlie Soldiers" |
Nomada_Firefox wrote: | ||
All this story from girl soldiers is only a bad comment from people who have not played WAR. |
AT_Stalky wrote: |
Na, its in CCMT to, and we talked to them who played the leaked beta.
And MOST importent of all, Schrecky has fiersly defended the girly soldier in public after it been critisised (saying the "girly soldier" enhancement is good, and its realistic and will not be removed), so ITS in that way ALSO CONFERMED FROM THE TEAM LEADER OF THE WaR production, that this atleast WAS in the War before.. So, NO its not just a "Story"... Its genuine consernes... |
CSO_Linebacker wrote: |
I think that you have misinterpreted schecks comments. While your so-called "girly soldier" action may in fact be more realistic, nowhere has there been an outright code change, or enhancement as you call it, to make the AI act this way. |
CSO_Linebacker wrote: |
You mention COI and CCMT having this... |
CSO_Linebacker wrote: |
and nothing was done to the code to make the AI less aggressive.
|
CSO_Linebacker wrote: |
Of course, that all being said...if you want to have a more arcade game-like experience and always have your soldiers do what you want, just click "Always Obey Orders" |
CSO_Linebacker wrote: |
I think that you have misinterpreted schecks comments. While your so-called "girly soldier" action may in fact be more realistic, nowhere has there been an outright code change, or enhancement as you call it, to make the AI act this way. You mention COI and CCMT having this...because they are built on the same engine...CC3. You seem to be missing my message, that if you liked soldier modeling in CC5...which you say was the best (although most people in these forums will disagree with you), then WAR should be at least that good, because the CC5 engine was the starting point, and nothing was done to the code to make the AI less aggressive. Of course, that all being said...if you want to have a more arcade game-like experience and always have your soldiers do what you want, just click "Always Obey Orders" |
squadleader_id wrote: |
Shreck's comments were pretty specific. What he described was "girlie soldiers" AI just like CoI and CCMT. Shreck's post about the soldier AI was very different to what you posted...Shreck even questioned our playing/fighting tactics |
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