Quote: |
Please be awesome, please be awesome, please be.. |
ZAPPI4 wrote: |
Please speed up guy, toward to the 6 |
CSO_Sbufkle wrote: | ||
CC5 has to be rereleased first, then the legal commitment to Destineer will be done, and the royalties they are due will be paid and new CC can finally be made. |
Nomada_Firefox wrote: |
-IA is 200% better, it is not as one human player but I must not be waiting years for one attack. And if IA has better units than you........you are bad, very bad. |
Quote: |
######################################################################### # Campaign.txt defines campaign specific information (length, weather, etc.) ########################################################################## # Campaign length, in days, max is 25 25 # Strategic turns per day (valid range 1-4) 2 # Allied 'home' direction (friendly rear that way. 0 = N, 1 = NE, 2 = E, 3 = SE, 4 = S, 5 = SW, 6 = W, 7 = NW) 6 # Axis 'home' direction 2 # Historical weather for each day (0 = Clear, 1 = overcast, 2 = light overcast, 3 = storm) 1,1,1,1,3,3,3,2,0,0,2,2,2,1,1,1,3,3,1,2,2,2,2,2,2 # Historical Axis score for each turn of each day, one line per day. # "Score" is a precentage of victory for the Axis. Allied score = 100 - Axis score. 2,2 5,2 7,7 9,7 11,9 14,11 16,14 18,18 18,18 20,18 23,20 25,23 27,25 30,27 34,32 39,36 45,41 52,48 57,55 61,59 66,61 75,68 82,80 86,84 95,86 ######################################################################### # Support Missions # (Max/Min air values are used to generate random # missions for random # weather games. Value will be linear between min and max.) ######################################################################### # Allied artillery support for each day 0,3,4,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 # Allied naval gunfire support max. for each day 0,2,2,4,6,6,4,4,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 # Allied historical air support for each day 0,0,0,0,0,0,0,6,4,6,2,4,4,5,6,5,0,0,5,5,5,4,5,4,4 # Allied historical air resupply for each day 0,0,0,0,0,0,0,4,4,5,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0 # Allied air strike maximum for each weather type (0-3) for non-historical weather 7,3,4,0 # Allied air strike minimum for each weather type (0-3) for non-historical weather 4,0,1,0 # Allied air resupply maximum (Clear weather only) 6 # Allied air resupply minimum (Clear weather only) 3 # Axis artillery support for each day 7,3,3,4,4,4,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2 # Axis naval gunfire support for each day 7,7,6,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 # Axis historical air support for each day 0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0 # Axis historical air resupply for each day 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 # Axis air strike maximum for each weather type (0-3) 3,2,1,0 # Axis air strike minimum for each weather type (0-3) 1,0,0,0 # Axis air resupply maximum (Clear weather only) 0 # Axis air resupply minimum (Clear weather only) 0 ######################################################################### # Misc. options / features ######################################################################### # Recycle Disbanded BGs (0 = Never come back, 1 = Return next day) 1 # Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams 0 # BGs retreat on rout (0 = disband on rout, 1 = retreat on rout) 1 # Number of days from start of op/camp Allied AB BGs are automatically in supply 3 # Number of days from start of op/camp Axis AB BGs are automatically in supply 2 # Allies suprised (on moves on turn 1) (0 = no, 1 = yes) 1 # Axis suprised (on moves on turn 1) (0 = no, 1 = yes) 0 # Allies redirect % chance for each day (0 = units not redirected) 15,15,10,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 # Axis redirect % chance for each day (0 = units not redirected) 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 # Allied air recon sighting % chance (clear weather only) 50 # Axis air recon sighting % chance (clear weather only) 25 # Allied ground recon sighting % chance 5 # Axis ground recon sighting % chance 5 # Allied parachute drop days (0 or 1) AB BGs arriving on maps with no off-map exit get random setup area(s) 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 # Axis parachute drop says 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ######################################################################### # Battle group 'base' battle plans: Controls the default plan used by # A given BG when opposed by a given enemy BG. Plans are: # 0 = all out attack, 1 = limited attack, 2 = probing attack, 3 = defend, 4 = survive # NOTE: The base plan will be refined based on commander aggression and # situation, and may result in an actual battle plan +/-1 from base. ######################################################################### # Allied Infantry BG vs Axis infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,1,1,1,0,0 # Allied Recon BG vs Axis infantry, recon, armor, armored infantry, paratroop, and engineer BG 2,1,2,2,1,1 # Allied Armor BG vs Axis infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,1,1,0,0 # Allied Armored Inf BG vs Axis infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,1,1,0,0 # Allied Parachute Inf BG vs Axis infantry, recon, armor, armored infantry, paratroop, and engineer BG 1,1,2,2,1,1 # Allied Engineer Inf BG vs Axis infantry, recon, armor, armored infantry, paratroop, and engineer BG 2,2,3,3,2,1 # Axis Infantry BG vs Allied infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,0,0,0,0 # Axis Recon BG vs Allied infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,0,0,0,0 # Axis Armor BG vs Allied infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,0,40,0,0 # Axis Armored Inf BG vs Allied infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,0,0,0,0 # Axis Parachute Inf BG vs Allied infantry, recon, armor, armored infantry, paratroop, and engineer BG 0,0,0,0,0,0 # Axis Engineer Inf BG vs Allied infantry, recon, armor, armored infantry, paratroop, and engineer BG 1,1,1,1,1,1 ######################################################################### |
mooxe wrote: |
It would be nice if there was a small program made to edit the campaign.txt file. |
Nomada_Firefox wrote: |
Good now the unique thing that we need is the mod workbook. I have been taking a look on files and it is different to all CC but not more difficult, many things that we could not edit on CC5 can be edited here. |
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