Wacht Am Rhein - Bug Reports
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Close Combat Series -> Close Combat Wacht am Rhein

#141: Re: Wacht Am Rhein - Bug Reports Author: funky_ribar PostPosted: Fri Oct 30, 2009 8:19 am
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schrecken wrote (View Post):
What do you have your Team info icons set at?


Team info show cover, soldier info none.

#142: Re: WaR bug and mistake thread… Author: funky_ribar PostPosted: Fri Oct 30, 2009 8:22 am
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squadleader_id wrote (View Post):
funky_ribar wrote (View Post):
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.


Yeah...that "a team ignoring all orders if it is within 30m or less of an enemy team" bug was finally acknowledged in CCTLD and fixed in the beta patches (read more at the Matrix forum).
So hopefully we'll see this fix for CCWAR...in the 2018 Gold Edition Wink


Thanks squadleader_id... lets hope for that gold edition at least in 2018  Laughing and for now i have to lock myself in a cellar and play music loud so nobody can hear me cursing  Embarassed

#143: Re: Wacht Am Rhein - Bug Reports Author: BobbyDazzlerLocation: Manchester PostPosted: Mon Jan 11, 2010 11:11 pm
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why did matrix decide to omit the battle group commanding officer portraits shown in the force pool screens from their re releases WAR and LD?

#144: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Sun Apr 18, 2010 2:42 pm
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When looking at the Allied BG for the current CCS Public GC I notice that if I choose to reinforce the BG then hit revert the reinforce button does not come back unless you go all the way back to the Mainscreen and then start over by going back to the current GC.

Is it a bug? I don't know,and I don't know if it's been mentioned before either.



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#145: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Sun Apr 18, 2010 2:47 pm
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Here's some screen shots to illustrate.

18 ) Do you want to reinforce?

19) Yes

20) Revert back and no more reinforce button,unless you go back to the mainscreen.
I have no idea if it would show up next time around as I did not test it that far.



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#146: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Sun Apr 18, 2010 3:22 pm
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Our current public GC crashes to the desktop when trying to load the Battle at Elsenborn Ridge.
Mooxe believes it's because the deploy is too small cause if you swap out the current BG with a new one it loads fine.



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#147: Re: Wacht Am Rhein - Bug Reports Author: mooxe PostPosted: Sun Apr 18, 2010 3:30 pm
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platoon_michael wrote (View Post):
Here's some screen shots to illustrate.

18 ) Do you want to reinforce?

19) Yes

20) Revert back and no more reinforce button,unless you go back to the mainscreen.
I have no idea if it would show up next time around as I did not test it that far.


The reinforce button will return the next turn. Either play the battle or back out to main screen and reload the game. Still a bug tho.

#148: Re: Wacht Am Rhein - Bug Reports Author: mooxe PostPosted: Sun Apr 18, 2010 3:32 pm
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platoon_michael wrote (View Post):
Our current public GC crashes to the desktop when trying to load the Battle at Elsenborn Ridge.
Mooxe believes it's because the deploy is too small cause if you swap out the current BG with a new one it loads fine.


Yeap swapping it out gives the AI a regular sized attack deploy. Although there are other battles where the AI only has the area of a dime to deploy on and there are no CTDs there.

Also noticed that depleted AI battlegroups do not fill out all 15 slots even though there are enough units to do so. You will notice that in the 2nd battle of the save file Michael posted.

#149: Re: Wacht Am Rhein - Bug Reports Author: schreckenLocation: Sydney, Australia PostPosted: Sun Apr 18, 2010 8:25 pm
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Is that elsenborn BG very depleted?  (known bug)

At what point does it crash?

#150: Re: Wacht Am Rhein - Bug Reports Author: TejszdLocation: Canada PostPosted: Sun Apr 18, 2010 9:40 pm
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Seen that too when the AI for Battle Groups does not fill in all slots.

The reason I heard is that each unit type has a list of substitutions but that list does not include every unit type thus a spot can stay unused even when there are some units left.

Not sure if there a programming reason why the substitution list can not contain all unit types or not.....


Last edited by Tejszd on Sun Apr 18, 2010 11:15 pm; edited 1 time in total

#151: Re: Wacht Am Rhein - Bug Reports Author: schreckenLocation: Sydney, Australia PostPosted: Sun Apr 18, 2010 9:48 pm
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Apparently it has to read from a list of unit types.

this list has been expanded in s3t test builds also made available to select community members who can verify that it works.

When this will be made public is not known at this stage.

#152: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Mon Apr 19, 2010 1:58 am
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what about the CTD?

#153: Re: Wacht Am Rhein - Bug Reports Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 19, 2010 2:03 am
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Please give more info.. like I asked 2 posts ago.

Also was it just you or do others get the crash.

Do you have that saved game... please post it here if you do and we can run it through the debugger.

#154: Re: Wacht Am Rhein - Bug Reports Author: mooxe PostPosted: Mon Apr 19, 2010 2:47 am
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schrecken wrote (View Post):
Please give more info.. like I asked 2 posts ago.

Also was it just you or do others get the crash.

Do you have that saved game... please post it here if you do and we can run it through the debugger.


Michael did post the save game.

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=49858#49858
 
We both got the crash.

#155: Re: Wacht Am Rhein - Bug Reports Author: schreckenLocation: Sydney, Australia PostPosted: Mon Apr 19, 2010 2:56 am
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yep, thanks... got it.

It's been posted to run through the debugger.

#156: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Fri Apr 23, 2010 9:23 pm
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I was thinking for some reason that the last patch addressed the issues with the A.I. not filling out all it's slots?
I seem to recall one's GC would get stuck and not go any further........yes? no?

I also don't understand why the A.I. wouldn't use any of it's Tanks for the next Battle.
Those would have to be on the list of items to use right?

They choose 6 Half-tracks and 5 bazookas and still leave an empty slot.

it's the first Battle up


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#157: Re: Wacht Am Rhein - Bug Reports Author: schreckenLocation: Sydney, Australia PostPosted: Fri Apr 23, 2010 9:37 pm
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No, it's not fixed in the 07b patch.

What BG are they up against?

#158: Re: Wacht Am Rhein - Bug Reports Author: mooxe PostPosted: Fri Apr 23, 2010 9:42 pm
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If they are not up against a armour or mech unit, then theres also a problem with the amount of zooks they have chosen. Also no Command Teams chosen, which should be very standard thing to do.

#159: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Fri Apr 23, 2010 10:35 pm
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schrecken wrote (View Post):
No, it's not fixed in the 07b patch.

What BG are they up against?



Why can't you just download the file and look?

And why would that even matter?
They have one freaking VL on the map and basically nothing on the strategic map.



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#160: Re: Wacht Am Rhein - Bug Reports Author: platoon_michaelLocation: Right behind you PostPosted: Wed May 12, 2010 9:09 pm
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Can someone please explain what happened to the deployment here?
I'm Axis and won the map last turn now I have this at the start of a new Battle with a new Allied Bg entering the map.



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