New mod possibilities on WAR
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Close Combat Series -> Close Combat Wacht am Rhein

#1: New mod possibilities on WAR Author: Nomada_Firefox PostPosted: Fri Oct 31, 2008 4:46 am
    —
I would like to start this thread for speak a bit about the new things that we can edit on war.

One new are the voice from multiple sides.
Quote:
# Nations.txt defines the number of nationalities available and the file naming convention for each.
#
# The first line contains the number of nations in the file, max is 8
#
# Each subsequent line contains "side<white space>Nation file abbreviation"
#
# Side = 0 (Allied) or 1 (Axis)
#
# Nation file abbreviation = A two letter abbreviation that will make up nationality-specific file names.
#
# These files names are:
# \DATA\BASE\??Names.txt
# \LocalFx\??Vox.sfx (Native language voice files)
# \LocalFx\E??Vox.sfx (English w/accent voice files)
#
# If the specified voice sound file is not found the game will default to using USVox.sfx.
#
2
0 US
1 GE

The file nations.txt tell you all the neccesary.

More changes, the fpools. It is a example with the first 3 columns, if you see well, you can edit the five difficult levels from a same day and compare their values without problems.

Quote:
0 KG Peiper / 1.SS 1
0 0 2
1 0 2
2 0 2
3 0 2
4 0 2
0 1 2
1 1 2
2 1 2
3 1 2
4 1 2
0 2 2
1 2 2
2 2 2
3 2 2
4 2 2
0 3 2
1 3 2
2 3 2
3 3 2
4 3 2
0 4 2
1 4 2
2 4 2
3 4 2
4 4 2
0 5 2
1 5 2
2 5 2
3 5 2
4 5 2
0 6 2
1 6 2
2 6 2
3 6 2
4 6 2
0 7 2
1 7 2
2 7 2
3 7 2
4 7 2
0 8 2
1 8 2
2 8 2
3 8 2
4 8 2
0 9 2
1 9 2
2 9 2
3 9 2
4 9 2
0 10 2
1 10 2
2 10 2
3 10 2
4 10 2
0 11 2
1 11 2
2 11 2
3 11 2
4 11 2
0 12 2
1 12 2
2 12 2
3 12 2
4 12 2
0 13 2
1 13 2
2 13 2
3 13 2
4 13 2
0 14 2
1 14 2
2 14 2
3 14 2
4 14 2
0 15 2
1 15 2
2 15 2
3 15 2
4 15 2
0 16 2
1 16 2
2 16 2
3 16 2
4 16 2
0 17 2
1 17 2
2 17 2
3 17 2
4 17 2
0 18 2
1 18 2
2 18 2
3 18 2
4 18 2
0 19 2
1 19 2
2 19 2
3 19 2
4 19 2
0 20 2
1 20 2
2 20 2
3 20 2
4 20 2
0 21 2
1 21 2
2 21 2
3 21 2
4 21 2
0 22 2
1 22 2
2 22 2
3 22 2
4 22 2
0 23 2
1 23 2
2 23 2
3 23 2
4 23 2
0 24 2
1 24 2
2 24 2
3 24 2
4 24 2


Weapons.txt and Vehicles.txt have had their origin on CC5 base files and by it they are like them. Of course probably there are new columns.

The old index.mpi file and all the strategy map information are on StratMap.txt , one text file for all.

And good this is all by the moment, probably today or tomorrow we will see the workbook, I´m sure that with it I will change the data on one week if I can (all is free time) and I have all the neccesary graphics for one Ardennes Offensive VetBoB. Wink

#2:  Author: Vman PostPosted: Fri Oct 31, 2008 4:43 pm
    —
Hey Nomada, how about a new Star Wars mod? Very Happy

I loved your CC5 version. I still play it.

#3:  Author: yuma PostPosted: Fri Oct 31, 2008 4:53 pm
    —
Firefox...I like the sound of that.....VetBoB with 64 maps!

#4:  Author: Nomada_Firefox PostPosted: Sat Nov 01, 2008 12:20 am
    —
And I do not know if I have seen bad but I think that all the vehicle graphics from vetbot can be imported without edit them. I do not see differences from the CC5 original Tanks.azp file to it. I will test it soon.
Quote:
Hey Nomada, how about a new Star Wars mod?

On this moment, I do not see space on my head for this. But........you can see the Alliance mod for the Empire at War Forces of Corruption game on www.FirefoxCCMods.com , it has all more than other.
Of course one image better than nothing. Why do I go to make one new CC SW if I have it?Wink




Close Combat Series -> Close Combat Wacht am Rhein


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