Wacht Am Rhein - Bug Reports
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Close Combat Series -> Close Combat Wacht am Rhein

#21:  Author: CSO_Linebacker PostPosted: Fri Oct 31, 2008 9:23 pm
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There can now be up to 8 nations represented at once, and each nation can have 4 rank gadgets each

#22:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Oct 31, 2008 9:44 pm
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CSO_Linebacker wrote:
There can now be up to 8 nations represented at once, and each nation can have 4 rank gadgets each

Great news! And the gadget files won't crash if you add stuff like additional ranks to it?
I've just extracted and quickly studied the gadget files...
There's now SORANK00_000.tga - SORANK73_009.tga...lots and lots of slots for many many ranks/insignia! Awesome!

Any info on soldier color/uniforms...what's the limit now? And I take it that the snow uniforms slots work now?

At this rate...I just gotta port the CC5 mod projects I'm working on to WAR Wink

#23:  Author: AT_Stalky PostPosted: Fri Oct 31, 2008 10:07 pm
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Well. like this: Upper image infantry teams just assult the tanks, and just get slaughterd..
or like thats, loo at the bottom map the poor enemy, which assulted so bravly but so stupid,
ended the game due to morale failior just 1.5 min into the game, I dint make a single move
the AI just moved his men into my tanks and got slaughterd.. :

Hope that explain it, and give my regards to SL he made really grate maps



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#24:  Author: squadleader_idLocation: Soerabaja PostPosted: Fri Oct 31, 2008 10:19 pm
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Yep! The AI attacking is still pretty stupid and predictable...but I didn't expect much improvement on this...so I'm not really surprised Wink. I still think on defense the AI is now better than the old version though...on some maps.

#25:  Author: AT_Stalky PostPosted: Fri Oct 31, 2008 10:24 pm
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That implyes that enemy dont move, and thus have a chance of stay hidden and get maybe some shoots of before get killed. So whats the garate AI in that?? Smile

But to the developing teams, if the defending teams to have a chance shall not the dig in trenshes be all but invincebel, now one see the trenches where the enemy is way before one see the ambushing enemys... Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???



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#26:  Author: schreckenLocation: Sydney, Australia PostPosted: Fri Oct 31, 2008 11:19 pm
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Newly Dug Trenches.

You will only see the trenches when you get LOS.

You would have seen the team if they had not dug the trench.

You can't see the team because they are in the trench.


Quote:
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???

That suggestion has merit, whether it's doable with this code is doubtful.

#27:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Nov 01, 2008 12:05 am
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schrecken wrote:


Quote:
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???

That suggestion has merit, whether it's doable with this code is doubtful.


I don't think you need to fiddle with the code.

CMIIW...but aren't "newly dug trench" graphics just TGAs in the Terrain file...same with "weapons pit" and stuff. So it's just a matter of changing those TGA graphics to be less visible (camouflaged) or make them totally invisible (transparent).



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#28:  Author: DAK_Von_ManteuffelLocation: Zaragoza (EspaƱa) PostPosted: Sat Nov 01, 2008 12:11 am
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NO I have been able to connect multiplayer, or BHQ, or Spy Game, or IP, with no network connection.

What is the problem?

Another question, do when he gets the patch, you have to change in version number in the game?

#29:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Nov 01, 2008 12:46 am
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H2H direct and on BHQ works fine.

I played Firefox yesterday

have you allow CCE.exe through for firewall(s)

have you forwarded the corretc ports if necessary http://www.matrixgames.com/forums/tm.asp?m=1945059


Last edited by schrecken on Sat Nov 01, 2008 12:48 am; edited 2 times in total

#30:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Nov 01, 2008 12:47 am
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Quote:
http://www.matrixgames.com/forums/tm.asp?m=1945059  


the engine will see them no matter what you do with them even 100% transparent... as it doesn't really "See"

#31:  Author: squadleader_idLocation: Soerabaja PostPosted: Sat Nov 01, 2008 1:05 am
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schrecken wrote:
Quote:
http://www.matrixgames.com/forums/tm.asp?m=1945059  


the engine will see them no matter what you do with them even 100% transparent... as it doesn't really "See"

If they're transparent...they won't show up on the map...but soldiers still receive terrain value modifiers when dug in.
The visible "newly dug trench" graphics looks cool...but then you can "see" and "plot" enemy locations based on where they appear on the map (after getting LOS to them).
To be honest I forgot how CC4-CC5 handled newly dug trench within LOS.

#32:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Nov 01, 2008 1:19 am
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Quote:
To be honest I forgot how CC4-CC5 handled newly dug trench within LOS.


You could see them as soon as you hit Begin.. LOS or not.

#33:  Author: mooxe PostPosted: Sat Nov 01, 2008 1:26 am
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Not 100% true but close to it. Some trenches would remain hidden untill LOS. These were usually ones behind houses and such. It was really just a crap shoot if your trnech stayed hidden, and you lost 90% of the time.

#34:  Author: southern_land PostPosted: Sat Nov 01, 2008 1:55 am
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AT_Stalky wrote:

Hope that explain it, and give my regards to SL he made really grate maps


Cheers mate but Jim did some too

As regarding the suicidal AI i wonder if the problem relates to the Germans only. Up to turn 9-10 playing as german vs AI Allied and haven't seen anything like that

#35:  Author: Maddog81Location: Arizona, United States PostPosted: Sat Nov 01, 2008 5:54 am
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I need help. I cant play the next battle on the grand campaign while playing as the Germans. Sad I had defeated CCB/9th Armored on the Beho map on the previous turn and they disbanded so I thought. I try to view CCB/ 9th Armored but all I get is the ammo and fuel icons. When I hit "next", I still cannot see CCB/ 9th Armored and the "next" icon for battle is not clickable. How can I fix it?


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I had defeated CCB/9th Armored on the Beho map on the previous turn and they disbanded so I thought.
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I try to view CCB/ 9th Armored but all I get is the ammo and fuel icons.
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When I hit "next", I still cannot see CCB/ 9th Armored and the "next" icon for battle is not clickable. How can I fix it?
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#36:  Author: AT_Stalky PostPosted: Sat Nov 01, 2008 9:09 am
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squadleader wrote:
schrecken wrote:


Quote:
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???

That suggestion has merit, whether it's doable with this code is doubtful.


I don't think you need to fiddle with the code.

CMIIW...but aren't "newly dug trench" graphics just TGAs in the Terrain file...same with "weapons pit" and stuff. So it's just a matter of changing those TGA graphics to be less visible (camouflaged) or make them totally invisible (transparent).

Yes, exact what I mean, just make the grapix for the trench v cammoflied. Now they lit up like "shoot here" ...

Now, Im not a grapix artist, but something in the line with the attached image...
Notice its really easy to cammoflage a winter trench FROM surfice spotting, air recon is harder to cammoflage it from due to shadows.
Anyway see suggestion:



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#37:  Author: lemon42 PostPosted: Sat Nov 01, 2008 12:49 pm
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Sometimes I hate it when this happens. The german tank seems to be stuck as he wants to elaminate the one lonely guy in the house. Unfortunatly my AT gun was able to immobilize him before he managed to destroy it. But this situation gave the german AI now something to think about.
He seem to know that in this situation my small commander tanks are no danger to him, maybe he has heard the 'We can't hurt him. His armor is to thick' they told me when I gave the order to my 2 small tanks to fire on him. I would have thought that he would just turn the turret and elaminate one after the other Very Happy
It's the Losheim map.



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#38: nitpick: US AB wrong uniform Author: squadleader_idLocation: Soerabaja PostPosted: Sat Nov 01, 2008 5:16 pm
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Okay...this is kinda nitpicky...US Airborne team graphics are not historically correct. I believe the team graphics are from CC5...in Normandy US Airborne wore Khaki M1942 jacket and trousers...the graphics in CC5 reflected that.
Edit: some might argue that they look more like Pathfinder camo though.

These US AB team graphics are now used in WAR to represent US AB troops...the thing is in the Ardennes campaign US AB wore M1943/M43 jacket and trousers...same as the standard Army uniforms...not Khaki M1942 gear.
So US AB representation in the original CC4 is more historically correct.

Soldier uniforms of US AB without winter camos in the game are also wearing khaki uniforms...need to be fixed.

Again this is nitpicky of me...but historical accuracy is a big part of CC's strength and appeal Smile


Last edited by squadleader_id on Sat Nov 01, 2008 6:52 pm; edited 1 time in total


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US AB in CC4, with the historically correct appearance.
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US AB wearing the wrong uniform for Wacht Am Rhein.
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#39:  Author: TejszdLocation: Canada PostPosted: Sat Nov 01, 2008 5:35 pm
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Lemon42, maybe your light tank is too close???

#40:  Author: TejszdLocation: Canada PostPosted: Sat Nov 01, 2008 5:41 pm
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Maddog81, can you post a zipped copy your GC here (or even better in the Matrix forum http://www.matrixgames.com/forums/tt.asp?forumid=621&p=&tmode=1&smode=1) for the development team as it would help them test to see what may have happened....



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