schrecken wrote: |
I use way points effectively by not running my men through territory controlled by enemy machine gunners..... you may play the game differently, let's call it RAMBO style.... but suffer the consequences by having a lot of dead men. |
Therion wrote: | ||
Err... It happens even when fire is very inaccurate or low intensity. Also, even vehicles can stop because of being fired upon. Why would a humvee stop when fired upon? To catch more bullets or what? Old CC games had soldiers aborting movement only under heavy fire (and they started crawling before aborting movement). It was better. |
Tejszd wrote: |
The best setting is somewhere in between the two described. The crawl of death description/name came about because in older CC titles the soldiers did keep crawling under fire until the whole squad was dead. |
jscusmc69 wrote: |
Marines NEVER retreat they ADVANCE in a different direction!! jscusmc69 RVN |
squadleader_id wrote: |
I hope at least the 'girlie soldiers' will crawl or retreat back to cover by themselves. Aborting movement and stopping in the open like in CoI and CCMT is worse than the 'crawl of death'. |
squadleader_id wrote: |
I hope at least the 'girlie soldiers' will crawl or retreat back to cover by themselves. Aborting movement and stopping in the open like in CoI and CCMT is worse than the 'crawl of death'. |
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I wish someone would make a patch that woul remove it from CCMT... |
squadleader_id wrote: |
I hope at least the 'girlie soldiers' will crawl or retreat back to cover by themselves. Aborting movement and stopping in the open like in CoI and CCMT is worse than the 'crawl of death'. |
Flamethrower wrote: | ||
I have to disagree, the feature that causes aborted movement, in general is caused by sending units to do something they shouldn't/wouldn't, and IMHO is an improvement - it makes gameplay more demanding and more realistic - command radius is more important than before |
flick wrote: | ||
Won't that mean you have to click new commands, over and over again, as you get fired upon? |
Therion wrote: |
Again, there's a difference between going down under inaccurate enemy fire and between going down when a burst from enemy MG42 mows down a few soldiers.
In previous CC games, soldiers aborted movement when fire was too much. Now they abort movement under any fire. Also, why the hell are vehicles stopping under fire? Humvee stopping under fire begs for an RPG and tanks stopping during overrunning because of fire are even worse. |
schrecken wrote: |
If your men get caught in the open they generally try and save their lives despite their commander ordering them to stand up and be shot. |
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If fired upon they will at first go to ground and then seek cover... usually successfully.... they will also retun fire !
If you want to keep ordering them to get up and run you may need to re-issue orders a couple of times. |
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This is ultimately a fault on the part of the player. CC is not a FPS with 10 health points and health/powerups. |
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CC has a psychological model each of the soldiers conform to... you (the player) are not in remote control of each and every man like a FPS.
You get to issue orders and your men seek to carry them out..... if your orders are erroneous the men will disobey. |
Tejszd wrote: |
I guess we'll have to see what the game is like once it is released.... |
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