CSO_Linebacker wrote: |
There can now be up to 8 nations represented at once, and each nation can have 4 rank gadgets each |
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Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged??? |
schrecken wrote: | ||
That suggestion has merit, whether it's doable with this code is doubtful. |
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http://www.matrixgames.com/forums/tm.asp?m=1945059 |
schrecken wrote: | ||
the engine will see them no matter what you do with them even 100% transparent... as it doesn't really "See" |
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To be honest I forgot how CC4-CC5 handled newly dug trench within LOS. |
AT_Stalky wrote: |
Hope that explain it, and give my regards to SL he made really grate maps |
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squadleader wrote: | ||||
I don't think you need to fiddle with the code. CMIIW...but aren't "newly dug trench" graphics just TGAs in the Terrain file...same with "weapons pit" and stuff. So it's just a matter of changing those TGA graphics to be less visible (camouflaged) or make them totally invisible (transparent). |
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