Wacht Am Rhein - Bug Reports
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Close Combat Series -> Close Combat Wacht am Rhein

#41:  Author: schreckenLocation: Sydney, Australia PostPosted: Sat Nov 01, 2008 7:24 pm
    —
Maddog81

Yes, can you please attach your saved game.

Bit hard to tell what happened from your description so far.

#42:  Author: platoon_michaelLocation: Right behind you PostPosted: Sun Nov 02, 2008 12:50 am
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I posted this at Matrix but figured here wouldnt hurt either.

On the strategic screen I notice you can view when the Allied replacements are comming and where but not for the Axis.

Edit:
Also why wasnt the box deployment changed to be more like that of COI?


Last edited by platoon_michael on Sun Nov 02, 2008 1:08 am; edited 1 time in total

#43:  Author: mooxe PostPosted: Sun Nov 02, 2008 12:50 am
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The manual states, "UDP 6073 and the range UDP 2302 - 2400" but nothing about TCP. Either a manual error omitting TCP ports or the game does not use TCP. Could we get a confirmation?

#44:  Author: Maddog81Location: Arizona, United States PostPosted: Sun Nov 02, 2008 4:03 am
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Is this what you guys need?


The Grand Campaign.zip
 Description:

Download
 Filename:  The Grand Campaign.zip
 Filesize:  167.04 KB
 Downloaded:  364 Time(s)


#45:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 02, 2008 11:03 am
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The manual is correct

http://www.matrixgames.com/forums/tm.asp?m=1945059

#46:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 02, 2008 11:05 am
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Thanks maddog

We're looking at it.

#47:  Author: mooxe PostPosted: Sun Nov 02, 2008 3:50 pm
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So the manual is correct, does this mean a TCP connection is not supported?

#48:  Author: CSO_Linebacker PostPosted: Sun Nov 02, 2008 4:26 pm
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While no ports are mentioned, the manual very clearly talks about TCP connections...so it is supported, and my typical connection. I would say that is an error of ommission

#49:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 02, 2008 6:39 pm
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I've played 99% of my H2H games using the "Internet TCP" connection method in the multiplayer screen.

I have extra ports set up for other versions of Close Combat and MMCCIII

But these work without any problem for me.


#50:  Author: PIATpunk PostPosted: Sun Nov 02, 2008 8:46 pm
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yes but what you've set in your router is not the same as what you've posted - ie you've included TCP on your router but omitted that from the faq info posted.

#51:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 02, 2008 8:48 pm
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Quote:
I have extra ports set up for other versions of Close Combat and MMCCIII

#52:  Author: TejszdLocation: Canada PostPosted: Sun Nov 02, 2008 9:14 pm
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Based on the Microsoft Help and Support page http://support.microsoft.com/kb/240429 on "DirectX: Ports required to play on a network" DirectX 8 or a later version use;

........................................Client........................Host
Initial UDP Connection..........6073 Outbound.........6073 Inbound
Subsequent UDP Inbound....2302-2400................2302-2400
Subsequent UDP Outbound. 2302-2400................2302-2400

#53:  Author: schreckenLocation: Sydney, Australia PostPosted: Sun Nov 02, 2008 9:26 pm
    —
Thank Tejszd

From the manual: Page 62 section 19.3

Close Combat Wacht am Rhein uses the following PORTS
UDP 6073 and the range UDP 2302 - 2400


So I think we have a match.

#54:  Author: mooxe PostPosted: Sun Nov 02, 2008 9:36 pm
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Well I just brought this up originally because the manual didnt state you had to open TCP ports.

Last edited by mooxe on Tue Nov 04, 2008 1:15 am; edited 1 time in total

#55:  Author: mooxe PostPosted: Mon Nov 03, 2008 8:23 pm
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Manual page 24, 11.1, a tank that has blown a tread can not Move...

#56:  Author: CSO_Linebacker PostPosted: Tue Nov 04, 2008 1:08 am
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mooxe wrote:
Manual page 24, 11.1, a tank that has blown a tread can not Move...


I guess that some of the Operation Fortitude inflatable tanks must have made it into the forcepool Smile

#57:  Author: Nomada_Firefox PostPosted: Thu Nov 06, 2008 4:01 am
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What error is "unable to load Z"?

#58:  Author: CSO_Linebacker PostPosted: Thu Nov 06, 2008 4:19 am
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It is an error when CC is trying to open of of the azp files, and cannot, because another program is opening, or trying to open it. This seems to be happening because security and AV software is also opening the azp file in some cases. Norton seems to be the biggest culprit.

#59:  Author: mungoman PostPosted: Thu Nov 13, 2008 11:49 pm
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schrecken wrote:


Close Combat Wacht am Rhein uses the following PORTS
UDP 6073 and the range UDP 2302 - 2400


So I think we have a match.


Sorry i'm confused - on the home page of this website it says - and i quote -
For everyone who has acquired Wacht Am Rhein there are new ports you may need to open in your firewall for playing online. Open TCP and UDP ports 6072 and the range of 2303-2400

So this says to me open
TCP
6072
&
UDP
6072, 2303-2400

but you're saying

no TCP
&
UDP 6073, 2302-2400


All i can see is a mismatch in both the protocols used and the specified UDP range and port number (6073 instead of 6072) Question

Can anyone please supply a definitive answer please?

Cheers.

#60:  Author: Nomada_Firefox PostPosted: Thu Nov 13, 2008 11:55 pm
    —
What happens on CC WAR when it say "no space on hard disk"? one man told me about it playing the Ardennes Offensive mod. On the past versions from Close Combat it happened when you had not one file from a map.



Close Combat Series -> Close Combat Wacht am Rhein


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